Anyone built a scenario on WCML v5 that has noticed it is extremely laggy around Euston? I noticed flying around from Wembley was fine but as soon as I hit Camden onto the Euston tile bang, it lags like no tomorrow, even just typing a service name is slow, as is just trying to move around.
I quit and went to the content foler and renamed the mixmap, network and scenery folders to .bak, that way it would clear everything and I could try it bare. Sure enough around Birmingham (start of scenario) FPS was very high, no scenery or track just ground.
So went to Euston, again no scenery, track, only 2 class 390 AI's visible, and it was STILL extremely laggy
Yet if i press the orange 'play' button, FPS is perfect
So what on earth is causing the heavy lag ONLY in the editor?? We can rule out scenery as I say having tried that trick, it's heavily laggy with nothing but the ground!
Anyone come across this in v5? I dont remember having this in earlier versions though I can't remember