The sounds were definitely working when I tested the service packs. I best bug it again...
Kind regards,
Chris
Moderator: Moderators
I wasn't aware how customers were updated, so I've just asked Alex Ford and I'm told that there wasn't a patch that only replaced certain files. There was only a replacement installer, which should uninstall everything from the previous installer first before installing the updated software. I think JT are double checking that the correct files were contained, as I have just tested the sounds again on an installer (non-dev) build and they were there.AndyUK wrote:No mention of the update in the support area of the Just Trains site, (http://www.justtrains.net/support/br-st ... t-advanced) perhaps it's been withdrawn?
Andy L
anthonye wrote: Sounds no different here, still silent chuffs between about 50 to 60mph, comes back at 60mph though.
Anthony
Hi guys, how did you install the service pack? In theory there should only be one way of doing it, but I would just like to be sure.engineerbj wrote: So, a minor fix was released, but still no joy for the sound problem? I didn't have any trouble with the cab views or any of that, but I would like to know when the patch is released with the sound working properly from 48mph to 60mph. So does that mean I have to re-download the whole thing from Just Trains? Or can I just download the patches? And will this affect any of my scenarios that have the 5MT in it already?
Cheers Lads,
Brendan O.
ChrisChrisBarnes wrote:Hi Anthony,
So there is actually sound between 48.5 and 60mph, and it's just it's very quiet? If so, I'll ask the lead developer in charge of audio if the volume of the sound samples can be boosted up a little.
Kind regards,
Chris
One thing I do know is that after using the editor, after clicking play at the bottom, no sound at all. I ind that I have to go out and load ts up again.newbouy wrote:Just thought i would chip in about this sound issue ,i dont know if its whats causing the problem but i do know there is a problem with the game sound at the moment ,details available here http://forums.uktrainsim.com/viewtopic. ... d#p1761930 .I now notice lots of locos with missing sounds like releasing brakes ,gearing down ect ect. Edward at Meshtools has also confirmed that the problem exists if you read the posts in the link.
Thanks Newbouy
anthonye wrote:Chris
I saw that it was mentioned on their facebook page.
![]()
Anthony
Thanks for confirming, Anthony. And as Trev is in agreement with you and presumably Brendan couldn't hear it, I will ask to get the volume raised for the 48.5-60mph loops.anthonye wrote:
Chris
Ive fiddled about
Cutoff so it stays the same 53%
Cuts in good at 20mph from the chuff chuff
Better again at 25mph
Quieter at 45mph
Louder again normal level at 60mph
So yes![]()
Well, I do distinctly remember the noise of the drain cocks of standard tank 80072 rattling my facing ear drum so much that I felt the movement in my ear canal, as it trundled past me whilst my head was at ground level digging out the ash pit! Real drain cocks are very loud and it would probably be a good idea to wear ear defenders if you had to face that regularly, but for obvious reasons I don't want to inflict pain or hearing loss in users of a train sim! I shall ask for the volume of the drain cocks to be reduced a bit to hopefully less deafening levels. And you're not being a pain, Anthony, if you feel something is amiss after paying a fair sum for the product then in my opinion you have every right to voice any concerns.anthonye wrote: One thing I did not want to mention, but willare the cocks the correct level as I find it really loud and have to turn the volume down until I close them, or is this normal on the real thing.
Sorry to be a pain
Anthony
There is a TS bug where any sounds that use instances seem to stop working after the first run of the scenario, and I think I once read that the audio cache doesn't clear when returning to the main menu for some bizarre reason, so it requires a game restart. Instances are used by the 5mt for the oneshot whistles, so that only one oneshot clip is played at a time when the B key is pressed multiple times. Perhaps in future, I will look to circumvent the problem by scripting the control so that it's impossible to spam it before an audio clip has finished playing.anthonye wrote:One thing I do know is that after using the editor, after clicking play at the bottom, no sound at all. I ind that I have to go out and load ts up again.newbouy wrote:Just thought i would chip in about this sound issue ,i dont know if its whats causing the problem but i do know there is a problem with the game sound at the moment ,details available here http://forums.uktrainsim.com/viewtopic. ... d#p1761930 .I now notice lots of locos with missing sounds like releasing brakes ,gearing down ect ect. Edward at Meshtools has also confirmed that the problem exists if you read the posts in the link.
Thanks Newbouy
Anthony
Thanks, Trev, 32-33% is about 500Ibs of coal in the firebox, and the ideal is 750Ibs. The ActivFireman will only ever let it drop down to that level if you've been standing still or coasting with the regulator shut for long periods of time, so that the fire cools off and reduces the chance of the safeties blowing off continuously. As the ActivFireman is quick to replenish the firebox when required, it shouldn't take too long to recover the fire, unless it has got very cold (blower on full whack and wide open dampers will help with the recovery whilst reducing the regulator to a small opening). I could increase the lower margin if it's really strongly felt to be too low.Trev123 wrote:I think the % of coal in the fire should be raised when he starts shoveling coal. Sometimes it goes down too 32% and I have to reduce throttle and reverser to maintain boiler pressure and start slowing down. Once he starts shovelling the boiler pressure goes up and you can increase throttle and reverser and start increasing speed again.
To be honest, Chris, the sounds at different speed ranges are very variable in volume as they reach the ear and the locomotive never sounds (to me) as if it is really working hard. Perhaps a full review of the sound arrangements and the speed bands in which different "chuff" sounds are used would be worthwhile?ChrisBarnes wrote:Thanks for confirming, Anthony. And as Trev is in agreement with you and presumably Brendan couldn't hear it, I will ask to get the volume raised for the 48.5-60mph loops.
Hi Ken, thanks for your kind words.sundog wrote:Hi Chris
Just wanted to add my thanks to you and the team for this truly excellent loco. I've always liked the levels of realism you've been trying to achieve, and it has taught me a few things even if they are limited by the constraints of the sim. What I like better is that I can actually just drive the loco and let the fireman do his job instead of leaping around the cab like something demented and doing it all myself. In fact, it's now made me reluctant to drive the other steam locos in my collection![]()
It's also great to see you actively working with feedback on this thread and producing updates so quickly - thank you for this too.
One thing I am noticing (as with some other locos with your smoke/steam effects): When I have the regulator fairly wide open I've noticed the particle effects seem to come in a fairly long burst, then nothing at all for a few seconds, then back to the effects. Is this a limitation with the sim's code?
Kind regards
Ken
We have discussed the volume of the chuffs internally, as scenario author Mark thought they should be louder in general. The cab occlusion was reduced and running sounds reduced in volume for the service pack, but the lead developer in charge of audio has said that any volume increase at the source level is likely to reduce the quality of the recordings (distortions and introducing background noise), which is a bit variable as is - the chuff sounds from 0-48mph were recorded from a standard 5 and are higher quality than the mainline Britannia sounds used at higher speeds.Carinthia wrote: To be honest, Chris, the sounds at different speed ranges are very variable in volume as they reach the ear and the locomotive never sounds (to me) as if it is really working hard. Perhaps a full review of the sound arrangements and the speed bands in which different "chuff" sounds are used would be worthwhile?
Best regards,
John