Thought exactly the same when I saw it. We're too far ahead for DTG to be using a simple AddATex shader to solve all their lighting problems. The tail lights, regardless of how dim they really are, shouldn't be a deep red whilst they somehow manage to give of a glow from a bulb that clearly doesn't exist.Wikkus wrote:I'd say that generally looks good, but sadly (for me), it's still afflicted by those horrible trademark light "glow" textures from its original stable on every light source.
Kev
