RW Tools and derailments

Are you stuck making RailWorks work? Don't be afraid to ask your questions here, we were all beginners once!

Moderator: Moderators

Locked
ferdy
Been on the forums for a while
Posts: 170
Joined: Sun Oct 02, 2011 9:41 am

RW Tools and derailments

Post by ferdy »

Probably a daft question, but is RW Tools able to "fix" scenarios which come to a halt because of derailments nowhere near where my train is?
Rockdoc2174
Very Active Forum Member
Posts: 1740
Joined: Thu Jan 12, 2012 7:15 pm
Location: Derby, UK
Contact:

Re: RW Tools and derailments

Post by Rockdoc2174 »

Not as far as I know. Those crashes are caused by an AI train not starting when it should and the dispatcher loses track of it because there is no equivalent of track circuits in TS. The game only "knows" the position of every consist when the scenario loads so if a train doesn't move at the right time the game has no way know that it isn't doing what it should so it assumes all is well. I have found that this kind of error is often caused by the errant consist being too close to a signal and that it can be cured by moving the consist either so that the front of the train is well beyond the signal or so that it is well before it. I guess it's something to do with the placement of the links from the signal to the track.

The nuclear option is to delete the static consist, of course. RW Tools can do that but you need to know which consist is misbehaving first so you still have to go into the Editor, where you can move or delete a consist anyway.

Keith
ferdy
Been on the forums for a while
Posts: 170
Joined: Sun Oct 02, 2011 9:41 am

Re: RW Tools and derailments

Post by ferdy »

If I really knew how RW Tools worked I might be able to edit the scenario, but every time I open RW Tools and click on "edit scenario" I get a run time error.

I did choose a more radical approach to the offending scenarios; I simply deleted them, but so far on Cajon Pass three have gone. One because of an AI derailment, the second because the player train reached a point on line and the scenario just stopped working with no explanation, and the third was deleted because the player train derailed on a straight piece of track with no points/crossovers to contend with whilst passing another train.
Rockdoc2174
Very Active Forum Member
Posts: 1740
Joined: Thu Jan 12, 2012 7:15 pm
Location: Derby, UK
Contact:

Re: RW Tools and derailments

Post by Rockdoc2174 »

bobcat68 wrote:If I really knew how RW Tools worked I might be able to edit the scenario, but every time I open RW Tools and click on "edit scenario" I get a run time error.
You have to force it to be called in Administrator mode or you will get error messages. It isn't enough to call it while using an Admin account. In Win7 and Win10 open the folder where RW Tools is stored and right-click on the executable. Select Properties, then the Compatibility tab and tick Run As Administrator towards the bottom of the panel.

Hope this helps,
Keith
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: RW Tools and derailments

Post by gptech »

You don't need to run RW Tools as an Administrator if you don't have the game in C:\Program Files (x86)
It's the files you're working on that are demanding Admin rights, not anything to do with RW Tools.
User avatar
mikesimpson
Very Active Forum Member
Posts: 6361
Joined: Mon Dec 03, 2001 12:00 am
Location: Southern Hemisphere Penal Colonies
Contact:

Re: RW Tools and derailments

Post by mikesimpson »

True Gary, but I have still sometimes found instances where RW_Tools needed to be run as administrator, even when Steam was on a different HDD. Seems that some security settings like very high UAC settings or some share settings sometimes influence things.

I would however be interested in what Error messages the original poster is getting? bobcat68?

Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
ferdy
Been on the forums for a while
Posts: 170
Joined: Sun Oct 02, 2011 9:41 am

Re: RW Tools and derailments

Post by ferdy »

Error #76 Path not found.
Error #9 Subscript out of range
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: RW Tools and derailments

Post by gptech »

mikesimpson wrote:True Gary.....
Yes Mike, but once again that isn't because RW Tools needs Admin rights but that the files it's being asked to work on do---subtle difference maybe, but in my opinion if folk had their installations set up *properly* so they were in control they'd have far fewer issues.

bobcat...you need to firstly be checking that you were keeping to the schedule defined in the scenario; being early or late can cause derailment issues as AI traffic starts moving when it should but your train has *locked* any junctions against it. Then having a working knowledge/half an idea of how to use the scenario editor in game would allow you to change things.
Checking scenarios in RW Tools is primarily for swapping stock that you don't have, for stock you do have rather than dealing with pathing/timing issues so whilst it's the best thing since the last best thing since sliced bread it ain't a cure all.
ferdy
Been on the forums for a while
Posts: 170
Joined: Sun Oct 02, 2011 9:41 am

Re: RW Tools and derailments

Post by ferdy »

I wasn't looking for a cure all, merely some sort of insight as to how to use RW Tools. I do not have any working knowledge of said program, which is why I was asking for some guidance.

One scenario in Cajon Pass(Just Passing Through) has two criteria with regard to a timetable. The train has to pass Devore at or before a certain time, which I did, but further down the track, where there are no points the "player train" derailed. There didn't appear to be any logical reason for this, other than perhaps my train passing another, but as I was keeping to the speed limits then I just don't know.
Rockdoc2174
Very Active Forum Member
Posts: 1740
Joined: Thu Jan 12, 2012 7:15 pm
Location: Derby, UK
Contact:

Re: RW Tools and derailments

Post by Rockdoc2174 »

bobcat68 wrote:There didn't appear to be any logical reason for this, other than perhaps my train passing another, but as I was keeping to the speed limits then I just don't know.
It's a very old route for this not to have been picked up but it is possible for trains to knock each other off the rails if what I believe is called the collision box is too big. As far as the game is concerned, even though we can't see it, the two overlap. I'm fairly sure that this is an intrinsic problem and, if this is what's causing your issue, there isn't any way a user can change it.

Keith
Locked

Return to “[TS] Help for Beginners”