Given the multitude of different shader types in my models, with all the attributes per shader, is there any way to convert from the old Kuju shaders to the new RW ones? Or am I going to spend the next 12 months hand-writing all the attributes down and meticulously recreating the shaders by hand?
* Worth pointing out : to this point I've been using 3ds Max v9 - not 2009, v9 - yes, THAT old.