Marsdonshire route

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chrisreb
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Re: Marsdonshire route

Post by chrisreb »

DaveDewhurst wrote:
chrisreb wrote:over 97,000!!
Doesn't that list show every instance until its finished and you can remove duplicate entries
if so 97000 assets over 160 miles is only 606.25 per mile

Dave
I thought list stock was rail vehicles only?

Anyway completed it after 45mins and asked for list of missing stock - more out of memeory messages and after 20 mins still going - something odd about this route.
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AlexFord
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Re: Marsdonshire route

Post by AlexFord »

chrisreb wrote:
DaveDewhurst wrote:
chrisreb wrote:over 97,000!!
Doesn't that list show every instance until its finished and you can remove duplicate entries
if so 97000 assets over 160 miles is only 606.25 per mile

Dave
I thought list stock was rail vehicles only?

Anyway completed it after 45mins and asked for list of missing stock - more out of memeory messages and after 20 mins still going - something odd about this route.
Sorry to hear you are having issues. I have seen no other reports of the issue that you are having. If we are able to help then of course we will.
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DaveDewhurst
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Re: Marsdonshire route

Post by DaveDewhurst »

My bad, with that number I assumed you were checking route assets not stock.
(despite you saying stock in your post :oops: )

Dave
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kirkheath
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Re: Marsdonshire route

Post by kirkheath »

No luck it would seem Mully, I'm also on windows 7. Not sure why this has happened. I have bought many JT products before and they all install no problem!
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chrisreb
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Re: Marsdonshire route

Post by chrisreb »

Thanks Alex

Yep looks like to old Kuju issue. Just loaded a scenario with a base copy of the Kuju folder. Funny that this is the only route at present with this issue since the Sept 2014 update. Hope this is not the start of needing multiple Kuju folders again.

Will report if further issues but looks like RW Tools has issues with route as it cannot report rolling stock used in a scenario. Means I will have to load each scenario to what is missing in game.
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Mully
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Re: Marsdonshire route

Post by Mully »

kirkheath wrote:No luck it would seem Mully, I'm also on windows 7. Not sure why this has happened. I have bought many JT products before and they all install no problem!
Well it was a suggestion only after doing a Google search with your error.
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kirkheath
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Re: Marsdonshire route

Post by kirkheath »

And thanks all the same for looking! :D

UPDATE: Mystical issue solved. rebooted couple times, tried mully's link. re-downloaded file and now installing.
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rkk01
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Re: Marsdonshire route

Post by rkk01 »

VERY tempted by this.

Wouldn't normally be interested in fully fictional* routes, but this looks like a corker


* excluding re-openings / re-imaginings of closed factual routes
phil17
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Re: Marsdonshire route

Post by phil17 »

Can anybody get the Class 153 scenarios to load on this route? My JT 153 is installed.

It looks like the Mardonshire liveried 153 reskin hasn't been included, (if it has I can't find it) the 166 and HST Mardonshire reskins work ok.
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deltic1981
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Re: Marsdonshire route

Post by deltic1981 »

Yes the 153 works fine for me as it was the first loco i ran down the route i even cloned the scenario and repalced it with a class 111.
On a seconadry note has anyone noticed any funny items i saw an overturned car in a field on fire i assume joyriders.
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Re: Marsdonshire route

Post by jackbuzz »

phil17 wrote:Can anybody get the Class 153 scenarios to load on this route? My JT 153 is installed.

It looks like the Mardonshire liveried 153 reskin hasn't been included, (if it has I can't find it) the 166 and HST Mardonshire reskins work ok.
I did the coastal run with the 153 and it worked fine.

Also did the Black 5 (with the Steamsoundssupreme sound pack) to the top of the mountain. Brilliant! Well done the author of this route!

Paul
phil17
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Re: Marsdonshire route

Post by phil17 »

Thanks for the responses. For some reason even a reinstall of the route didn't get the MR folder into the game (yet it did on the other pc...). Manually copied the folder and all is working as it should be.
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david1
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Re: Marsdonshire route

Post by david1 »

just looked at the manual and it looks good, don't mind it not been a real route and going off Totham which was good but a bit too short though, this has longer mileage so think I will have to buy this, credit card taking a beating as don't get paid until after it goes up
blueybean
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Re: Marsdonshire route

Post by blueybean »

I've been up and down this route since release and it works just fine. Very lovely route!

I noticed some problems/bugs:

1.) JT HST is not checked by default, you have to manually enable it in your scenarios to use the HST with the Marsdonshire livery.
2.) JT HST has no consist in the correspondent tab in the editor, you have to build the consist manually every time.
3.) TPWS Grids are sometimes placed _after_ the corresponding singals instead _in front_ of them. This leads to an emergency braking if the singal is yellow (or somtimes green) because TPWS Grid looks at the next signal.
4.) Try this: Local and Express train from Marsdon to Cairnlochcross, both with same departure time. Just after leaving Marsdon, the local train is able to enter the block occupied by the express because of a faulty green signal. In short: Not all is well with the signals used.

sincerely,
bluey
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749006
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Re: Marsdonshire route

Post by 749006 »

I'm a bit disappointed with this route.

I thought the High Speed run from Cairnlochross to Portkeane might be interesting and as it's electrified I would use a Class 90 and a MK3 set.
First thing they only have three Signals types on the route. 3 aspect and 3 aspect with a left or right route indicator so when you get to a junction where there is more than one divergence the signals are close together and on the main line you might get two signals in 500 yards and then nothing for miles.

Then on the run you have dual speed boards the lower, is for Passenger and the upper for Freight, and I was surprised to see 90mph speeds for freight :o
But then a lot of the freight trains are powered by Deltic locos so that might be where the 90mph comes in. :lol:
The electric section only runs from Cairnlochross to Portkeane with no loops or sidings or even crossover roads with wires so is very limited on what you can do with an electric train.

So I tried a free roam with the Voyager at Marsdon and I thought the Ballacraig route seemed nice but the points would not change so that idea was squashed so I thought lets look at the depot nearby.
I leave the platform with a Green, two coach length later another Green, round the corner another Green but with a Pos1 indicator and a curve so sharp the ends of the coaches hit each other and foul the other line.
Screenshot_Marsdonshire_54.01373--2.27359_12-10-37.jpg
And for those people who don't like the train facing the wrong was there are turning circles on the depot

Finally another free roam at Portkeane I got the 47 and uncoupled it off the freight but then almost derailed at 10mph because the curves in the siding are so tight.
Then went on to the mainline. Came back in to the station on a Green even though there was an HST in the platform.
Screenshot_Marsdonshire_54.09253--2.08690_13-04-03.jpg
The scenario writers are going to have fun with this.

Peter
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