Unpacked AP files deleting
Moderator: Moderators
-
dean1986
- Very Active Forum Member
- Posts: 1395
- Joined: Tue Mar 20, 2007 8:54 pm
- Location: West Wales
- Contact:
Unpacked AP files deleting
I have unpacked all my AP files and after doing this deleting the AP file, I have started to notice after a while the unpacked files seem to delete themselves. I still have the folder but once I open for example the engine folder inside there is nothing there. Has anyone else noticed this?
Dean
Dean
Re: Unpacked AP files deleting
Hi
I noticed a related problem but slightly different than yours some time ago, when I also unpacked each and every "ap" file, and as I did each one, I deleted the "master ap" file.
BUT...I found that after a few days, the "master ap" file had reappeared and the unpacked files had now RE-PACKED themselves !!!
Would love an explanation for this, as I am sure you would, for your issues ! I wondered if running a "file verification" has caused this to happen ?
Cheers
Derek
I noticed a related problem but slightly different than yours some time ago, when I also unpacked each and every "ap" file, and as I did each one, I deleted the "master ap" file.
BUT...I found that after a few days, the "master ap" file had reappeared and the unpacked files had now RE-PACKED themselves !!!
Would love an explanation for this, as I am sure you would, for your issues ! I wondered if running a "file verification" has caused this to happen ?
Cheers
Derek
-
chrisonline
- Very Active Forum Member
- Posts: 1430
- Joined: Sat Apr 27, 2013 1:10 pm
- Location: Front Royal, Virginia, USA
Re: Unpacked AP files deleting
Yes, whenever there is a file verification, or Steam update affecting the assets(s) in question, the .ap file will always regenerate itself. So there is little point in deleting .ap files after you have unpacked them, as they will come back (it may be easier to use RW_Tools to selectively unpack only the parts you want to work on)
Files sitting in the unpacked file structure will always be used by TS2015 ahead of files within the .ap file. So if you edit a file, it will always be used. However unpacked files will sometimes be wiped out again when the .ap file is reinstated, on other occasions they seem to remain. Reported behavior is inconsistent and inconclusive, it seems (and there is no official DTG edict on the subject). I have seen firm "I know this to be correct" statements on here subsequently contradicted by others saying "no, that's not how it happens on my system".
So bottom line - unedited unpacked files are likely to be wiped out when the .ap file is reinstated automatically by Steam. If you have edited any of these files, they may remain . . . but keep backups and be prepared to copy them back (within their complete file structure) if they are deleted again
Chris
Files sitting in the unpacked file structure will always be used by TS2015 ahead of files within the .ap file. So if you edit a file, it will always be used. However unpacked files will sometimes be wiped out again when the .ap file is reinstated, on other occasions they seem to remain. Reported behavior is inconsistent and inconclusive, it seems (and there is no official DTG edict on the subject). I have seen firm "I know this to be correct" statements on here subsequently contradicted by others saying "no, that's not how it happens on my system".
So bottom line - unedited unpacked files are likely to be wiped out when the .ap file is reinstated automatically by Steam. If you have edited any of these files, they may remain . . . but keep backups and be prepared to copy them back (within their complete file structure) if they are deleted again
Chris
Chris Laurence
Front Royal, Virginia, United States
Front Royal, Virginia, United States
-
johnrossetti
- Very Active Forum Member
- Posts: 2542
- Joined: Wed Mar 14, 2007 9:47 pm
- Location: Same place as last time
Re: Unpacked AP files deleting
What about replacing the real .ap file with an empty one with the same name ?
Cheers
Cheers
-
gptech
- Very Active Forum Member
- Posts: 19585
- Joined: Fri Oct 10, 2008 5:48 pm
- Location: Wakefield, West Yorkshire
Re: Unpacked AP files deleting
johnrossetti wrote:What about replacing the real .ap file with an empty one with the same name ?
Cheers
Because Steam checks the checksum for the archive, a new empty one wouldn't match so Steam would remove it and push a kosher version down.
-
dean1986
- Very Active Forum Member
- Posts: 1395
- Joined: Tue Mar 20, 2007 8:54 pm
- Location: West Wales
- Contact:
Re: Unpacked AP files deleting
What I find strange is that it deletes all the files but leaves the folders but it doesnt redownload a fresh AP file.
Dean
Dean
-
chrisonline
- Very Active Forum Member
- Posts: 1430
- Joined: Sat Apr 27, 2013 1:10 pm
- Location: Front Royal, Virginia, USA
Re: Unpacked AP files deleting
I'm not aware of that happening, If it was typical, then an asset would be rendered useless. Maybe you have had a faulty "file refresh" - suggest you file refresh again.dean1986 wrote:What I find strange is that it deletes all the files but leaves the folders but it doesnt redownload a fresh AP file.
Typically, the .ap will always refresh itself or reinstall itself. What happens to unpacked files (maybe edited, maybe original) in the folder structure is more inconsistent. However in my experience, any folders created always remain, even if emptied.
Chris Laurence
Front Royal, Virginia, United States
Front Royal, Virginia, United States
- DaveDewhurst
- Very Active Forum Member
- Posts: 1994
- Joined: Wed Nov 28, 2007 10:21 am
- Location: Birkenhead
- Contact:
Re: Unpacked AP files deleting
Depending on the sequence of events, what you are describing can happen
eg
1. You do a verify which downloads/checks all the .ap files
2. You don't run the game but instead extract all the .ap files and delete them
3. you now run the game which is programmed to delete all files outside of an .ap archive, during the first run after a verify (there is a good reason for this)
4. You are now left with no .aps (you deleted them) and no extracted files (the game correctly deleted them)
Dave
eg
1. You do a verify which downloads/checks all the .ap files
2. You don't run the game but instead extract all the .ap files and delete them
3. you now run the game which is programmed to delete all files outside of an .ap archive, during the first run after a verify (there is a good reason for this)
4. You are now left with no .aps (you deleted them) and no extracted files (the game correctly deleted them)
Dave
-
johndalton
- Getting the hang of things now
- Posts: 61
- Joined: Mon Dec 29, 2014 7:56 am
Re: Unpacked AP files deleting
There is a downside to unpacking .ap files, even if you don't delete them once unpacked. I've read in the forums that some people unpack all of their .ap files.
If you unpack an .ap file, the game uses the files in the unpacked folders in preference to the ones in the .ap file. If DTG/Steam then updates the .ap file, the game will still use the old files in the unpacked folders and not the updated ones in the .ap file.
John.
If you unpack an .ap file, the game uses the files in the unpacked folders in preference to the ones in the .ap file. If DTG/Steam then updates the .ap file, the game will still use the old files in the unpacked folders and not the updated ones in the .ap file.
John.
- Traveller54
- Very Active Forum Member
- Posts: 2877
- Joined: Mon May 15, 2006 11:13 am
- Location: Once of Derby, now in Warrington, UK
- Contact:
Re: Unpacked AP files deleting
Can someone explain the benefit of unpacking the .ap files and then deleting the originals?
My understanding is that using .ap files significantly speeds up the loading of the program and also the subsequent use within a route??
Just curious

My understanding is that using .ap files significantly speeds up the loading of the program and also the subsequent use within a route??
Just curious
[Intel i5-8600K+3.60GHz/16Gb DDR4/NVidia GeForce GTX 550ti 4Mb/1 x SATA3 120Gb SSD, 3xSATA3 2Tb/Win10 Ultimate 64bit]
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html