gptech wrote:Have you compared the .bin files of the 101 and 117 to see if they give a clue as to what *needs* changing and just how *easy* that may be to accomplish?
I think the key lies in the scripts Gary to be honest. I suspect it is something to do with the 'consist message' parameter (or similar) between the cars, but that is where my vague knowledge of the subject ends. I am also keen to retain the current audio as I don't mind it.
1S811985 wrote:rfletcher72 wrote:If anyone can provide advice on how to rid the 117 of the scream I would be eternally indebted

,
Kindest Regards,
Not sure if this will work with the 117 but I got around the scream in the original 101 by switching through the cabs at the start of a scenario and manually setting the gear lever to position 4 in any and all driving vehicles in the formation.
Regards,
1S81
Thanks 1S81,
I will give this a try.
749006 wrote:I'm not expecting a carbon copy but I don't expect visual faults which are basic errors - like the Direction Selector being in the wrong position and the Vacuum Gauge showing wrong.
If DTG releases a loco or unit where there are obvious visual errors should we ignore them because it's wrong to expect something we paid for to be correct.
Have a look at the 101 and the controls and positions of the handles & gauges are correct.
Was it too much to expect that the 117 would be correct?
From your opinion obviously so

I had enough cab rides in DMU's in my youth to know what I was looking at in the 117 was wrong. However, my point is that to me, my expectations are that the DLC should provide a reasonable
interpretation of the DMU driving experience. For me, the 117 does that, I reckon more so than the 101.
But at the end of the say, for the 99% of users 'out there' who wouldn't know a Cravens from a Calder Valley, you have to ask what their expectations are with this, and any other DLC. DG must be doing something right in this regard as they are still trading.
Regards,
Richard