NCB Mountain Ash Colliery
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- sem34090
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NCB Mountain Ash Colliery
Hi All,
I've been caught by the charm of industrial, especially colliery, railways and was thinking about modelling Mountain Ash in both TS and in 'physical' model form. Unfortunately, I've yet to find a general diagram of the Mountain Ash system, for either purpose, so was wondering if anyone on here was aware of where I could possibly find one.
All the best,
sem34090
I've been caught by the charm of industrial, especially colliery, railways and was thinking about modelling Mountain Ash in both TS and in 'physical' model form. Unfortunately, I've yet to find a general diagram of the Mountain Ash system, for either purpose, so was wondering if anyone on here was aware of where I could possibly find one.
All the best,
sem34090
sem34090
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
Re: NCB Mountain Ash Colliery
Old maps https://www.old-maps.co.uk has maps with 1957/58 in 1:2:500 and some earlier maps same scale. Looks like hell of a complex. Just noticed 1:1:250 for 1956 too, very detailed 
- sem34090
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Re: NCB Mountain Ash Colliery
Thank you...
I'll have a little look then come back and say whether I think it's a good idea or not!
All the best,
sem34090
I'll have a little look then come back and say whether I think it's a good idea or not!
All the best,
sem34090
sem34090
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
Re: NCB Mountain Ash Colliery
Just realised Maerdy is almost on a parallel to Mountain Ash in the next valley. If you were going the short way down to Pontypridd, you could easily link the short distance to Port already on the Maerdy branch. This is why my routes never get finished. There is always somewhere else to dig research up on 
- sem34090
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Re: NCB Mountain Ash Colliery
It's a biggie isn't it!
We'll see how we go. Maerdy would be a good starting point, but I'm struggling to clone it at the moment. I clone it but when I edit it it just gives me a green screen!
I'll work on it for a while, but if it starts eating too much time I'll give it a miss for a while.
All the best,
sem34090
We'll see how we go. Maerdy would be a good starting point, but I'm struggling to clone it at the moment. I clone it but when I edit it it just gives me a green screen!
I'll work on it for a while, but if it starts eating too much time I'll give it a miss for a while.
All the best,
sem34090
sem34090
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
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Rockdoc2174
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Re: NCB Mountain Ash Colliery
How are you cloning it? The best way, by far, is to use RW Tools. If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route so the Google Earth overlays become incorrect. RW Tools does the job properly and has always done it for me without a glitch.
Keith
Keith
- sem34090
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Re: NCB Mountain Ash Colliery
Could you explain how to do it in RWtools? I am currently using the TS system...
All the best,
sem34090
All the best,
sem34090
sem34090
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
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brysonman46
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Re: NCB Mountain Ash Colliery
Open RWTools. Route Building Tools --> Check Routes or Scenarios --> (select your route and click on it)-->Clone Route (7th button)sem34090 wrote:Could you explain how to do it in RWtools? I am currently using the TS system...
All the best,
sem34090
Nick
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gptech
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Re: NCB Mountain Ash Colliery
...or you could just copy the route's folder, rename it from ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a3d5e1 to ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a32018 (as an example) and then edit the copied RouteProperties.xml file, changing
to
That will of course copy over all the scenarios, so as they'd then give rise to the 'duplicate scenario number issue' just delete the content of the Scenarios folder in the copied route's folder. It might seem like more work than the more *automated* methods, but it's quicker and you're in control, demystifying just what it is that you're doing.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a3d5e1</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">The Maerdy Branch</English>Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a32018</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Mountain Ash Network</English>I've never seen that issue myself Keith, and I've cloned a reasonable number of routes in the TS editor when mucking about with the merging tools/processes in the past year or so.Rockdoc2174 wrote: If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route
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brysonman46
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Re: NCB Mountain Ash Colliery
Sounds like using a sledgehammer to crack a nut. Using RWTools means that you can give it a new name straight away, get a new route ID, copy all the scenarios (all with new numbers), and it takes about 5 seconds!gptech wrote:...or you could just copy the route's folder, rename it from ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a3d5e1 to ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a32018 (as an example) and then edit the copied RouteProperties.xml file, changing
toCode: Select all
<?xml version="1.0" encoding="utf-8"?> <cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280"> <ID> <cGUID> <UUID> <e d:type="sUInt64">5211527254503724600</e> <e d:type="sUInt64">16273093014224997782</e> </UUID> <DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a3d5e1</DevString> </cGUID> </ID> <DisplayName> <Localisation-cUserLocalisedString> <English d:type="cDeltaString">The Maerdy Branch</English>
That will of course copy over all the scenarios, so as they'd then give rise to the 'duplicate scenario number issue' just delete the content of the Scenarios folder in the copied route's folder. It might seem like more work than the more *automated* methods, but it's quicker and you're in control, demystifying just what it is that you're doing.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280"> <ID> <cGUID> <UUID> <e d:type="sUInt64">5211527254503724600</e> <e d:type="sUInt64">16273093014224997782</e> </UUID> <DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a32018</DevString> </cGUID> </ID> <DisplayName> <Localisation-cUserLocalisedString> <English d:type="cDeltaString">Mountain Ash Network</English>
I've never seen that issue myself Keith, and I've cloned a reasonable number of routes in the TS editor when mucking about with the merging tools/processes in the past year or so.Rockdoc2174 wrote: If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route
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gptech
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Re: NCB Mountain Ash Colliery
'tis the season for fancy nutcrackers thoughbrysonman46 wrote:Sounds like using a sledgehammer to crack a nut
Never timed it, but I reckon it'll take a fair bit longer than 5 seconds to load RW tools, find the route, check it's the right route.....brysonman46 wrote:Using RWTools means that you can give it a new name straight away, get a new route ID, copy all the scenarios (all with new numbers), and it takes about 5 seconds!
all that's true for the game's built in editor as well, but as that hasn't worked for him there's no guarantee that RW Tools will too.
Options Nick, I didn't say anybody had to use the more manual method (unless it's one of those really hard to crack Macadamias of course) just that there was a third alternative---and I dare say there are many more we don't know of but somebody else does, and of course that 3rd option doesn't come with any guarantee of success either. What it does do though, is to act as an aid in understanding just what's involved, demonstrates what a simple process it all really is ---new folder with a new GUID; edits to RouteProperties.xml to reference that new GUID and change the displayed name (both right at the top of the document, no searching involved to find what to edit). Once you have how it all bolts together sorted "in yer 'ed" you're in a much better position to work out what's gone wrong when things do, and not have to rely on any TS *Super God* in forums such as these.
If you've cloned a route it surely isn't to play the scenarios from the original is it?....so the scenarios being *lost* is very much a non-argument. Don't forget that a scenario can be cloned using exactly the same methods as a route.
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gptech
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Re: NCB Mountain Ash Colliery
Would that be a totally green screen, or a world where the ground is just green and no assets etc?...there's a huge difference between the two.sem34090 wrote:I clone it but when I edit it it just gives me a green screen!
Re: NCB Mountain Ash Colliery
If you get grass and no assets, could be the start location is different from the route location. Hit 9 for map and zoom out and see if its in the next valley.
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gptech
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Re: NCB Mountain Ash Colliery
Could also be the correct origin, the fact that the original route loads elsewhere being because it's default free roam scenario uses a different location.
- sem34090
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Re: NCB Mountain Ash Colliery
Right... Firstly, thanks for the RWtools help!
Secondly, when I clone it the results vary a little bit. Sometimes when I load it up in the route editor, it gives me blank whiteness across everything, scenery, sky, the lot. Sometimes though, if I move the camera I can make out assets (signals, etc), but these too are white. Other times, I have been faced with grass as far as the eye can see. Typing in the coordinates of Maerdy or Porth into the boxes at the top results in nothing, and there is nothing on the map.
Seems to only really be Maerdy at the moment. Weardale & Teesdale, North Somerset, London to Brighton all seemed to clone fine!
All the best,
sem34090
Secondly, when I clone it the results vary a little bit. Sometimes when I load it up in the route editor, it gives me blank whiteness across everything, scenery, sky, the lot. Sometimes though, if I move the camera I can make out assets (signals, etc), but these too are white. Other times, I have been faced with grass as far as the eye can see. Typing in the coordinates of Maerdy or Porth into the boxes at the top results in nothing, and there is nothing on the map.
Seems to only really be Maerdy at the moment. Weardale & Teesdale, North Somerset, London to Brighton all seemed to clone fine!
All the best,
sem34090
sem34090
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com
The Railway Operating Division - A Commemorative Train Simulator Project: http://sem34090.simplesite.com