So If I've done it a way it should not work why does it? The places i had missing Bridges, Embankments, Rock Faces are now appearing as they shouldgptech wrote:It's nothing to do with route building Peter, but how .bin files work.749006 wrote:but i don't fully understand some of the bit's of route building.If the route is looking for an asset called Rockface01.bin in a folder called \MichaelWhiteley\Austerity\Scenery\rockformations which it finds - How is the *.bin file pointing in the wrong direction?
The game looks for a .bin file of the right name in the right place--right being where the route's .bin files tell it to.
You copy the contents of the EEType3BAssets.ap archive over, and yes, the game finds the right named .bin file in the right place but that .bin file points to the location of the associated .GeoPcDx (model shape) file etc.
Just picking one file at random, Bridge01.bin from the ..\Scenery\Bridges folder (where else?) and opening it with RW Tools shows us:which is the original .GeoPcDx file. Accordingly, all those .GeoPcDx files you've copied over are useless.Code: Select all
<GeometryID d:type="cDeltaString">MichaelWhiteley\EEType3B\Scenery\Bridges\[00]Bridge01</GeometryID>
The .GeoPcDx files define the location of the textures, in relation to their location, in this caseNo path to a folder, so that shows that the bridge01 texture file is in the same directory as the .GeoPcDx.Code: Select all
<TextureByName> <e d:type="cDeltaString">[08]bridge01</e>
As the game won't be using the copied .Geo, it obviously won't use the copied textures either.Yes it would, so taking the middle ground between the *proper* way of doing it and editing the route and the *daft* way of extracting the contents of a .ap archive that wouldn't be used, the next best option is to just extract/copy/paste the .bin files for the assets actually used in the route.749006 wrote:And if I had updated the route with RW Tools so it looked at \MichaelWhiteley\EEType3B\ instead of \MichaelWhiteley\Austerity\ would that work be for nothing if the route was updated?
Much depends on just how many assets are involved---if it's a small (open to definition of course) number then re-editing any upgraded version of the route to suit (and it's not something you'd be doing every other day when all's said and done) isn't an onerous chore.
And RW Tools tells me I'm not missing anything Track Wise but the Standard Gauge Section from Porthmadog to Minnfford is missing - not sure why?
