I've had a desire to setup the above class 350, but don't really understand enough of some of the "Techspeak" involved in the brief instructions supplied along with them (all of them GWR trains and locomotives) Some have files denoted as '.bin type ones - something I've never dealt with, before, and furthermore don't fully understand completely. I would appreciate it, if you might find it within your capability to instruct me on setting up the GWR files supplied in the Download Section, recently, and also the 350 Class in the Download Section some time back. I mean the ones that look like 'Southern' liveried trains, but are lighter-green in colour.
I just can't get this right, for some reaso, and really would appreciate at least some much-needed help to understand a little about it, thanks.
Regards...
Jim McDermott
To GPTech, or anyone with the foresight available...
Moderator: Moderators
-
gptech
- Very Active Forum Member
- Posts: 19585
- Joined: Fri Oct 10, 2008 5:48 pm
- Location: Wakefield, West Yorkshire
Re: To GPTech, or anyone with the foresight available...
Hi Jim,
I don't have any of those GWR reskins so haven't got some instructions to hand to see just what's missing or vague---but I will as soon as I can
Every asset in the game, whether it's a loco or a wagon or a tree has a .bin file. These .bin files tell the game all about the asset in question, starting with what name to display in the 'available items' listing which is pretty handy for us mortals too
The location of the model's shape file (the .GeoPcDx) is contained in the .bin, so the game can find the item in question. The .GeoPcDx files aren't included in reskins of commercial items; to do so would be giving away somebody's product so we have to copy the .GeoPcDx from the folder that the base model came with.
To install most reskins you don't need to know anything about editing these files, but it's certainly handy to know what they do.
Many reskins come in .rwp packages, which are installed through the games own 'Package Manager'. This isn't accessible from within the game, instead you have to double click on Utilities.exe in your RailWorks folder.
A lot of us find it easier to install reskins manually; these .rwp packages can be opened with WinRAR or 7-Zip and the contents simply dragged and dropped into the games folder 'tree'. Then it's a copy and paste of the .Geopcdx from the default location of the asset the reskin is based upon.
Pick a single one to work on Jim, post in here which one it is and between us we'll walk you through the procedure.
I don't have any of those GWR reskins so haven't got some instructions to hand to see just what's missing or vague---but I will as soon as I can
Every asset in the game, whether it's a loco or a wagon or a tree has a .bin file. These .bin files tell the game all about the asset in question, starting with what name to display in the 'available items' listing which is pretty handy for us mortals too
To install most reskins you don't need to know anything about editing these files, but it's certainly handy to know what they do.
Many reskins come in .rwp packages, which are installed through the games own 'Package Manager'. This isn't accessible from within the game, instead you have to double click on Utilities.exe in your RailWorks folder.
A lot of us find it easier to install reskins manually; these .rwp packages can be opened with WinRAR or 7-Zip and the contents simply dragged and dropped into the games folder 'tree'. Then it's a copy and paste of the .Geopcdx from the default location of the asset the reskin is based upon.
Pick a single one to work on Jim, post in here which one it is and between us we'll walk you through the procedure.