New (to me) error message.
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New (to me) error message.
Hi all.
Tonight i have tried to load up the "Beating Beeching's Axe Part 3" scenario for the Western Lines Of Scotland route, but i keep on getting this error message:
https://www.flickr.com/photos/133560431 ... /lightbox/
Can anybody tell me what it means and what might be causing it?
Not sure if it will have anything to do with it, but there is an awful lot of AI in this scenario.
Thanks for any knowledge!
Cheers
Terrone
Tonight i have tried to load up the "Beating Beeching's Axe Part 3" scenario for the Western Lines Of Scotland route, but i keep on getting this error message:
https://www.flickr.com/photos/133560431 ... /lightbox/
Can anybody tell me what it means and what might be causing it?
Not sure if it will have anything to do with it, but there is an awful lot of AI in this scenario.
Thanks for any knowledge!
Cheers
Terrone
- Trev123
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Re: New (to me) error message.
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Re: New (to me) error message.
Thanks for that, I think a very recently updated graphics driver may be the culprit!
Cheers
Terrone
Cheers
Terrone
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PaulH2
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Re: New (to me) error message.
That error usually crops up on scenarios with lots of AI, and especially in scenery heavy areas (Carlisle Kingmoor on both WCML North and WLOS is a particular culprit). Try turning your graphics settings in TS2015 down to no higher than High and see how that goes, it often does the trick.TElsmore wrote:Thanks for that, I think a very recently updated graphics driver may be the culprit!
Cheers
Terrone
Paul
Bringing Merseyrail 1980 back to life, slowly...


Re: New (to me) error message.
Thanks Paul, I will give that a try, my graphics setting are pretty high but it isn't usually a problem, but like I say, the scenario is very AI heavy and it's the only scenario on the route that won't load with this error.
Cheers
Terrone
Cheers
Terrone
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bri2808
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Re: New (to me) error message.
Out of interest do you hae Windows 10 installed?TElsmore wrote:Hi all.
Tonight i have tried to load up the "Beating Beeching's Axe Part 3" scenario for the Western Lines Of Scotland route, but i keep on getting this error message:
https://www.flickr.com/photos/133560431 ... /lightbox/
Can anybody tell me what it means and what might be causing it?
Not sure if it will have anything to do with it, but there is an awful lot of AI in this scenario.
Thanks for any knowledge!
Cheers
Terrone
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gptech
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Re: New (to me) error message.
Terrone, how much free space do you have on C: and what are your virtual memory settings?
As the error message suggests, there's a lack of *memory* involved---not necessarily system or video memory, as running short of temporary disc space for paging can throw up that error.
As the error message suggests, there's a lack of *memory* involved---not necessarily system or video memory, as running short of temporary disc space for paging can throw up that error.
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Rockdoc2174
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Re: New (to me) error message.
The first thing to try is, as has been suggested, turning down your graphics settings although it might seem counter-intuitive. I have a powerful computer with lots of RAM and a graphics card with plenty of memory, too. There is a mass of on-disk space available for paging but I tried to run a couple of recent Rosgar scenarios on two different routes and both crashed either during loading or immediately after the screen cleared. I had things set to Highest plus 2x2 SSAA but turning it down to High allowed everything to work properly.
Showing my age I'll channel the comedian Harry Worth and say "I don't know why but there it is!"
Keith
Showing my age I'll channel the comedian Harry Worth and say "I don't know why but there it is!"
Keith
- Carinthia
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Re: New (to me) error message.
According to the page Trev123 referred to:gptech wrote:As the error message suggests, there's a lack of *memory* involved---not necessarily system or video memory, as running short of temporary disc space for paging can throw up that error.
"The main cause of this issue is your graphics card has run out of memory and cannot create the necessary model or scenery"
John
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gptech
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Re: New (to me) error message.
Having lots of space is only half of it Keith---if Windows isn't configured to use enough disc space, or even if Windows has to resize a swap file whilst the game/scenario is loading, it can cause problems.Rockdoc2174 wrote:There is a mass of on-disk space available for paging
Carinthia wrote:According to the page Trev123 referred to:"The main cause of this issue is your graphics card has run out of memory and cannot create the necessary model or scenery"John
Yes John, but it doesn't always have to be *real* memory, nor memory dedicated solely to the GPU.
As an aside...this bit in that page made me giggle....
Error: Game failed to start {missing excitable file}
Re: New (to me) error message.
It is a memory resource allright and as GPtech writes not necessarely related to video memory.
Letting Windows control the pagefile size while running a resource greedy game like TS2015 is like asking for trouble. Due to software architectual choices on the part of the developers it should for any HW-configuration be possible to construct a route-scenary combination that is too demanding to actually load and run. Nothing odd there. Such is the nature of the game
This is fortunate, as we can do something about it.
We can limit the number of frames per second and we can reduce the amount work to be done by the graphics subsystems.
A third possibility is to reduce the clock rates of CPU and GPU, but not or less for DRAM. This has the added effekt of producing less heat, which is why lazy me did it, without reducing FPS (limit < 26).
The CPU may well be able to do 100 or more FPS, which is why the GPU may run hot in the editor or while pausing a drive. Playing in a window, that can be minimized solves that.
Letting Windows control the pagefile size while running a resource greedy game like TS2015 is like asking for trouble. Due to software architectual choices on the part of the developers it should for any HW-configuration be possible to construct a route-scenary combination that is too demanding to actually load and run. Nothing odd there. Such is the nature of the game
This is fortunate, as we can do something about it.
We can limit the number of frames per second and we can reduce the amount work to be done by the graphics subsystems.
A third possibility is to reduce the clock rates of CPU and GPU, but not or less for DRAM. This has the added effekt of producing less heat, which is why lazy me did it, without reducing FPS (limit < 26).
The CPU may well be able to do 100 or more FPS, which is why the GPU may run hot in the editor or while pausing a drive. Playing in a window, that can be minimized solves that.
Smile when ...
- Carinthia
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Re: New (to me) error message.
Not necessarily good advice - from my tests the FPS limiting option uses an additional 0.3 GB of RAM when in use. This may differ between others' situations but is probably why RailSimulator.com/Dovetail Games recommend against using it unless instructed to do so by their Support people.trainsmit wrote:We can limit the number of frames per second and we can reduce the amount work to be done by the graphics subsystems.
John.
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LundeSDK
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Re: New (to me) error message.
Must say I did the opposite thing. Went ahead and overclocked my CPU/mem and haven't had any crash since. Still getting the vertex-buffer one if I minimize the game, but thats been on forever. Another thing to look out for is of cause AI traffic, as this can bring our computer to its knees. Lowering graphic settings will also help, that istrainsmit wrote:A third possibility is to reduce the clock rates of CPU and GPU, but not or less for DRAM. This has the added effekt of producing less heat, which is why lazy me did it, without reducing FPS (limit < 26).
Re: New (to me) error message.
Hi guys, sorry for the mega-late reply!
Dropping the graphics quality setting by a notch did the trick to get the scenario started, and then when it did start, there was AI, buildings and general scenary all over the place!!
Although i can normally run the routes/scenario's that i have installed on near-full settings, though having procedural flora, lens flare and all that gubbins switched to low or off, my rig is getting a little tired i think!
Cheers all
Terrone
Dropping the graphics quality setting by a notch did the trick to get the scenario started, and then when it did start, there was AI, buildings and general scenary all over the place!!
Although i can normally run the routes/scenario's that i have installed on near-full settings, though having procedural flora, lens flare and all that gubbins switched to low or off, my rig is getting a little tired i think!
Cheers all
Terrone