Just wait till they announce full VR support. You guys are just gonna love the spec requirements for that
----
Here's my annual un-solicited ten peneth.
It's great to our little hobby has taken the leap forward other simulation titles have seen. DTG have indeed been generous with the beta. They're not entitlements and usually to be involved in any type of beta on steam, you have pre-order/pre buy the game outright, so they've done quite well there. What little we have seen so far looks
fantastic.
Please don't take the following as a whinge of scent information for TSWorld. It absolutely isn't.
Compared to other serious simulation developers, DTG have a very curious approach . Take DCS World (Digital Combat Simulator) for instance. Their entire game development is incredibly inclusive to their customers, entire 24 month road maps are published, everyone is advised on what is being worked on which gives professional '3rd party' (3rd party isn't really '3rd party' as the TS world knows it - as DCS world is completely set up around modules (addons) built by separate professional publishers- without them the game is nothing) full notice of features in development. It also just gives the general customer information if nothing else. Everything is a secrete where DTG is concerned. Developments are drip fed on a need to know basis rather than a transparent inclusive approach which i think is conducive to a wider community and ultimately, better for business. Again, I'm not referring to TSWorld. It's a new product.
Ultimately, I would love it if DTG adopted the DCS World approach. Instead of treating 3rd party content creators as 'oh yeah you can also buy stuff off these guys too" . I think personally, DTG wouldn't have another viable option if content were to be produced a reasonable pace. Compare MSTS assets to TS2016 assets; a world apart and probably in same cases 10 times the size in size. TSWorld will be as bigger leap again (Ok, some of the tools might be easier to use) however due to the massively increased fidelity, we're going to expect more detail in our new virtual (rail)worlds. Imagine creating the ECML to the standards we're seeing in those screenshots? If DTG doesn't set fertile grounds to attract professional content creating companies to create substantial addons (or modules as I hope them to be called) get used to driving American and German locos (I perosnally don't mind either).
I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable. To play an authentic scenario on TS20XX, you need a infinite amount of ad-dons, it's a very tedious process to get to everything you need and to be honest has put me off playing.
With the module approach, routes, rolling stock will be updated/expanded, added to etc for free. Although the they will initially at least £50 if not more. (DCS world modules are $59) and they are fully supported from then on. For example, you may purchase a GWR module which would originally cover Padd - Reading plus stock, expansions would then just update when they're released automatically.
Kind regards,