Steam Loco's - Autofireman

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

Locked
wad53
Been on the forums for a while
Posts: 159
Joined: Wed Apr 16, 2014 1:31 am
Location: Hervey Bay, Australia

Steam Loco's - Autofireman

Post by wad53 »

I've become somewhat addicted to the older steam era, and have been buying quite a few DLC's from DT and SSS.
One area that is causing me some grief is managing the power over the steeper hills eg. in Sommerset and Dorset. Often, my poor loco really struggles to make the climb, sometimes rolling back down the hill, sometimes I just keep missing the schedules. I assume it is because I'm not driving them properly, but being new'ish, I'm unclear on a few things.
I have been using the Autofireman, and mainly controlling the power / speed by balancing the Regulator and Reverser. This worked fine with the basic RSC steam loco's, but with the DT and SSS ones (more advanced physics I guess), I'm struggling.
Does this mean that I have to untick the Autofireman option and basically control everything myself to get the extra power / speed over hills? If so, any good references to help my learning curve?

Warren
wad53
Been on the forums for a while
Posts: 159
Joined: Wed Apr 16, 2014 1:31 am
Location: Hervey Bay, Australia

Re: Steam Loco's - Autofireman

Post by wad53 »

Nobody???

Should I have asked this in the "Help for Beginners" forum?

Warren

EDIT: I did find this reference, but it refers to MSTS. Is it still applicable to RW?
http://www.uktrainsim.com/index2.php?fo ... teamfiring
User avatar
holzroller
Very Active Forum Member
Posts: 4421
Joined: Sat Jun 13, 2009 11:00 am
Location: NE Scotland

Re: Steam Loco's - Autofireman

Post by holzroller »

There are some threads on here dealing with specific locos. the auto fireman is not the best, but you can get by with him depending on the loco you are driving. The balance of cut-off/throttle is more critical for these engines, unlike the DTG ones they don't tend to be over-powered. It might be that you are expecting too much of these engines. You also definitely need to keep an eye on your steam usage and steam generated figures and take these into account with your throttle/cut-off.
AndyUK
Very Active Forum Member
Posts: 3135
Joined: Thu Aug 15, 2002 7:57 pm

Re: Steam Loco's - Autofireman

Post by AndyUK »

There's also this thread stickied at the top of this forum section which may help: http://forums.uktrainsim.com/viewtopic. ... 1&t=126233

Andy L
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Steam Loco's - Autofireman

Post by Trev123 »

Most Steam locos are easy to drive. I drive with auto fireman off. What I do is I start with the regulator at about 60%, mind you this depends on the loco as there are variations and reverser at 75%. As the speed increases I decrease the reverser so that on the hud the pressure stays green. In the manual it usually tells you what steam pressure to maintain. Some steam locos are impossible to drive like JTs Manor. Also don't put to much coal on as you can make the fire die down a bit. Also don't let the fire mass get to low. Again usually the manual should tell you what fire mass to keep it at.
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
wad53
Been on the forums for a while
Posts: 159
Joined: Wed Apr 16, 2014 1:31 am
Location: Hervey Bay, Australia

Re: Steam Loco's - Autofireman

Post by wad53 »

Thanks guys, looks like it's time for me to turn off Autofireman and start learning to do it myself.
It's mainly the DT locos (4MT, 4MTT, 3F) that I can't get up the hills, the others seem ok 'ish. The manuals with these are pretty brief.
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Steam Loco's - Autofireman

Post by Trev123 »

If you want realism you cannot go past JTs 4MT or Clan Class. You can drive them either in advanced mode or simple mode.
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
User avatar
Carinthia
Very Active Forum Member
Posts: 1123
Joined: Tue Mar 06, 2012 7:07 pm
Location: at the end of the regulator

Re: Steam Loco's - Autofireman

Post by Carinthia »

wad53 wrote:Thanks guys, looks like it's time for me to turn off Autofireman and start learning to do it myself.
It's mainly the DT locos (4MT, 4MTT, 3F) that I can't get up the hills, the others seem ok 'ish. The manuals with these are pretty brief.
Be assured these locomotives all work fine with or without autofireman turned on. I use them all.

Unfortunately, it is impossible to generalise on how to drive a steam locomotive - each is individual in the real world and likewise on the representations we are given (but maybe in different ways).

I am wondering if you are a bit optimistic of the power output of a Class 4 or 3 locomotive? These are only small locomotives for medium to lesser tasks. The art, in the real world, is to manage the coal in the firebox and the water in the boiler so as to waste as little steam as possible through the safety valve but to still maintain enough steam to do the work required. This seems much harder to achieve in the simulator than in real life. Autofireman does not know the state of the line ahead (gradients, length of journey etc) so it will always give you its best which is why you hear the engine blowing off frequently. If you choose to pump coal and water in as frequently as the autofireman does you will get just as good power output.

On the Somerset & Dorset, whether in autofireman mode or not, you should be prepared to plod gently up the steep bits rather than consume your power by going hammer and tongs as you will, literally, run out of puff! If you use the F4 controls the disc that shows red or green is a very useful point of reference (as Trev123 has mentioned) and you should try and keep it in the green at all times except the unavoidable moments when the locomotive is letting off steam.

If you still can't keep it in the green, it is your driving technique you need to scrutinise - make sure you juxtapose the regulator and cut-off levers suitaby, and also make sure you have the brake in the "lapped" position. I expect you are already doing that.

Hoping this helps,

John
wad53
Been on the forums for a while
Posts: 159
Joined: Wed Apr 16, 2014 1:31 am
Location: Hervey Bay, Australia

Re: Steam Loco's - Autofireman

Post by wad53 »

Thanks John, really helpful.
I must admit I've been trying to build as much speed as possible before the hill gets too steep, and then giving as much oomph as I can to build momentum. I'll try to keep it more steady as she goes, and see how I go.
I'll still start to wean myself off the autofireman anyway.

Warren
User avatar
ttjph
Very Active Forum Member
Posts: 1454
Joined: Mon Jun 27, 2011 11:54 am
Location: Warwickshire

Re: Steam Loco's - Autofireman

Post by ttjph »

i5-4690k | 16 GB | GTX970 | Win 10 64bit | h/k SoundSticks | 1680x1050
User avatar
Carinthia
Very Active Forum Member
Posts: 1123
Joined: Tue Mar 06, 2012 7:07 pm
Location: at the end of the regulator

Re: Steam Loco's - Autofireman

Post by Carinthia »

wad53 wrote:Thanks John, really helpful.
I must admit I've been trying to build as much speed as possible before the hill gets too steep, and then giving as much oomph as I can to build momentum. I'll try to keep it more steady as she goes, and see how I go.
That's not necessarily bad as long as you keep pressure up.

I just took myself for a trip along the S&D, using the Digital Traction 4MT 4-6-0 (not sure if that is one you were using?). They regularly worked the stopping passenger services.

For the entire trip, I kept the fire at 55% - 65% and the water 75% - 95%, and without taking the regulator beyond 90% I was able to keep up with schedule. Cut-off on this engine can be right back to 13% at high speed but that is irrelevant for the hill-climbing. The only exception to the above was on the steep gradients where I allowed the water to drop to around 60% with the summit in sight - this saved opening the injectors which use steam and would thus affect the climbing ability. I used the sanders on anything steeper than 1 in 100 to avoid slipping - fortunately in TS you have an endless supply of sand! Although they are steam-powered, in the simulation they do not seem to have much effect on steam usage.

Between Evercreech New to Shepton Mallet, the schedules for 1961 allow 10 minutes start to stop. I achieved this in 9 minutes, keeping the pressure in the green yet could never exceed 25 mph. This is a good example of how the timetables allowed you to plod your way up. Even so, I was constantly fine-tuning the cut-off and regulator as it isn't a case of finding the optimum control positions and letting it run.

You might want to give this a whirl yourself. I did it using the Digital Traction Maunsell stock, other stock may well give different results but the principle will stand.

Hope this helps,

John
User avatar
black8
Very Active Forum Member
Posts: 1520
Joined: Tue Oct 21, 2008 9:13 am
Location: Northern Germany :( (formerly The Hague, Netherlands)

Re: Steam Loco's - Autofireman

Post by black8 »

Carinthia wrote:.....I did it using the Digital Traction Maunsell stock, other stock may well give different results but the principle will stand.
Good info John. I have been struggling too on the S&D through the years with many different steam loco types and making all the 'beginner' mistakes mentioned here. The S&D for me is the testing ground for steamdriving in TS. ....'If you can make it there (the S&D in this case) you can make it anywhere :) '.... Anyway, the best driving experience so far I had recently with JT's brilliant advanced BR Standard 4MT 2-6-0, topping Masbury Summit with a little under 40mph with 16 loaded minerals attached; manual fireman, advanced mode. Don't know how realistic the performance of this standard 4MT is in TS but I was very pleased.

Jos
Last edited by black8 on Tue Mar 10, 2015 10:49 am, edited 1 time in total.
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
deltic009
Very Active Forum Member
Posts: 4017
Joined: Fri Nov 27, 2009 1:06 am

Re: Steam Loco's - Autofireman

Post by deltic009 »

Although utilising the auto fireman, I particularly enjoyed a drive up Woodhead with the 8f (plus 2 banking) when I got the 8f enhancement pack from SSS.

Enjoyed it so much I made a video of it.

http://youtube.com/watch?v=21HB5jfQcX8
Matthew Wilson, development team at Vulcan Productions

http://www.vulcanproductions.co.uk
https://www.facebook.com/VulcanFoundry/
User avatar
Carinthia
Very Active Forum Member
Posts: 1123
Joined: Tue Mar 06, 2012 7:07 pm
Location: at the end of the regulator

Re: Steam Loco's - Autofireman

Post by Carinthia »

black8 wrote:Anyway, the best driving experience so far I had recently with JT's brilliant advanced BR Standard 4MT 2-6-0, topping Masbury Summit with a little under 40mph with 16 loaded minerals attached; manual fireman, advanced mode. Don't know how realistic the performance of this standard 4MT is in TS but I was very pleased.
You might not be so pleased when the shedmaster carpets you, Jos - mineral trains were generally restricted to a maximum of 30 mph!

John
User avatar
black8
Very Active Forum Member
Posts: 1520
Joined: Tue Oct 21, 2008 9:13 am
Location: Northern Germany :( (formerly The Hague, Netherlands)

Re: Steam Loco's - Autofireman

Post by black8 »

Carinthia wrote:..... mineral trains were generally restricted to a maximum of 30 mph! John
Yes I know now John because you won't believe this, I happen to have just downloaded your listing of 'Trains Classification, Headcodes and Speeds' about a half hour before I read this.

Anyway, I was so excited to have some decent speed for a change going over the hump at Masbury that I couldn't care less to 'face the shedmaster' :lol:

Jos
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
Locked

Return to “[TS] General Discussion”