Bricked up tunnel entrances

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safathome
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Bricked up tunnel entrances

Post by safathome »

Hello, I dont know what has happened but all of my purchased routes have the tunnel entrances bricked up, I am able to drive through this though, the tunnel exit is fine though.
I am sure someone has an answer to help me correct this.
Thanks,
Steve
safathome
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Re: Bricked up tunnel entrances

Post by safathome »

I might add this only started to happen AFTER I applied some workshop scenarios - which by the way are very good.
gptech
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Re: Bricked up tunnel entrances

Post by gptech »

Bricked up or just blocked by the terrain?
You may have the tunnel mouth decals missing, but without seeing....a screen shot would be handy...what's what we're all just guessing.
safathome
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Re: Bricked up tunnel entrances

Post by safathome »

I would say Terrain - ballast ?. at the tunnel exit I have noticed a few milk bottles hanging too.

I read somewhere that this is caused by the "route manager" ??? but this might have been when you are actually building a tunnel ?
gptech
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Re: Bricked up tunnel entrances

Post by gptech »

Pick a route that's affected, run it through RW Tools to check for missing assets.
If that throws nothing up, pick a particular tunnel, post a screen shot and it's latitude and longitude coordinates and we'll be able to work out which tunnel mouth decal would seem to be missing.
Springer6
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Re: Bricked up tunnel entrances

Post by Springer6 »

safathome wrote:I would say Terrain - ballast ?. at the tunnel exit I have noticed a few milk bottles hanging too.

I read somewhere that this is caused by the "route manager" ??? but this might have been when you are actually building a tunnel ?

The "hanging milk bottles" are a pretty sure sign that you are missing the particular tunnel mouth decals specified by the author of the route. If RWTools shows you are missing them and you don't have the particular dependencies required, just use World Editor to apply the default tunnel decals, found in scenery bridges etc. Once this is done to your satisfaction ( it can be fiddly ), go back into world editor and delete the milk bottles. :)
safathome
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Re: Bricked up tunnel entrances

Post by safathome »

Example
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safathome
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Re: Bricked up tunnel entrances

Post by safathome »

gptech wrote:Pick a route that's affected, run it through RW Tools to check for missing assets.
If that throws nothing up, pick a particular tunnel, post a screen shot and it's latitude and longitude coordinates and we'll be able to work out which tunnel mouth decal would seem to be missing.

It is across all of my purchased routes - will have a look at RW Tools
SkylineBoy
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Re: Bricked up tunnel entrances

Post by SkylineBoy »

Yup, thats a missing tunnel hole decal alright. Although there are instances of them not even showing when placed correctly and having the assets, but with you saying there are milkbottles then its most likely a missing asset for you.
safathome
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Re: Bricked up tunnel entrances

Post by safathome »

Picked Western Mainlines (as the screenshot is that of the Tunnel before Newport on the upMain
and RWT throws up this as missing ?
JustTrains\GreatWestern\RailVehicles\Electric\S8\Default\Engine\jt_s8_dm.bin

then looking at the route it says "Route Template appears ok, but you may edit it, if you wish "

Really going into the unknown with this I am afraid.
Last edited by safathome on Thu Jun 08, 2017 3:37 pm, edited 1 time in total.
SkylineBoy
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Re: Bricked up tunnel entrances

Post by SkylineBoy »

Thats unrelated.
safathome
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Re: Bricked up tunnel entrances

Post by safathome »

gptech wrote:Pick a route that's affected, run it through RW Tools to check for missing assets.
If that throws nothing up, pick a particular tunnel, post a screen shot and it's latitude and longitude coordinates and we'll be able to work out which tunnel mouth decal would seem to be missing.
I need to familiarise myself with RW Tools - what ever I pressed, it advised that I had 72 missing items across my set up.
The tunnel at Newport is on LAT 51.58204 LONG -3.00881

I hasten to add this happens on all my purchased routes - would the missing tunnel decal be the same on every route then ?
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Re: Bricked up tunnel entrances

Post by 749006 »

safathome wrote:
gptech wrote:Pick a route that's affected, run it through RW Tools to check for missing assets.
If that throws nothing up, pick a particular tunnel, post a screen shot and it's latitude and longitude coordinates and we'll be able to work out which tunnel mouth decal would seem to be missing.
I need to familiarise myself with RW Tools - what ever I pressed, it advised that I had 72 missing items across my set up.
The tunnel at Newport is on LAT 51.58204 LONG -3.00881

I hasten to add this happens on all my purchased routes - would the missing tunnel decal be the same on every route then ?
Because it might be a common file that is used in a number of routes then in the file was missing it would have the same effect on each of those routes.

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alien8980
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Re: Bricked up tunnel entrances

Post by alien8980 »

I had this problem when I first bought Western Mainlines. I think I installed the US Loco and Assets file, which I didn't think was needed, either that try reinstalling European Loco and Assets pack instead, I'm sure it's one of them that's the cause of the problem.
gptech
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Re: Bricked up tunnel entrances

Post by gptech »

alien8980 wrote:I had this problem when I first bought Western Mainlines. I think I installed the US Loco and Assets file, which I didn't think was needed, either that try reinstalling European Loco and Assets pack instead, I'm sure it's one of them that's the cause of the problem.
No...or at least not a simple yes or no.

Re-installing a huge pack to put back a single asset is bloody stupid (feel free to leave the forum if you don't like plain speaking (typing?) :wink: )

What needs to be done is to identify the asset that's not appearing, check that it hasn't been merely re-located on Steve's installation (easily done, we've all done it) and if it does prove to be completely absent then look at the best way to reintroduce it.

That strategy eliminates, as far as possible, having to reinstall any patches/tweaks/edits/soundpacks that may have been applied to other assets included in any DLC pack.
Last edited by gptech on Thu Jun 08, 2017 5:58 pm, edited 1 time in total.
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