TSW - Train Sim World

General Discussion Topics

Moderator: Moderators

Locked
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: TSW - Train Sim World

Post by gptech »

smarty2 wrote:I think the weak link is my GTX760
No Martin, the weak link is the user.... :wink:

A 760 will run the game well, even though in computing terms it's a bit dated now. The 1060 though is a good replacement, the improved efficiency of the newer GPUs should give you a performance boost but I wouldn't expect to see much change in the quality.
User avatar
montylowe2
Well Established Forum Member
Posts: 871
Joined: Mon May 06, 2002 12:00 am
Location: climbing up yer walls
Contact:

Re: TSW - Train Sim World

Post by montylowe2 »

Just wait till they announce full VR support. You guys are just gonna love the spec requirements for that :) :lol: :lol:

----

Here's my annual un-solicited ten peneth.

It's great to our little hobby has taken the leap forward other simulation titles have seen. DTG have indeed been generous with the beta. They're not entitlements and usually to be involved in any type of beta on steam, you have pre-order/pre buy the game outright, so they've done quite well there. What little we have seen so far looks fantastic.

Please don't take the following as a whinge of scent information for TSWorld. It absolutely isn't.

Compared to other serious simulation developers, DTG have a very curious approach . Take DCS World (Digital Combat Simulator) for instance. Their entire game development is incredibly inclusive to their customers, entire 24 month road maps are published, everyone is advised on what is being worked on which gives professional '3rd party' (3rd party isn't really '3rd party' as the TS world knows it - as DCS world is completely set up around modules (addons) built by separate professional publishers- without them the game is nothing) full notice of features in development. It also just gives the general customer information if nothing else. Everything is a secrete where DTG is concerned. Developments are drip fed on a need to know basis rather than a transparent inclusive approach which i think is conducive to a wider community and ultimately, better for business. Again, I'm not referring to TSWorld. It's a new product.

Ultimately, I would love it if DTG adopted the DCS World approach. Instead of treating 3rd party content creators as 'oh yeah you can also buy stuff off these guys too" . I think personally, DTG wouldn't have another viable option if content were to be produced a reasonable pace. Compare MSTS assets to TS2016 assets; a world apart and probably in same cases 10 times the size in size. TSWorld will be as bigger leap again (Ok, some of the tools might be easier to use) however due to the massively increased fidelity, we're going to expect more detail in our new virtual (rail)worlds. Imagine creating the ECML to the standards we're seeing in those screenshots? If DTG doesn't set fertile grounds to attract professional content creating companies to create substantial addons (or modules as I hope them to be called) get used to driving American and German locos (I perosnally don't mind either).

I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable. To play an authentic scenario on TS20XX, you need a infinite amount of ad-dons, it's a very tedious process to get to everything you need and to be honest has put me off playing.

With the module approach, routes, rolling stock will be updated/expanded, added to etc for free. Although the they will initially at least £50 if not more. (DCS world modules are $59) and they are fully supported from then on. For example, you may purchase a GWR module which would originally cover Padd - Reading plus stock, expansions would then just update when they're released automatically.

Kind regards,
lenfish
Well Established Forum Member
Posts: 944
Joined: Tue Dec 04, 2001 12:00 am
Location: Leeds

Re: TSW - Train Sim World

Post by lenfish »

Normally you get paid to be a test pilot, not the other way round!

Regards,

Len
User avatar
blade2014
Been on the forums for a while
Posts: 144
Joined: Sun Jul 20, 2014 10:57 pm
Location: Melksham
Contact:

Re: TSW - Train Sim World

Post by blade2014 »

montylowe2 wrote:Just wait till they announce full VR support. You guys are just gonna love the spec requirements for that :) :lol: :lol:

----

Here's my annual un-solicited ten peneth.

It's great to our little hobby has taken the leap forward other simulation titles have seen. DTG have indeed been generous with the beta. They're not entitlements and usually to be involved in any type of beta on steam, you have pre-order/pre buy the game outright, so they've done quite well there. What little we have seen so far looks fantastic.

Please don't take the following as a whinge of scent information for TSWorld. It absolutely isn't.

Compared to other serious simulation developers, DTG have a very curious approach . Take DCS World (Digital Combat Simulator) for instance. Their entire game development is incredibly inclusive to their customers, entire 24 month road maps are published, everyone is advised on what is being worked on which gives professional '3rd party' (3rd party isn't really '3rd party' as the TS world knows it - as DCS world is completely set up around modules (addons) built by separate professional publishers- without them the game is nothing) full notice of features in development. It also just gives the general customer information if nothing else. Everything is a secrete where DTG is concerned. Developments are drip fed on a need to know basis rather than a transparent inclusive approach which i think is conducive to a wider community and ultimately, better for business. Again, I'm not referring to TSWorld. It's a new product.

Ultimately, I would love it if DTG adopted the DCS World approach. Instead of treating 3rd party content creators as 'oh yeah you can also buy stuff off these guys too" . I think personally, DTG wouldn't have another viable option if content were to be produced a reasonable pace. Compare MSTS assets to TS2016 assets; a world apart and probably in same cases 10 times the size in size. TSWorld will be as bigger leap again (Ok, some of the tools might be easier to use) however due to the massively increased fidelity, we're going to expect more detail in our new virtual (rail)worlds. Imagine creating the ECML to the standards we're seeing in those screenshots? If DTG doesn't set fertile grounds to attract professional content creating companies to create substantial addons (or modules as I hope them to be called) get used to driving American and German locos (I perosnally don't mind either).

I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable. To play an authentic scenario on TS20XX, you need a infinite amount of ad-dons, it's a very tedious process to get to everything you need and to be honest has put me off playing.

With the module approach, routes, rolling stock will be updated/expanded, added to etc for free. Although the they will initially at least £50 if not more. (DCS world modules are $59) and they are fully supported from then on. For example, you may purchase a GWR module which would originally cover Padd - Reading plus stock, expansions would then just update when they're released automatically.

Kind regards,
there are no plans in TS2017 to do any more GWR Routes just stock lots of out side the uk routes coming
Building The New Great Western Mainline ridiculous amount of work to
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: TSW - Train Sim World

Post by gptech »

blade2014 wrote:there are no plans in TS2017 to do any more GWR Routes
....and where did you get that from?

Watch the video from about 2:30 in and you'll hear some of the plans for the TS series.
david1
Very Active Forum Member
Posts: 1246
Joined: Tue Apr 15, 2003 2:55 pm

Re: TSW - Train Sim World

Post by david1 »

montylowe2 wrote:I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable.
Why is the current method unsustainable? The DCS approach would not work in the trainsim world, If you bought a route like South Wales Coastal it would come bungled with all traction (with Classes 143,150,158,175,220/221,66) Nice collection to start off with, but with a price tag of around £100 based on current dlc. TSW dlc will coast more know doubt as it is better quality and harder to make. What happens when new routes are made that duplicate stock i.e Chester to Bangor(with classes 150,158,175,220/221 you then be paying again to have an Arriva 175 and Cross Country Voyager.
User avatar
Dave4468
Well Established Forum Member
Posts: 859
Joined: Tue Jan 24, 2012 10:15 pm
Location: Norwich

Re: TSW - Train Sim World

Post by Dave4468 »

From me then.

I think people claiming you are going to need some behemoth of a gaming PC affordable only to professional e-sports players are just being silly. UE4 is not some beast, I downloaded a nice detailed UE4 game (Fractured Space) yesterday and my fairly modest PC will happily take that along at 60FPS. And DTG are not going to release a game unplayable to their user base. Remember via Steam data they will have a reasonably good idea of the types of computers used by their users.

I understand their reasoning for no backwards compatibility and without sounding entitled might hope for maybe discounts to users who have over a certain amout/volume of TS official DLC, but unlikely.

It looks beautiful but I also wonder how it will work for third party makers. It looks so detailed that maybe route and stock creation might be beyond the reach of the end user and maybe even semi-professional outfits and hobbyists, possibly only for the full time studios.

And my last comment, after No Mans Sky I'm staying well and truly off the hype train!
If only all problems on the big railway could simply be TAB'd past...
dingerb
Been on the forums for a while
Posts: 268
Joined: Sun Jan 04, 2015 6:07 pm
Location: Bolton

Re: TSW - Train Sim World

Post by dingerb »

Do I have this right, TS2017 is the normal "update" we get later on this month.it's not the Beta Heavy Haul New Platform + to get this one you need the routes shown then you can beta test it? to start it's offered with just a USA route that should be out in February but DTG are not sure when .

it makes the referendum debates look crystal clear.
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Re: TSW - Train Sim World

Post by longbow »

DTG Facebook comment:
It will be possible to develop content for TSW but the content creation tools are currently in development themselves so are unlikely to be included in the initial full release.
User avatar
peterfhayes
Very Active Forum Member
Posts: 2155
Joined: Mon Sep 26, 2011 5:07 am

Re: TSW - Train Sim World

Post by peterfhayes »

DaveP
I tend to agree with you:
I think people claiming you are going to need some behemoth of a gaming PC affordable only to professional e-sports players are just being silly. UE4 is not some beast, I downloaded a nice detailed UE4 game (Fractured Space) yesterday and my fairly modest PC will happily take that along at 60FPS. And DTG are not going to release a game unplayable to their user base. Remember via Steam data they will have a reasonably good idea of the types of computers used by their users.
TSUE4 aka TSW is 64-bit and therefore should run more efficiently in Windows 64-bit, plus if coded correctly, it will have access up to 8 TERABYTES of VAS making the transfer of code between the OS/VAS/TS to the cpu/ram much more efficient and with hopefully fewer hard page faults, hence faster, and using less resources.
If you look at ETS2, 32 and 64 bit, I don't see any differences in these 2 in terms of cpu resources, RAM usage, VRAM usage and so on. My guess that any PC that runs TS2016/17 will also be able to run TSW when it arrives.

My guess with backward compatibility it would be very difficult (32-bit addresses to 64-bit addresses, DirectX9.0C to DirectX 10, 11, 12, present game engine code to UE4) to "convert" and get as good an image as one that is made in the new TSW format. FS9 to FSX is a prime example where some backwards compatibility was promised, but that was soon abandoned as more and more DLC appeared in FSX format, and it became difficult to get quality upgrades of DLC from FS9 to FSX.

Looking Good.
pH
TransportSteve
Very Active Forum Member
Posts: 4645
Joined: Sat Dec 12, 2009 12:43 am
Location: Nottingham, England.

Re: TSW - Train Sim World

Post by TransportSteve »

david1 wrote: The DCS approach would not work in the trainsim world, If you bought a route like South Wales Coastal it would come bungled with all traction (with Classes 143,150,158,175,220/221,66) Nice collection to start off with, but with a price tag of around £100 based on current dlc. TSW dlc will coast more know doubt as it is better quality and harder to make. What happens when new routes are made that duplicate stock i.e Chester to Bangor(with classes 150,158,175,220/221 you then be paying again to have an Arriva 175 and Cross Country Voyager.
Well, I'm hoping that someone has looked at this new Simulator's pricing structure of route releases and rolling stock add-ons, because if DTG are going to go down the same road as that have done with TS2015/6 in giving us the same locomotives with virtually every route they released they won't get my money, I cannot remember now how many German BR101 locos I have, nor, Class 66s, one original model of everything is enough surely with a Marketplace for some reskins at affordable prices in the future would suffice, I hope that DTG have considered this in their new project.
I assume they will be using Steam to sell this new Sim, is it a similar folder structure set up to our current Train Sim that we've all got used to over the last 9 years since Kuju's Rail Simulator was released, or, something entirely new, DTG haven't really told us much at all in this time limited video, only that we need 40GB of hard drive disk space, is this just to install the base game on, I don't have that space available currently and if the volume is likely to go up to over 100GBs in the next 12 month's then I'm going to have to pay for a brand new SSD to cater for it, in which case, I don't think I'll bother until well after Christmas.

Cheerz. Transport Steve.
i5 4690 3.5GHz Quad Core CPU, Gigabyte Z97-HD3, 16GB RAM, nVidia GTX1060 6GB, WIN 7 PRO 64-bit.
Visit my flickr account - http://www.flickr.com/photos/59849121@N08/
michaelhendle
Very Active Forum Member
Posts: 8189
Joined: Thu May 27, 2004 4:15 pm
Location: Peterborough originally Hounslow &Durban

Re: TSW - Train Sim World

Post by michaelhendle »

I think I will have to stick with TS 2017,being on a low income there's no way I could justify spending nearly £1000.00 on a new computer just to run a game.
Mike
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: TSW - Train Sim World

Post by gptech »

Mike...YOU WONT

If your present PC runs TS comfortably, then it'll cope with TSW.


dingerb, you're right in that TS2017 IS NOT the Unreal powered version. To get the unreal BETA version you need to purchase the TS2017 Pioneers version: this is the *normal* version of TS2017 with an added route, Semmeringbahn, and the beta of TSW. This beta will be available in December; the February date is for the full release of TSW for which we don't know any details regarding what it comes with.
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: TSW - Train Sim World

Post by gptech »

TransportSteve wrote:only that we need 40GB of hard drive disk space, is this just to install the base game on, I don't have that space available currently and if the volume is likely to go up to over 100GBs in the next 12 month's then I'm going to have to pay for a brand new SSD to cater for it,
Just as you would if you bought 100s of GBs of content for TS2017, or installed other games. You can't blame DTG for how you fill your hard drive up!
The 40GB shown in the expected specs is for the BETA, not the full release.
37114
Well Established Forum Member
Posts: 851
Joined: Fri Aug 20, 2010 12:14 pm
Contact:

Re: TSW - Train Sim World

Post by 37114 »

gptech wrote:Mike...YOU WONT

If your present PC runs TS comfortably, then it'll cope with TSW.
It will more than likely run better. TS is a 32 bit program. I simple terms it's not capable of using most of the hardware resources your computer most likely has if it's under 4 years old. TSW is 64 bit. It can use all those resources.
Regards,

Rich
Locked

Return to “[TSW] General Discussion”