You will not see any AI as they are not generated until the scenario is started. At various locations, there are AI spawn markers, set by the author. Also, when you go into the QD through Scenario Editor, you should be at the player train spawn point, and should not see a consist, just the player train spawn marker. Double clicking on it will display its property box, showing the types of consist allowable, and possible destinations.davejc64 wrote:I can confirm that too, the Quick Drive can only be entered via the Build/Scenario edit menu and all there is a consist of Class 47 with Mk 1s as the player train and no AI as traffic.alanch wrote:But . . . I can't start the Quick Drive except from the editor, which doesn't give me a choice of which train to drive, and there was no AI.
The Quick Drive scenario can be cloned via the Build/scenario menu which give you a copy of exactly the same thing so doesn't solve anything, what needs to be found out is why the quick drive is not showing up in the quick drive menu of TS2017 so if anyone has any idea on how to sort that out that would be extremely helpful, thanks.
I am assuming that the route is Quick Drive enabled? You can always generate your own QD - there are several tutorials available, e.g. http://forums.uktrainsim.com/viewtopic. ... 7&t=135358

