SSS Stainmore route

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shinymac
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Re: SSS Stainmore route

Post by shinymac »

Hi Locomotiveman

Thanks for the info. I hope you will publish your scenarios when complete. I would love to have a go at them ! Is anyone doing any scenarios like for example a "pick up goods" along the route, so giving a chance to shunt in and out of the many wayside halts and their sidings ?

Thanks again mate

Derek
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locomotiveman1994
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Re: SSS Stainmore route

Post by locomotiveman1994 »

shinymac wrote: Wed Oct 21, 2020 8:42 pm Hi Locomotiveman

Thanks for the info. I hope you will publish your scenarios when complete. I would love to have a go at them ! Is anyone doing any scenarios like for example a "pick up goods" along the route, so giving a chance to shunt in and out of the many wayside halts and their sidings ?

Thanks again mate

Derek
Hi Derek,
Glad you're interested! I'll try to cover as much of the route as possible, as the included scenarios all concentrate on the Stainmore section. There is also a pick up-ish scenario included, so you will get your fair share of shunting...
DaveDewhurst wrote: Wed Oct 21, 2020 6:40 pm Sorted

The wagons that weren't working were referencing a Child object that had a missing .GeoPcDx
It was an NE logo, but the manual doesn't show it in the pictures so Im not sure what happened.

You can download the fixes from here:

https://drive.google.com/drive/folders/ ... 5a-0MHTqc6

If you only want the wagon fix, just download the Assets\Kuju directory

Dave

I also noticed the tarp wagon (all liveries had no number on the side so that should be working now aswell)
Cheers Dave! I'll have a look at it tomorrow.
Greetings from the continent,
Gaëtan

The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
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locomotiveman1994
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Re: SSS Stainmore route

Post by locomotiveman1994 »

Everything's fixed now. Thanks!
Greetings from the continent,
Gaëtan

The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
shinymac
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Re: SSS Stainmore route

Post by shinymac »

Hi Again Locomotiveman

Wow..thats great that you are going to be doing a varied selection of scenarios.

I cant wait ! Hurry up now ! Lol.

Thanks

Derek
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locomotiveman1994
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Re: SSS Stainmore route

Post by locomotiveman1994 »

shinymac wrote: Thu Oct 22, 2020 8:34 pm Hi Again Locomotiveman

Wow..thats great that you are going to be doing a varied selection of scenarios.

I cant wait ! Hurry up now ! Lol.

Thanks

Derek
Good things come to those who wait.
Greetings from the continent,
Gaëtan

The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
hiltopuk
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Re: SSS Stainmore route

Post by hiltopuk »

I donwloaded this too, thanks for the fixes. Now I need to practice firing!

DaveDewhurst wrote: Sat Oct 17, 2020 8:45 pm Go here
https://drive.google.com/drive/folders/ ... 5a-0MHTqc6

Look in Fixes\Assets\SSS\Stainmore\PreLoad\Fragments\Locos\Black_5
copy the 3 files in there to
Railworks\Assets\SSS\Stainmore\PreLoad\Fragments\Locos\Black_5
(It should overwrite 3 files)

That should fix it
(The files were referencing a non existent blueprint)

Dave

The other files in there can also be downloaded if you like, they will fix some other issues
there is a Fixes.txt detailing what I've done
shinymac
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Re: SSS Stainmore route

Post by shinymac »

Hi Guys

I am having a go at driving a scenario involving the "4F" steam loco. But I cant get it to move ! The manual makes some reference "to switch to and from advance mode press the "RETURN" key. Well I aint GOT a "Return" key on my keyboard !

I just want to drive any loco in normal "HUD" mode (ie the baby way ..lol). I dont want to drive or learn to drive any steam loco in any kind of "advanced mode".

Can anyone get my 4F moving, in "non advanced" mode please ?

Thanks

Derek
johnbarron
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Re: SSS Stainmore route

Post by johnbarron »

Do you have an "Enter" key on your keyboard? Try that.
shinymac
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Re: SSS Stainmore route

Post by shinymac »

Do you have an "Enter" key on your keyboard? Try that.

Hi John...thats the first thing I tried..but it doesnt make any difference.

Anyone else ?

Thanks

Derek
gptech
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Re: SSS Stainmore route

Post by gptech »

Try the "Enter" key in the numeric section on the right of the keyboard.
shinymac
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Re: SSS Stainmore route

Post by shinymac »

The enter key on the numpad on my keyboard doesnt work either. In fact there are a few controls that move with the mouse on the footplate, but not many. Also there doesnt seem to be a handbrake on the footplate, but maybe 4Fs didnt have one ?

Can ANYONE tell me how to get the 4f in SSS Stainmore route actually to move in the "non advanced" mode please ?

Thanks

Derek
gptech
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Re: SSS Stainmore route

Post by gptech »

Does the default 4F work OK?
shinymac
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Re: SSS Stainmore route

Post by shinymac »

Does the default 4F work OK?

I have a feeling I know where this is heading !

I have never managed to use the "default 4F" as you call it, to complete ANY scenario, as it uses up water at an alarming rate and after only a few miles I get a "game over loco ran out of water" message on the screen. I assume you are talking about the 4F that is used in routes like the "Netherfield Nottingham Network" ?
I just tried it again now, in a quick drive and it still runs out of water after only a few miles.

So there is no point in me swapping the SSS one for this one.

Derek
gptech
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Re: SSS Stainmore route

Post by gptech »

shinymac wrote: Wed Nov 18, 2020 6:15 pm I have a feeling I know where this is heading
And your feeling was wrong.
According to the SSS web page, the 4Fs bundled with the route are reskins, not the full package, so it'd be worthwhile doing a quick test with the default model used by those reskins. No need to swap anything, just create a new free roam scenario or run an existing scenario using it if you have one.
shinymac
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Re: SSS Stainmore route

Post by shinymac »

And your feeling was wrong.
According to the SSS web page, the 4Fs bundled with the route are reskins, not the full package, so it'd be worthwhile doing a quick test with the default model used by those reskins. No need to swap anything, just create a new free roam scenario or run an existing scenario using it if you have one.
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So how many 4Fs actually exist Gary ? Exactly which 4F do you call the "default" one ? And where can it be found in my routes ?

Derek
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