Editor 32 v 64

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

Post Reply
rkk01
Very Active Forum Member
Posts: 1809
Joined: Tue Nov 04, 2003 8:42 am

Editor 32 v 64

Post by rkk01 »

Haven’t used the editor in a while...

Does it matter if I open TS in 32 or 64 flavour if I’m doing some route edits???
User avatar
749006
Very Active Forum Member
Posts: 9862
Joined: Fri Mar 30, 2012 11:17 am
Location: England
Contact:

Re: Editor 32 v 64

Post by 749006 »

I was editing some signals on the Netherfield Nottingham route in 64bit without problem a week or so back
http://peter749.piwigo.com/
My Railway Pictures
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Editor 32 v 64

Post by gptech »

No, the 64bit editor now works properly--no more garbling of the Tracks.bin file.
Usual caution still applies though: back up first.
rkk01
Very Active Forum Member
Posts: 1809
Joined: Tue Nov 04, 2003 8:42 am

Re: Editor 32 v 64

Post by rkk01 »

Great, thanks both
rkk01
Very Active Forum Member
Posts: 1809
Joined: Tue Nov 04, 2003 8:42 am

Re: Editor 32 v 64

Post by rkk01 »

Frustrating...

No elevation data on laid track, some panels with sleepers but no rails...

I remember why I stopped using TS - PC no longer up to the job :-(
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Editor 32 v 64

Post by gptech »

rkk01 wrote:PC no longer up to the job
What are the specs?
rkk01
Very Active Forum Member
Posts: 1809
Joined: Tue Nov 04, 2003 8:42 am

Re: Editor 32 v 64

Post by rkk01 »

E8400 cpu running at 3.3GHz
6gb RAM
SSD
NVIDIA GTX 660 gpu
Win7

Annoyingly, I have a replacement m/b, cpu & ram, but haven’t got around to fitting. I opted for water cooling instead of a traditional heat sink and fan... not a complex job to fit, but the necessary case mods have enough inertia to stall the project :roll:
User avatar
alanch
Very Active Forum Member
Posts: 4907
Joined: Mon Feb 27, 2006 6:07 pm
Location: Leeds, England
Contact:

Re: Editor 32 v 64

Post by alanch »

rkk01 wrote:E8400 cpu running at 3.3GHz
6gb RAM
SSD
NVIDIA GTX 660 gpu
Win7

Annoyingly, I have a replacement m/b, cpu & ram, but haven’t got around to fitting. I opted for water cooling instead of a traditional heat sink and fan... not a complex job to fit, but the necessary case mods have enough inertia to stall the project :roll:
To my eyes the 6Gb RAM looks like the week link here, especially for the 64 bit version, of course. From all I've seen, 16 Gb is the new minimum.
Alan

My railway photos are now on Google + - links to the albums are in this thread http://forums.uktrainsim.com/viewtopic. ... 9&t=149558

Lots of steam and early diesels from 1959 to 1963.
User avatar
ttjph
Very Active Forum Member
Posts: 1454
Joined: Mon Jun 27, 2011 11:54 am
Location: Warwickshire

Re: Editor 32 v 64

Post by ttjph »

E8400 is likely to make it a bit sluggish, though possibly manageable with low enough settings (and patience!).

Sent from my SM-G920F using Tapatalk
i5-4690k | 16 GB | GTX970 | Win 10 64bit | h/k SoundSticks | 1680x1050
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Editor 32 v 64

Post by gptech »

I'd also go with the CPU being the weak bit...it's a 2 core model, dating from 2008. The amount of RAM is on the small side, 8GB minimum for a 64bit system to be able to take advantage of what 64bit computing brings, but, as Alan has stated, 16Gb should now be seen as the *sweet spot"---give it 12 months and that will probably have grown to 32.... :o
Post Reply

Return to “[TS] General Discussion”