TS2019 will be 64 bit!

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tnleeuw01
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Re: TS2019 will be 64 bit!

Post by tnleeuw01 »

theorganist wrote:Well it was clear to me and that is certainly not what I intended.

In fact I was trying to underhype it! I think some feel that this means that TS may carry on and TSW will collapse. I was just pointing out that whilst this is undeniably very good news, for me one as a scenario creator that one of the big drawbacks of TS is the very restricted despatcher and signalling system and that will remain and still hold back the capabilities of the sim.

Peter
Your post was perfectly clear to me Peter ;)

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theorganist
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Re: TS2019 will be 64 bit!

Post by theorganist »

Thanks Tim.

Peter
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Re: TS2019 will be 64 bit!

Post by gougha »

theorganist wrote:
gptech wrote:Peter, the despatcher works as it does because that's how it was written, it has nothing to do with it being 32 or 64bit. Any change to the functionality/how things behave in scenarios would have to come via an appropriate update to the game.
As I wrote earlier, let's not overhype the announcement and speculate (well, not too much anyway) about how much of TSW's features we'll get.
Yes I know that!

My post was positive about the announcement of the 64 bit compatibility. I never made any suggestion that the despatcher was going to be improved (I doubt it ever will), I just highlighted that for me the despatcher was the one thing that still needed to improve and had it's limitations and that in TSW that element seemed to be improved and in the long term may appeal more to the serious railway enthusiast as well as the jump in and drive console user.

I was certainly not overhyping the announcement. I thought my post was pretty clear!

Peter
Very clear to me as well and whats more I agree.

While the move to 64 bit is amazing news, hopefully the editor will become a little more stable while im building my route, I am looking forward to the development of TSW as I think it has real potential to make some really interesting routes and scenarios.


That being said I am really pleased that DTG are continuing to invest time and effort into TS1, as they said they would do.


Regards

Andy
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Re: TS2019 will be 64 bit!

Post by gptech »

We'll just have to agree to disagree Peter, so rather than get bogged down debating the finer points of something none of us have seen let's move back to looking at the positives.
As Peter has written, properly implemented a 64bit TS shouldn't suffer from "memory limit" issues, and, as Andy hopes, that should extend to it's behaviour in the Editor. Everybody wins, in theory at least.

Those wondering if they should dash out and buy more RAM....relax, there's nothing yet written for the game that comes remotely near the kind of memory utilisation that 64bit allows. As long as you have an appropriate amount of memory for A 64bit environment you won't have to consider adding more for quite a while yet. Those still with 4GB of RAM yet having a 64bit O/S should be looking to add more anyway, regardless of whether TS is 32 or 64bit, but even then it's not something to dash out and do---you've time to look at a proper upgrade path, it's daft spending on a machine that would be better replaced or at least have components replaced. View it as a reminder that you may be wise to start considering a hardware upgrade rather than a necessity to do so.
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Re: TS2019 will be 64 bit!

Post by NickG »

Just a thought, will this mean the end of the AP route stability enhancement pack?
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Re: TS2019 will be 64 bit!

Post by speedypete202 »

For stability- yes

For getting rid of the awful track rumble sounds - no
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Re: TS2019 will be 64 bit!

Post by ade72 »

I'm really looking forward to the possibilities that this opens up for scenario creation - I can dust off all those half-abandoned ones that dump all over the place because it's a demanding route, or needs a lot of stock. Despite its various shortcomings, Western Mainlines suddenly starts to look creatively rather inviting!
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Re: TS2019 will be 64 bit!

Post by hstfan44 »

ade72 wrote:I'm really looking forward to the possibilities that this opens up for scenario creation - I can dust off all those half-abandoned ones that dump all over the place because it's a demanding route, or needs a lot of stock. Despite its various shortcomings, Western Mainlines suddenly starts to look creatively rather inviting!
Speaking of western mainlines, I'm hoping having 64bit will mean more longer routes will start being produced. I can't wait for the cornish mainline extension to be released for western mainlines, I've been wanting to see a modern pnz-padd route appear since I started playing rail simulator all those years ago.

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xguerra
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Re: TS2019 will be 64 bit!

Post by xguerra »

I mean not to be cynical about large routes as I have a number of them myself but even if 64bit makes it much easier to do, does anyone really have the time/patience to drive from end to end like that?

For example, if JT joined all their GWR sections together and you were driving from London Paddington to Penzance in one go, would someone who is doing simulating in the recreational sense actually go through with it?
It's not like sitting at a computer for 5 1/2 to 6 hours with a train simulator is most people's profession.

This isn't pointing fingers at anyone at all, I'm just saying that personally I like being able to break up my journey into smaller pieces because I don't have the attention span to do a long journey in one go.
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Springer6
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Re: TS2019 will be 64 bit!

Post by Springer6 »

xguerra wrote:I mean not to be cynical about large routes as I have a number of them myself but even if 64bit makes it much easier to do, does anyone really have the time/patience to drive from end to end like that?

For example, if JT joined all their GWR sections together and you were driving from London Paddington to Penzance in one go, would someone who is doing simulating in the recreational sense actually go through with it?
It's not like sitting at a computer for 5 1/2 to 6 hours with a train simulator is most people's profession.

This isn't pointing fingers at anyone at all, I'm just saying that personally I like being able to break up my journey into smaller pieces because I don't have the attention span to do a long journey in one go.
This is very true. However you could always "Save" your progress on a long end to end scenario and then "Resume" at a later date. Yes, I know that the Save/Resume feature can have its own ( memory related ? ) issues, but 64 bit may help with those also ? :)
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Re: TS2019 will be 64 bit!

Post by NickG »

There are others more competent to answer this than me but I don't think 64bit will resolve the save resume issues, as this is related to the despatcher rather than memory issues.

I stand to be corrected
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Re: TS2019 will be 64 bit!

Post by SkylineBoy »

The whole discussion about longer routes always intrigues me, simply because there are often a band of users that somewhat contradict their own wishes or experience. I've often found it is the same usergroup that expresses excitement at routes such as Western Mainlines while at the same time express dismay at the lack of realism with Train Simulator itself. But they then want to drive a full run from Paddington to Penzance, which in the real world is completely unrealistic! :lol:

Each to their own but i'm firmly in the shorter route camp. Not overly short, but something that allows me to drive a realistic distance that a real-life driver would experience on a real-world diagram.
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Re: TS2019 will be 64 bit!

Post by johnrossetti »

I one of the ones that LOVE big routes :) but never drive the full length :(

The reason I like routes like Western Mainlines by JT is the convienience of just having a single route. (Imagine if you could have added West Somerset to it) :D

If I could put the clock back it would be to have designed Railworks with a single location/start point for all scenery.

Then . . . anyone could add/join their favorite scenery together so they could build up their own "local" area for driving.

And . . adders-on like me would not have to deliberate (and wait) to know which scenery to add my MOD depots too.
I have wanted to add MOD Bicester to a scenery for years, but which one
Granfield ?
Chiltern Line and Midlands ?
Chiltern Line JT ?
Western Mainlines JT ?
(I'm still not sure) so it would have been nice to have built it years ago so I could have added it to any of those as they all would have had the same start point) (which they dont)

(Having said that I notice the New Portsmouth Scenery starts at the same place as Photons South West England, now that opens up some ideas !!

Cheers John

I would love to have placed Longmoor MOD in the Portsmouth DPS scenery between Bordon & Liss
It would just give players much more choice as to which trains they ran from
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Re: TS2019 will be 64 bit!

Post by michaelhendle »

I must admit my attention span is between 60 mins-90mins max,if for example a steam era route from Waterloo to Plymouth via Exeter and Oakhampton,i would rather run it in three parts than one straight through route.

1st part Waterloo - Salisbury, 2nd part Salisbury-Exeter Central,3rd Part Exeter Central Oakhampton-Plymouth.

I suppose you could run it as a 2 part route,like the Southern Region did,Waterloo - Exeter Central,loco change,inbound loco to Exmouth Junction Shed,attach new loco for the Exeter Central Oakhampton Plymouth Section,but that is pushing it a bit for a simulation hours wise.
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Re: TS2019 will be 64 bit!

Post by hstfan44 »

xguerra wrote:I mean not to be cynical about large routes as I have a number of them myself but even if 64bit makes it much easier to do, does anyone really have the time/patience to drive from end to end like that?

For example, if JT joined all their GWR sections together and you were driving from London Paddington to Penzance in one go, would someone who is doing simulating in the recreational sense actually go through with it?
It's not like sitting at a computer for 5 1/2 to 6 hours with a train simulator is most people's profession.

This isn't pointing fingers at anyone at all, I'm just saying that personally I like being able to break up my journey into smaller pieces because I don't have the attention span to do a long journey in one go.
Yes I could easily give it a go and drive a scenario from end to end on Western mainlines when the cornish extension is added, although I think I'd have to invest in a more comfortable chair first lol.

Everyone is different regarding route length, if you like shorter routes then fine, I prefer longer & I hope to see long routes appearing but that doesn't mean you have to play a long scenario in one go though does it, you do have the option to save it and return later!

I'm also used to saving a scenario on Western mainlines as I'm going along, I've played that route enough and I know where it's likely to crash dump so I just save as I'm approaching those areas so even if for some reason going 64 bit doesn't completely eliminate that issue on long detailed route (although it should if dtg do the 64 bit right) having to save and re-load is a price I'm willing to pay to have long routes in the sim).

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