Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

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rosschris10
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by rosschris10 »

FoggyMorning wrote:Just a thought, but this has been in the file library for years:

 Click to view more informationHST Update of exhaust/brake/ATP/rear sound [216422 bytes] - hst_drb_a1z.zip
File ID: 23719 Date: 12 Apr 2010 - 1894 Downloads


To the best of my knowledge, nobody has incorporated it into a publicly released route.
If Armstrong Powerhouse, or any other developer for that matter, have worked out a way to simulate (at least partially) this system without having to go through the rigmarole of wholesale route editing, then surely that is a good thing for those looking to enhance the realism of their driving experience.

so if someone can get basic in cab signalling working on a freeware mod then surley AP should be able to get it working in a payware version you would think with there advanced knowledge of scripting
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by lucaj6496 »

Irishrailguy wrote:
rosschris10 wrote:coincidence that is it not?
Well no it's not a coincidence since nobody considered things like the exterior front-end polycount to be acceptable in the first place. You're considering everyone to find it "OK" because you don't see anyone on the forum complaining about it constantly, which is rather unrealistic to begin with in all honesty...

Kev
Hey Kev, I have noticed everyone is on about AP's 225 pack and new HST pack. Just wondering, is your 225 still on? Been looking for ages and not seen anything but it looks so good! Anyway I'd love to know (I'm new here too :/ so excuse me for any imperfections in my reply) Thanks!
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by rosschris10 »

gptech wrote:I've never tried it, but does anyone know if the "Brake on overspeed" option in the gameplay menu works?

seeing as no one else replied GPTECH (funny that) i will answer i tested it and yes it works perfectly
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by USRailFan »

gptech wrote:I've never tried it, but does anyone know if the "Brake on overspeed" option in the gameplay menu works?
If making an emergency brake application as soon as you go slightly above the speed limit is considered "working", yes, it does.
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AndyUK
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by AndyUK »

FoggyMorning wrote: .....If Armstrong Powerhouse, or any other developer for that matter, have worked out a way to simulate (at least partially) this system without having to go through the rigmarole of wholesale route editing, then surely that is a good thing for those looking to enhance the realism of their driving experience.
Looking at the file info I see "Basic ATP in cab signalling (with appropriate track balises).". So it must, perhaps not surprisingly, need the route edited to add the track balises - unless they're already there and we've overlooked them.

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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by AndyUK »

ChrisBarnes wrote:I think it's entirely possible to achieve full TPWS simulation, but as well as the engine scripting required, you need TPWS grids that will send custom signal messages to inform the engine script of the speed restriction approaching an adverse signal, and a signal that not only tells the engine script of its light state, but also that it is a TPWS grid linked signal that will trigger the TPWS to slam the brakes on when SPADing.....
ISTR that this was built into the GARL route and the bundled Class 380.

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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by gptech »

AndyUK wrote:So it must, perhaps not surprisingly, need the route edited to add the track balises
...unless they're able to be used as scenario objects, which would seem to be a mush easier way of getting the feature working in routes that predate them.

FoggyMorning wrote:If Armstrong Powerhouse, or any other developer for that matter, have worked out a way to simulate (at least partially) this system without having to go through the rigmarole of wholesale route editing, then surely that is a good thing for those looking to enhance the realism of their driving experience.
That point has never been questioned; the argument in here stems from one user making two observations;

1. The sounds would seem to be little different to what's already available in the existing MTU soundpack

2. The ATP functionality isn't fully implemented.

and then, when the same member stated that he was going to exercise his right to see what the model under development from another provider offered before buying the enhancement pack he was instantly vilified for daring to do just that.
ChrisBarnes wrote:What would be really great is if all developers and publishers building new signals with new scripts together established a set of standards, including custom TPWS messages, so that this feature could be fully implemented moving forward.
Absolutely, but a developer 'losing' a competitive edge by developing something new only to give it away could have the effect of stifling such developments---depends how much kudos or filthy lucre the developers are after I suppose. In a perfect world of course.......
ChrisBarnes wrote:I think you could do a crude implementation with just the engine script just taking the track speed and next signal state to determine whether it is speeding or SPADing, but you'd have no way of knowing whether the signal is TPWS-linked or not
The link for the acting grid could be well before the signal though, to give the impression of a 'look ahead' system, applying the brakes if the signal it related to was at red. The freeware South West Wales route has at least one instance of this (inadvertently though) as you head towards Margam on the up freight loop. Passing the controlling exit signal, even at green, triggers a brake application because the links for a couple of TPWS grids on the main lines are located there, so if their signals are at red the player train is seen as having passed a signal at danger.
Once again, making such a grid valid in scenarios means the scenario author would only have to consider the path of the player train. Certainly not a perfect solution, having the route fully enabled would be the best way, but in theory it'd be possible.
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by phat2003uk »

gptech wrote:1. The sounds would seem to be little different to what's already available in the existing MTU soundpack
Surprised to see this assumption about a pack before it's released, you're usually not fond of such things! Just to pick you up on it though, in case anyone reads this and believes it to be true, please see below for which sounds are new or different from the existing Pro pack:

- Base engine sounds are taken from the same recording session but have been re-edited and implemented in a much more refined/detail manner via scripting. Makes for a much more satisfying and smooth experience.
- New run sounds, inside and out
- New brake rub sounds, inside and out
- New traction motor sounds
- New cab sounds
- New external horn sound and cab horn sound has been re-edited for higher quality
- Brake sounds more refined in operation via scripting

To summarise then, there's very little, if anything, that isn't new or hasn't been improved.
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by gptech »

phat2003uk wrote:Surprised to see this assumption about a pack before it's released, you're usually not fond of such things!
I was only repeating the gist of the initial observation Richard, not having the original soundpack means I have no way of checking---though as the video featuring the new sound is quite short there'd be little chance of me discerning much. Yes. I'm not fond of assumptions, but I'm also not fond of folk being shot down for having an opinion that differs from others---read the response to the initial observation about the sounds; more than a touch harsh when an explanation (or even another assumption) such as the one you've now given would have avoided us all 'going off on one'--even a well mannered rebuttal of the point raised would have been better.
I'm surprised you're surprised about assumptions before thing are released though...that's pretty normal here!! :wink:
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by gptech »

USRailFan wrote:
gptech wrote:I've never tried it, but does anyone know if the "Brake on overspeed" option in the gameplay menu works?
If making an emergency brake application as soon as you go slightly above the speed limit is considered "working", yes, it does.
As it's called "Brake on overspeed" without the amount of braking qualified, then yes---it works as described :wink:
The point is that the game already supports braking when speeding, the trick would be to refine the amount of braking. As you've obviously tested it for me to be able to prove it *works*, do the brakes release once you're under the speed limit or is it purely a full blown emergency application leaving you with no option but to stop?
tycoonkid9
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by tycoonkid9 »

The Mk3 sounds seem virtually untouched. Will there be a way to add the sounds to other Mk3's that are not partnered with the MTU HSTs? With that in mind maybe the older Mk3 Sound Pack should be discontinued.
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by rosschris10 »

tycoonkid9 wrote:The Mk3 sounds seem virtually untouched. Will there be a way to add the sounds to other Mk3's that are not partnered with the MTU HSTs? With that in mind maybe the older Mk3 Sound Pack should be discontinued.
Probably yes but you would need to them but the mk3 sound pack for that to work or unless they bundle it together with the hat "enhancement pack" the latter though I can't see happening
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by smarty2 »

Lovely, think I will treat myself! Ta Rich.
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Re: Armstrong Powerhouse Class 43 (MTU)/Mk3 Enhancement Pack

Post by dcfcfan »

......from AP's Facebook page:

The Class 43 (MTU)/Mk3 Enhancement Pack will go on sale tomorrow for £9.99.
We're pleased to announce though that for those who already own our Mk3 Coach Sound Pack and/or Class 43 (MTU) Sound Pack (Pro), it will be available to you for just £7.99.
Thank you for your loyal custom!

Wallets at the ready!
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