I don't sorry, unless it can be pulled from a google cache, I won't be able to word for word it, especially since the previous thread got deleted instead of pruned.DaveDewhurst wrote:I don't want to cause the downfall of this thread as well but if Crumplezone has his first impressions saved somewhere could they be reposted in this thread?
They were well written and a good starting point for a sensible discussion on the current iteration of the sim.
Dave
I'll give a overview:
There is a number of issues related to the current UI system which is both clunky, cumbersome and outright akward to deal with. With the removal of era and motive power from any selectable menu the current system forces you to scroll through numerous pages of rolling stock to find the correct one. The search functionality also is hit and miss and 90% of the time just remains blank and if your looking for stock you then have to click the left pane to get the multiple pages back up and back to square one.
3D clouds while nice are not retroactive to the old system, what this means in a nutshell is no new 3d cloud effects on TS2014 scenarios or before, quick drive will allow 3d cloud operation on all routes but scenarios will need complete reworks which will both be time consuming and tedius. I have no real idea why this wasn't just foled into the old weather system as all scenarios pull from the same weather system and skydomes.
Graphically nothing has changed in settings or anti-alias, this means jaggies are still there and disortions on grid patterns. Performance is the same on my i7 rig but memory usage is around 3-4gig more depending on route which I have no real idea why is happening because its a 32bit program.
Going back to the 3D cloud point, height of cloud and effects don't seem to be that randomised or natural, you either have clouds which seem like overcast on clear or overcast which seems like clear. Clouds which end up being to low or just peasoup fog. The new 3D cloud system also makes colours more vivid or different as the colours and lighting is effected by cloud and not environment, which is making thing seem overly bright or colourful now.
Noticable pauses in switching through menus, sometimes 3-4secs and it gets rather irritating after trying to find a few locomotives.
The UI as a whole is a cluttered over populated window pane system, its bad, its slow and its damn right irritating to deal with, its not fast or useful which is what a UI is suppose to be and with a complete defunctional search box its damnable useless at times. Added to this there is new buttons which give descriptions to locomotives/routes and they annoyingly open the steam UI web system, this in turn means your in the shift+TAB steam UI menu. It just adds more time and clutter to hte whole process of going through routes and rolling stock and could have just been done better.
TS2015 just doesn't have much to show for a year or more worth of development time beyond 3D clouds, a new even worse UI than the previous UI which was already annoying to deal with and also some changes to the editor. There is no wow factor, there is real no "oh thats nice". Its abit like Windows 8 before its .1 upgrade, trying to be something new for a new market but failed at the doorstep and is going to require another year of development time to fix all the issues.
I can't say I'm impressed and from a tester's point of view for SSS the new UI system is going to add to the workload since its so clunky and slow to deal with, its not developer friendly whatsoever and it doesn't transition between options quick enough to make testing easy or check something has worked or not.
At this stage I may be considering to throw in the hat, been using since RW2 but I can see personally when a dead horse is being beaten enough at this point. Might opt to just sit back and wait for the UE version, should that ever be release in near future, but can't say I'm infused about working with TS2015 right now.
