Hi everyone,
After a few days playing around and driving a variety of routes, for 'comparison' reasons, of course, I finally got around to having another look at the Beddgelert water tower.
The issue is definitely related to the asset - placing the two over each other seems to make clicking on the right 'footprint' or whatever it is called tricky. And then the crane swings out over the wrong track, maybe it is only designed to turn 90 degrees to the right? I tried with another type of water tower and it all worked fine but looks a bit poor.
I also noticed that when trying to create scenarios, only some of the water towers and coal points show up in the editor when choosing 'pick up fuel from' instruction, which is strange as they have all been installed in the same way. Now that I know about this it is just annoying, but not a route-breaker, but if anyone has any thoughts on this mystery it would be good to get that sorted out and keep it consistent.
Meanwhile, purely in the spirit of testing (because I'm thorough like that), here's a shot of another visiting loco:
https://steamcommunity.com/sharedfiles/ ... =651633483
It ploughs (or should it be plows?) through the scenery on the FfR section as you would expect, but seems very much at home on the WHR line! I thought it would derail on the tighter curves but hasn't so far, even getting over the points at Pen Cob without falling over. And there is something special about hearing that whistle echoing around the Aberglaslyn Pass!
More as and when (discussions continue slowly behind the scenes regarding release...)
ThePhantomPhish
~ Digital model railway engineer responsible for the North Wales Narrow Gauge Railways route ~