Off the top of my head, ActivFireman won't start the injectors unless the water level reaches 0.5, or unless the regulator is shut whilst coasting and the water level is less than 0.75 to use up steam and try and prevent the boiler from blowing off. I can dig out the script to be sure and confirm the figures tomorrow, if you'd like?Drogba11CFC wrote:Whilst the activfireman does well stoking the fire, I have yet to see him attend to the injectors.
Thanks for confirming for me. The F5 display is indeed wrong, but that is actually intentional as it was the only way to get the large ejector to use more steam than the small ejector, with the existing brake setup. I think the manual goes through what everything in the F5 HUD relates to on the Advanced and Simple versions, I'm not sure though. As long as the keyboard and mouse operation is working correctly, that's all good.holzroller wrote:Chris, have had another look and it seems that it is the F5 display that is wrong, when you use the large ejector it tells you the small ejector is on, and shows nothing when you actually use the small ejector. Wonder if the rest of the info in F5 is correct now. No problems actually driving the engine so far, auto firemen seems to do his stuff, although have only managed a couple of short runs so far. Cylinder cocks are a pain with the keyboard though.
The cylinder cocks are delayed (steam takes a moment from the actuator valve at the cab to the drain . valves at the cylinders), which is why they don't immediately change from open or closed after tapping the C key. Without knowing, I can imagine it would be annoying to operate if you kept pressing the key wondering why it's not responding immediately.
Signing out for tonight,
Chris