Update 49.4a

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rededge
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Update 49.4a

Post by rededge »

Anyone else getting problems with game since (last nights?) small core update?
I'm getting (only on some scenarios) a black screen and frequent minidumps, so Alt/cntl/ del out to desktop. Tried clearing cache and reverting to an earlier version of gamemanager.dll but still the same. I was trying to load up Rosgar's "Merlin's Magical Mail Moment" but it won't have it- crashes every time.

I've sent a email to DTG support, yes!

Any workarounds to try, other than that I will replace the whole Railworks folder from a backup and take Steam offline for the time being.
rosschris10
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Re: Update 49.4a

Post by rosschris10 »

Have you tried a verify. I had this problem also done a verify I had 1208 missing files. After verify all worked ok for me

Hope this helps
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felix47
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Re: Update 49.4a

Post by felix47 »

I have a very similar problem with 49.4a on my primary machine.
Previous versions (48.0a and 48.9a) were OK in this regard.
49.4a works only if I turn TSX off, as soon I turn TSX on, any scenario (QD etc.) goes into a black screen and dump file.

I must admit, I have not yet verified my cache, as I have installed quite a lot of modifications (both 3rd party and mine own) and their reinstalling is quite time consuming, not to mention, that 49.4a has some bugs of its own and I prefer to run the 48.0a anyway (at this point) and I would not like to lose the ability to use the older version (just a reminder - 48.0a works +/- without any large problems in my case, therefore I am quite hesitant in this regard).

And btw., the important engine file is "GameManagerVC.dll", it is not necessary to replace everything in case you want to do some "file juggling".

My graphics card is Nvidia Geforce GTX 560 1GB, with latest drivers (granted, it is not exactly the latest and greatest card, but even older ATi Radeon HD4650 1GB in my secondary machine works +/- OK in this regard).

I am in touch with DTG regarding this.
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rededge
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Re: Update 49.4a

Post by rededge »

No, I don't know what's happened, but my install is completely broken now. I have verified a couple of times, but no dice. DTG have contacted me with instructions on how to submit a dumpfile, but unfortunately I think it is time to delete the whole thing and restart from scratch. This may take some time :o

My problem could be my install was bloated with a huge amount of repaints, etc. and I have far too much installed anyway, plus routes I never use!
I have to go to work soon so I'll have another look later.
The frustrating thing about all of this (and I know we've all gone through this at one time or another) is that the game was behaving perfectly right up until the latest little update 49.4a. Before that, no crashes or problems, and Track IR was functional!
I do have backups, etc. and a "Reinstall" batch file I can use but I may simply reinstall what I am likely to use and nothing else. Methodical, methinks!

You need the patience of a saint to persevere with it at times... :lol:
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rfletcher72
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Re: Update 49.4a

Post by rfletcher72 »

rededge wrote:No, I don't know what's happened, but my install is completely broken now. I have verified a couple of times, but no dice. DTG have contacted me with instructions on how to submit a dumpfile, but unfortunately I think it is time to delete the whole thing and restart from scratch. This may take some time :o
If it were me in this situation, I would submit the .dmp file to DG as they have requested, it would seem they are trying to assist you with your problem and I imagine the file may provide useful info on this.

I am glad to see you have contacted them over this and in the past they (a real person) have responded to my queries also. People are (and some with good reason) quick to poo-poo DG support, but here you have got your foot in the door - I would build upon that. If users contact them with issues, to which they then respond but then the user decides to not bother and/or ignore their advice/requests. then that seems a bit daft to me. Make hay as they say.

Regards,
Richard
wacampbell
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Re: Update 49.4a

Post by wacampbell »

I had a similar problem, but after a reboot it cleared up. ..
jetstream
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Re: Update 49.4a

Post by jetstream »

I have not allowed any updates to the 'virgin' TS2015 and, as far as I can see, none of the updates have offered any tangible improvement to the simulator.

I shall update when the 'white hills' bug has been fixed. Now, I might have missed the news that it has been fixed but would someone be kind enough to confirm that this still hasn't been addressed.

Thanks
michaelhendle
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Re: Update 49.4a

Post by michaelhendle »

I have also lost most of quick drive routes,all the rolling stock is showing but only now 6 routes Faversham, London to Brighton,GEML,South London,Hamburg Hannover and Settle Carlisle.

That's it

Mike
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Re: Update 49.4a

Post by PaulH2 »

jetstream wrote:I shall update when the 'white hills' bug has been fixed. Now, I might have missed the news that it has been fixed but would someone be kind enough to confirm that this still hasn't been addressed.
The white distant hills issue isn't likely to be "fixed" by a core update, its a side-effect of the new weather engine in TS2015. The "fix" is to either use new weather blueprints with pre-TS2015 routes or to modify their own weather blueprints to compensate for the effect (which works, to an extent). As the weather used is a property of scenarios not routes, and many 3rd party scenarios use old Kuji or early RailWorks weather blueprints, the issue isn't going to be fixed by DTG.

It is pretty easy to use RWTools to swap weather patterns to the new style ones (and post TS2015 routes will use them by default), the only catch is that at present there are only very few new-style weather patterns included, so there isn't much scope for variety.

I guess my point is, the white hills isn't a bug in TS2015, its a backwards compatibility issue with pre TS2015 scenarios and routes, so I wouldn't hold you breath waiting for it to be addressed in a core update.

Paul
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gptech
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Re: Update 49.4a

Post by gptech »

Just to be awkward...
verifying the game is really one of the last things to do, not only because of:
felix47 wrote:I have installed quite a lot of modifications (both 3rd party and mine own) and their reinstalling is quite time consuming,
but also that it may seem to *fix* a problem without telling us/you what the problem was in the first place so you know what to do/not do to prevent it happening again.
Let's be clear on one thing:
after a verify I had <99999> missing files
The report after verifying doesn't say files are missing, only that files failed to verify, and whilst they could indeed have been deleted they also could have been edited, thus not matching the *official* check sum the Steam servers relate to. Network congestion could, in theory, prevent your PC and the Steam server communicating in a timely enough fashion meaning the verify operation times out before the files have been fully checked. Pedantic, yes, but an important point when it comes to trouble-shooting.
jetstream wrote:I shall update when the 'white hills' bug has been fixed. Now, I might have missed the news that it has been fixed but would someone be kind enough to confirm that this still hasn't been addressed.
No, still not *fixed* but easily worked round by applying the revised weather patterns from Richard Maxted

 Click to view more informationHills and Weather Mod for TS2015 [146995 bytes] - HillsnWeatherMod_TS2015.zip
File ID: 33401 Date: 11 Oct 2014 - 997 Downloads


or by editing affected scenarios to use a newer weather.
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felix47
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Re: Update 49.4a

Post by felix47 »

Ok, I got the reply from DTG and I have some good news and I have some bad news.

Good news first: it has indeed something to do with Steam and the way the Steam handles its DRM, therefore, it is not hardware dependent (which is a big sigh of relief for me, after all the hardware related troubles I had with TS2014).
Basically, after verification everything should be OK again (within limits of 49.4a version) and TSX should work.

Bad news: After verification there will be no returning to 48.0a (not without complete reinstall from older backup), which for the time being means no AI on "historic" routes such as WLOS or WCMLOS or incorrect AI on (old) ECML (etc.).
Of course, it can be solved by hand editing every single preload consist related to each route... (this is more a workaround than a solution, but it is better than nothing I guess...),
And of course, 48.0a may cause some troubles in the future (however, it should not at this point).
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Re: Update 49.4a

Post by gptech »

felix47 wrote:which for the time being means no AI on "historic" routes such as WLOS or WCMLOS or incorrect AI on (old) ECML (etc.).
Do you mean just in Quick Drive scenarios?
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felix47
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Re: Update 49.4a

Post by felix47 »

Yes, of course, sorry for the ommision!
gptech
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Re: Update 49.4a

Post by gptech »

felix47 wrote:Yes, of course, sorry for the ommision!
No apology needed, it's just that the rumour mill would be working a double shift without clarification :wink:

It would seem to be very much like the 'white hills' issue:
PaulH2 wrote:isn't a bug in TS2015, its a backwards compatibility issue with pre TS2015 scenarios and routes
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rededge
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Re: Update 49.4a

Post by rededge »

rfletcher72 wrote: If it were me in this situation, I would submit the .dmp file to DG as they have requested, it would seem they are trying to assist you with your problem and I imagine the file may provide useful info on this.

I am glad to see you have contacted them over this and in the past they (a real person) have responded to my queries also. People are (and some with good reason) quick to poo-poo DG support, but here you have got your foot in the door - I would build upon that. If users contact them with issues, to which they then respond but then the user decides to not bother and/or ignore their advice/requests. then that seems a bit daft to me. Make hay as they say.
Regards,
I've just sent them LogMate files and whatever dump/minidump files I can see (looks like gibberish to me!) so maybe they may find something of use. Yes, I have received a reply from a named person!
We'll see if they respond tomorrow and I'll update again here for those interested, ahem... :D

Thanks for replies, all.
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