AP Class 37 Pack :Texture Problems
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AP Class 37 Pack :Texture Problems
Hi Chaps
Having just bought the AP Class 37 Pack, I was keen to swap it into some scenarios in place of more basic Class 37s.
However I am coming across a recurring problem...I tried swapping a Colas 37 into a China Clay Route scenario and the result was the same as when I tried swapping in a couple of DRS Class 37s to replace older models on a flask train from BTM..
the side textures of the newer swapped in loco are ok, but the nose ends are not...the older nose end, horns, nose end doors etc, show underneath the new ends, giving an odd effect.
If I have done it right, there should be a screenshot of what I am trying to explain.
Anyone know why this seems to happen with most of the AP 37s when swapping them into a scenario that already exists ?
Thanks
Derek
Having just bought the AP Class 37 Pack, I was keen to swap it into some scenarios in place of more basic Class 37s.
However I am coming across a recurring problem...I tried swapping a Colas 37 into a China Clay Route scenario and the result was the same as when I tried swapping in a couple of DRS Class 37s to replace older models on a flask train from BTM..
the side textures of the newer swapped in loco are ok, but the nose ends are not...the older nose end, horns, nose end doors etc, show underneath the new ends, giving an odd effect.
If I have done it right, there should be a screenshot of what I am trying to explain.
Anyone know why this seems to happen with most of the AP 37s when swapping them into a scenario that already exists ?
Thanks
Derek
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gptech
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Re: AP Class 37 Pack :Texture Problems
If you place a new instance of the new 37 alongside the swapped out/knackered one does it display properly Derek?
Re: AP Class 37 Pack :Texture Problems
I had that issue when I tried swapping out a 37 for the AP one. If I remember correctly, when swapping it with RW Tools, if you tick/untick (I can't remember which way round it is set) the change/don't change loco number box on the left, I think that sorts it.
Cheers.
Terrone.
Cheers.
Terrone.
Re: AP Class 37 Pack :Texture Problems
This isn't only an issue With AP stuff, I've had it happen With class 66s too...TElsmore wrote:I had that issue when I tried swapping out a 37 for the AP one. If I remember correctly, when swapping it with RW Tools, if you tick/untick (I can't remember which way round it is set) the change/don't change loco number box on the left, I think that sorts it.
Cheers.
Terrone.
I'm not fat - I'm easy to see
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Dimcore999
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Re: AP Class 37 Pack :Texture Problems
I sorted it few month ago.
And so if you want to replace the locomotive in your favorite scenario.
Derek just change the number in RW_Tools with the correct configuration, for example, in your case 37421;Config=Late10s (see the manual) with Cola Railways livery. And so with any livery in AP Pack.
Do not forget save changes.
Cheers
And so if you want to replace the locomotive in your favorite scenario.
Derek just change the number in RW_Tools with the correct configuration, for example, in your case 37421;Config=Late10s (see the manual) with Cola Railways livery. And so with any livery in AP Pack.
Do not forget save changes.
Cheers
Re: AP Class 37 Pack :Texture Problems
Hi Dimcore
Thanks for the info. But I dont really understand all this "config =" stuff........I am not creating a NEW scenario..all I want to do is to swap using RW Tools, the original loco in a given scenario, with one of the new AP Class 37s ! Are you saying that if I want to do this with any of the AP Class 37s, I would need to start messing around with the in-game scenario editor ?
Thanks
Derek
Thanks for the info. But I dont really understand all this "config =" stuff........I am not creating a NEW scenario..all I want to do is to swap using RW Tools, the original loco in a given scenario, with one of the new AP Class 37s ! Are you saying that if I want to do this with any of the AP Class 37s, I would need to start messing around with the in-game scenario editor ?
Thanks
Derek
Re: AP Class 37 Pack :Texture Problems
The config is from the AP 37 manual. Its basically a line of text which creates the loco from lots of options. There are so many variants with the AP pack that you need to tell the sim which to use. The config options are in the manual. For example the part that says config=late80s means it will show that particular class 37 how it was in the 80's ie no modern bits like GSMR.shinymac wrote:Hi Dimcore
Thanks for the info. But I dont really understand all this "config =" stuff........I am not creating a NEW scenario..all I want to do is to swap using RW Tools, the original loco in a given scenario, with one of the new AP Class 37s ! Are you saying that if I want to do this with any of the AP Class 37s, I would need to start messing around with the in-game scenario editor ?
Thanks
Derek
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gptech
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Re: AP Class 37 Pack :Texture Problems
Ahhhh...the price to pay for all the "bells and whistles" that the TS userbase has clamoured for--if you want it to do more, then you need to know more.shinymac wrote:But I dont really understand all this "config =" stuff........
However, you probably wouldn't need to go near the game's scenario editor, and even if you did there's nothing to be scared of in it.
Scripted events and features are triggered when specific conditions are met, so, as an example of how it could work in this instance, when the scripting interrogates the game to find the vehicle number assigned if it runs into ;Config=Late10s that triggers the scripting to set the visibility of the model nodes of that era's *goodies* to "visible". If it was ";Config=Late80s" then the various nodes would be precluded from being shown by setting the visibility to "invisible".
That should be all you need to know, as these options are meant to be used to really, really fine tune what you see on screen. The loco will come with a preordained set of numbers and options in the various .dcsv files--the lists of numbers it's able to use. When you place a loco on the track when creating a scenario it will have enough information in that numbering to display, albeit in a standard configuration.
The loco you've swapped out (Kuju split box 37 I assume from the number in your screen shot) only has the number assigned; no ;Config=xxxx bit after it so the game doesn't know exactly what to do. I suspect that what you're seeing is NOT the bits of the old model, but various parts of the options in the AP one trying to show.
Swap the loco again, but this time follow Terrone's advice--
By default RW Tools is set to not change numbers:TElsmore wrote: when swapping it with RW Tools, if you tick/untick (I can't remember which way round it is set) the change/don't change loco number box on the left, I think that sorts it.

so untick it:

and RW Tools should get a new number from the loco's .dcsv file. If it doesn't, there's still no real need to use the game's editor as you can assign new numbers with RW Tools--you just have to know what to type in of course but as the .dcsv files are viewable in Notepad, or any other text editor, it isn't a hard job to see what format the numbering needs to be in.
If it still won't play ball, and dropping into the game editor is the only way to resolve it, it'd take you 45-60 seconds to swap the *iffy* loco with a good one by simply placing a new loco near the poorly one, dragging and dropping the driver icon over, deleting the poorly one and shoving the new one in the right place----In all honesty as you're not missing stuff and the original loco would show in game that'd be quicker and easier than loading up RW Tools to start with. Don't be scared of the editor Derek, it's as powerful and as useful as RW Tools; it's just that sometimes one is the more appropriate tool to use than the other but don't be hoodwinked into thinking that RW Tools is always the best option.
Re: AP Class 37 Pack :Texture Problems
Hi Gary
Thanks for explaining..but thankfully a simple "untick" of the relevant box in RW Tools and all is well....as you can see !
Thanks...so I take it I just need to "untick" when swapping in any of the AP 37s ? And whenever swapping any OTHER loco in, make sure the "change loco number" box IS ticked ?
Cheers Matey !
Derek
Thanks for explaining..but thankfully a simple "untick" of the relevant box in RW Tools and all is well....as you can see !
Thanks...so I take it I just need to "untick" when swapping in any of the AP 37s ? And whenever swapping any OTHER loco in, make sure the "change loco number" box IS ticked ?
Cheers Matey !
Derek
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gptech
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Re: AP Class 37 Pack :Texture Problems
There's not much reason to retain the original number, and certainly not in the case of the 37 in your screen shot as 37023 is/was a split box example and never had the reworked front end. Personally that wouldn't bother me that much, but many like to be more accurate. Which stock items actually demand that a number be in a specific format id the big unknown--even older stock has locos that feature an extra character in the number to denote a particular decal; the discontinued RSC Class37Pack01's Railfreight Grey loco has the sector decals denoted by a,b,c,d,e or f for example;shinymac wrote:so I take it I just need to "untick" when swapping in any of the AP 37s ? And whenever swapping any OTHER loco in, make sure the "change loco number" box IS ticked ?
The only possible problem that springs to mind to change that stance is that if a couple/uncouple instruction has been assigned to the swapped item by it's running number, then changing the number *breaks* that instruction and thus the scenario--back to the need for being able to use the (relatively) simpler routines in the game's editor at times (yeah, it's dead easy to replace such an affected instruction with one referencing the new number)
That of course holds if you have to swap any of the stock items that the loco couples/ to/uncouples from so isn't confined to locos.
As I keep harping on about, a little understanding of the game's editor makes life a whole lot easier.
Re: AP Class 37 Pack :Texture Problems
There's not much reason to retain the original number, and certainly not in the case of the 37 in your screen shot as 37023 is/was a split box example and never had the reworked front end. Personally that wouldn't bother me that much, but many like to be more accurate. Which stock items actually demand that a number be in a specific format id the big unknown--even older stock has locos that feature an extra character in the number to denote a particular decal; the discontinued RSC Class37Pack01's Railfreight Grey loco has the sector decals denoted by a,b,c,d,e or f for example;
The only possible problem that springs to mind to change that stance is that if a couple/uncouple instruction has been assigned to the swapped item by it's running number, then changing the number *breaks* that instruction and thus the scenario--back to the need for being able to use the (relatively) simpler routines in the game's editor at times (yeah, it's dead easy to replace such an affected instruction with one referencing the new number)
That of course holds if you have to swap any of the stock items that the loco couples/ to/uncouples from so isn't confined to locos.
As I keep harping on about, a little understanding of the game's editor makes life a whole lot easier.
Perfectly clear Gary !!
Lol
Derek
The only possible problem that springs to mind to change that stance is that if a couple/uncouple instruction has been assigned to the swapped item by it's running number, then changing the number *breaks* that instruction and thus the scenario--back to the need for being able to use the (relatively) simpler routines in the game's editor at times (yeah, it's dead easy to replace such an affected instruction with one referencing the new number)
That of course holds if you have to swap any of the stock items that the loco couples/ to/uncouples from so isn't confined to locos.
As I keep harping on about, a little understanding of the game's editor makes life a whole lot easier.
Perfectly clear Gary !!
Lol
Derek
Re: AP Class 37 Pack :Texture Problems
The problem (and solution) is a bit more simple. The Armstrong Powerhouse pack covers locomotives within the 37401-37899 (with gaps!) number range, and the config data sets each of these up to have their own individual body detailings IE different cab ends, windows, headlights etc.
The initial screenshot shows 37023 which is outside the number range covered by the model, therefore there isn't a config setting available and the sim adds pretty much any detailing part it wants making for a clash of bits and pieces in the image provided.
Keep your number within the above range and you'll be fine
Dave
The initial screenshot shows 37023 which is outside the number range covered by the model, therefore there isn't a config setting available and the sim adds pretty much any detailing part it wants making for a clash of bits and pieces in the image provided.
Keep your number within the above range and you'll be fine
Dave
Been here long enough to know better...
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gptech
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Re: AP Class 37 Pack :Texture Problems
....but Dave, he isn't setting the nùmber; the number is what the original loco in the scenario carried. Once he set RW Tools to assign a new number when swapping the problem went away.