I had a wee play with this earlier---and it didn't work
Usually, editing the alpha channel to 'mask' an area you don't want displaying with a totally black section does the job but in this case it didn't---could somebody just do a quick test on that nose texture to see if it's a common thing or just that I've messed my copy up?
Gary, think of the alpha channel as a sheet of black paper you place over the *picture* that is the texture. Where it's black, you can't see it. Cut holes in that black sheet and you can see those parts underneath. We can't cut holes in a file of course, but we can change the colour from black to white---black = totally unseen, white = completely visible, with the shades of grey (I've more than 50 in my hair) in between working as a filter to make it *just about visible* (dark grey) to *nearly fully visible* (light grey)
If it turns out that the alpha isn't easily edited you could look at applying the nameplates as child objects---much more complicated for a beginner but not out of anybody's reach if they understand how it works (or is supposed to work

) but before we head off on that tangent let's hold on to see if anybody can get a result with the alpha.