And it isn't AI in QD scenarios? Come on Steve, with a free roam you decide what goes where, in a QD the game does---if you're in charge you can set the amount of AI/loose consists to suit yourself/your PC's capabilities.safathome wrote:I have created a Free roam from the same platform at Bristol Tm and it happily runs without crash (there is nothing in the base game in SWE to start a free roam at Bristol) so the compromise is that in FR (created by myself) that there is no A.I unless I place it - good idea thinking about this, does away with Scotrail sleeper set, class 20's on ballast etc but on the downside the more A.I I introduce will pull the resources of the PC down
That wasn't suggested, nor is it needed--it's just very handy to know what you're dealing with when pontificating about things. Once again, think....the capabilities of all our PCs differ, that's why some have bother with routes whilst others don't, and with a large route such as this any tiny weaknesses are soon exposed.safathome wrote:solution upgrade the P.C
You can't fairly test anything when you're using un-supported (officially) hardware devices such as those---do you imagine JT did when testing? Your methodology of testing is totally skewed; adding unknowns with hardware and more unknowns with using a QD!safathome wrote:And I forgot to mention whilst driving in the cab I use track IR - so being able to move around in the cab I am able to see more of whats outside then just a static front view without having to press keys all the time and I also use Raildriver.