The Jinty does not come as part of the pack, nor does it feature on the real WSR.
Ash
Moderator: Moderators
I only mentioned the Jinty as it's my favourite loco for TS and I find it the most immersive. So would probably be gripped by driving it the full length of the WSR.. maybe a bit over 25mph too. :pashgray wrote:I'd happily post some shots of the v2 memebrs Edition if ony I could get it working.![]()
The Jinty does not come as part of the pack, nor does it feature on the real WSR.
Ash
The uncoupling issue as mentioned previously by other members is unfortunately a core bug which appeared earlier in the year after a update. DT had noticed it and brought it to attention and quite a few of us reported it to DTG yet was brushed off with automated replies or very little feedback. Untill it recieves excessive amount of complaints from steam era users I don't think were likely to see it get fixed for quite awhile as steam era content in general is very low on DTG' s lists right now. We had a similar issue with chuff smoke being bugged and stuttering after a update a few years back and thankfully Derek at the time had popped in and seen it and then got it addressed but since we don't have any DTG contacts its somewhat hard to get it visible enough to get it fixed like previously.ashgray wrote:I've had similar problems John, such as an baffling failure to recognise Just Trains stock that is already installed on my system.
Also, the inability to uncouple stock attached to the tender also affects loco 9351, which comes with the new release of this route. This problem fatally breaks at least two of the included scenarios. The Manor class locos that you're missing can be obtained from the Steam Sounds Supreme site. However, I'm reluctantly giving up on this route, however good the terrain and scenery may now be, until an update fixing these fundamental problems is made available.
Also, without wishing to sound ungrateful or churlish in any way, if you're going to re-do the WSR to address important inaccuracies and omissions with the RSC/DTG route, I'd have thought that including some of the most iconic landmark features of the real route, such as Dunster Castle, Washford telecommunications aerials, Minehead Sewage treatment works, Bishops Lydeard church, etc might be near the top of the to-do list!
The scenarios that were included with v1 of the Members' Edition can be moved over to v2 but they require quite a bit of serious tweaking before they'll work.
Ash
crumplezone wrote:The uncoupling issue as mentioned previously by other members is unfortunately a core bug which appeared earlier in the year after a update. DT had noticed it and brought it to attention and quite a few of us reported it to DTG yet was brushed off with automated replies or very little feedback. Untill it recieves excessive amount of complaints from steam era users I don't think were likely to see it get fixed for quite awhile as steam era content in general is very low on DTG' s lists right now. We had a similar issue with chuff smoke being bugged and stuttering after a update a few years back and thankfully Derek at the time had popped in and seen it and then got it addressed but since we don't have any DTG contacts its somewhat hard to get it visible enough to get it fixed like previously.ashgray wrote:I've had similar problems John, such as an baffling failure to recognise Just Trains stock that is already installed on my system.
Also, the inability to uncouple stock attached to the tender also affects loco 9351, which comes with the new release of this route. This problem fatally breaks at least two of the included scenarios. The Manor class locos that you're missing can be obtained from the Steam Sounds Supreme site. However, I'm reluctantly giving up on this route, however good the terrain and scenery may now be, until an update fixing these fundamental problems is made available.
Also, without wishing to sound ungrateful or churlish in any way, if you're going to re-do the WSR to address important inaccuracies and omissions with the RSC/DTG route, I'd have thought that including some of the most iconic landmark features of the real route, such as Dunster Castle, Washford telecommunications aerials, Minehead Sewage treatment works, Bishops Lydeard church, etc might be near the top of the to-do list!
The scenarios that were included with v1 of the Members' Edition can be moved over to v2 but they require quite a bit of serious tweaking before they'll work.
Ash
On note about not being able to decouple physically, you should be able to see coupling and if not then there could be something missing in the install or a missing line in the .bins so please do report it to the SSS email. Also ensure no auto-coupling is toggled on in options.
Crump
crumplezone wrote:That is the core bug issue which people have mentioned previously in posts. I recall DT testing it and it was always the case with the HUD but you could uncouple manually while outside the loco but if that isn't the case now then something else has been introduced since the intial bug. Beyond re-writing the scenario which maybe the case here there isn't a aweful lot can be done as its not a issue brought on by creation or .bin files of 9531 but a issue with the core and interaction between coupling and HUD.
Unless DTG fix the issue it will keep happening with steam locos I'm afraid. Matt will probably get in touch via mail shortly just give him abit of time to go through things at the moment
Also for de-coupling outside the loco try the top down view, sometimes side on view doesn't work which may also be a bug or not.
crumplezone wrote:Odd, I've just checked the scenario from the picture you have up and the coupling isn't connected to the coaches at the start of the scenario for me as your supposed to pull forward from a already uncoupled load.
Backing the loco up and connecting to the coaches creates the greyed out coupling but I can de-couple from outside the loco via mouse control which then turns the coupling red on the HUD but it can couple and de-couple just fine on the version I have, abit odd.
I think the HUD's interaction is abit bodged to be honest
You could have auto coupling enabled which is causing it, but a workaround tempory is to go into the editor and drag 9531 slightly forward(From ESC menu editor then click the train icon on the left side to enable rolling stock manipulation). You can select just 9531 by ctrl+shift plus left clicking the tender then loco this should make it so its a selected as a "mini" consist and be able to move it forward slightly from the coaches. This should allow for the scenario to start without it being uncoupled and as far as I am aware moving it shouldn't effect scenario timing or its job order as all your doing is moving it slightly forward.Ajay1 wrote:crumplezone wrote:Odd, I've just checked the scenario from the picture you have up and the coupling isn't connected to the coaches at the start of the scenario for me as your supposed to pull forward from a already uncoupled load.
Backing the loco up and connecting to the coaches creates the greyed out coupling but I can de-couple from outside the loco via mouse control which then turns the coupling red on the HUD but it can couple and de-couple just fine on the version I have, abit odd.
I think the HUD's interaction is abit bodged to be honest
Yes, I've just had an email back from Matt confirming exactly that.That the scenario should start with the Engine already uncoupled, which in my case it isn't. Very strange. Could there be a workaround this ?
Antony
Have you e-mailed us yet Ashley? I'd really like to try and help you.ashgray wrote:I'd happily post some shots of the v2 memebrs Edition if ony I could get it working.![]()
The Jinty does not come as part of the pack, nor does it feature on the real WSR.
Ash
As Crump says, adding these items would have added significant time to the build and finding someone to actually do it would be an issue as well. I couldn't find anything suitable for Dunster castle. Your frustration should be directed at DTG and not us though.ashgray wrote:...............Also, without wishing to sound ungrateful or churlish in any way, if you're going to re-do the WSR to address important inaccuracies and omissions with the RSC/DTG route, I'd have thought that including some of the most iconic landmark features of the real route, such as Dunster Castle, Washford telecommunications aerials, Minehead Sewage treatment works, Bishops Lydeard church, etc might be near the top of the to-do list!....................
Oops! And I only traveled the line last september!ashgray wrote:I'm not carping, just a personal observation. I'll drop an email to SSS once I've figured out what's working and what's not, as I haven't yet ran all four scenarios.
Martin - I think some payware is still needed from SSS (the Manor expansion pack and sounds, I think). By the way, the item you refer to above is an excellent model of Conygre Tower, a folly on the opposite hill from Dunster castle - it's not the castle itself.![]()
Ash
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