Dear guys,
I've a problem in the blueprint editor. This error doesn't really say what is wrong. I hope someone does know what to do against this error:
"[17] ConvertToGeo.exe "D:\Program Files (86)\SteamApps\common\RailWorks\Source\Steamworks\SSN 01 1075\RailVehicles\Steam\SimpleEngine\Engine\01 1075.igs" "D:\Program Files (86)\SteamApps\common\RailWorks\Assets\Steamworks\SSN 01 1075\RailVehicles\Steam\SimpleEngine\Engine\01 1075.GeoPcDx" -pc -lf -nowindow -shaderpath "D:\Program Files (86)\SteamApps\common\RailWorks\Dev\Shaders" -costXML "D:\Program Files (86)\SteamApps\common\RailWorks\Assets\Steamworks\SSN 01 1075\RailVehicles\Steam\SimpleEngine\Engine\01 1075.GeoPcDx.cost"
[17] ConvertToGeo.exe: ERROR: Instancing not supported
FILE: ..\Legacy\Geometry\cIgsToShapeConverter.cpp
LINE:101
[17] Could not export Steamworks\SSN 01 1075\RailVehicles\Steam\SimpleEngine\Engine\01 1075.igs: See previous errors
Export process terminated due to errors.
==== Export Failed ====
Time taken: 0,153s"
I don't know what 'instancing' instancing means at all.
Just ask me if you need more info like the things I've filled in in the blueprint etc. I'll be very thankfull!!!
Regards,
steamSSN
Instancing not supported
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- Reppo
- Established Forum Member
- Posts: 308
- Joined: Sun Oct 14, 2007 5:38 pm
- Location: Santiago de Chile
Re: Instancing not supported
Hello, The problem is in the IGS file, if you are working in 3D Max you surely made a clone of some object and a "instance" mode was choosen instead of a copy mode. Just right click on every object and choose the option "Convert to poly". Export again and try to export in the blueprint editor.
Always when you clone a object, you must choose the copy option in the dialog box.
Let me know if it helps.
Regards.
Ricardo Rivera.
Always when you clone a object, you must choose the copy option in the dialog box.
Let me know if it helps.
Regards.
Ricardo Rivera.

The man who doesn't follow his vocation betrays himself and condemns himself to unhappiness.
Re: Instancing not supported
Dear Ricardo,
I use Blender. If I duplicate objects I use the normal duplicate option (shift + d). I tried to search on the internet how to convert things to poly's but the results are all about curves. If I do alt + c it says:
Convert to:
- Curve from mesh/tekst
- Mesh from curve/meta/surf/tekst
I don't thinks that ^^ is wat we're searching for. I've found another option
Do you have any other suggestion?
EDIT:
I've found another option to duplicate. I think this is the instancing option (which I didn't use). It's alt + d. What this does is, it creates a new object, but with all the data of the Original object. You can move, scale and rotate the new object, but in edit mode - if you move a verticle - the original object has to same transformations. Is this what I've to use or the other duplicate options (that I use)?
Regards,
steamSSN
I use Blender. If I duplicate objects I use the normal duplicate option (shift + d). I tried to search on the internet how to convert things to poly's but the results are all about curves. If I do alt + c it says:
Convert to:
- Curve from mesh/tekst
- Mesh from curve/meta/surf/tekst
I don't thinks that ^^ is wat we're searching for. I've found another option
Do you have any other suggestion?
EDIT:
I've found another option to duplicate. I think this is the instancing option (which I didn't use). It's alt + d. What this does is, it creates a new object, but with all the data of the Original object. You can move, scale and rotate the new object, but in edit mode - if you move a verticle - the original object has to same transformations. Is this what I've to use or the other duplicate options (that I use)?
Regards,
steamSSN
Re: Instancing not supported
Sorry for this bump but I really need to find this out. It's kinda like a big project what I'm working on. If there isn't a function in Blender I need to find anything else. So came this idea recently to me:
1. I export the file as a .3DS file.
2. I mail the file to a trustable acquaintance who has 3ds max.
3. He imports the .3DS file in 3DS Max.
4. He selects every object and does "Convert to poly".
5. He exports it as an .3DS file and mails it to me.
6. I import the .3DS and voila.
Will this work? Or are there any other options for my situation?
Regards,
SteamSSN
1. I export the file as a .3DS file.
2. I mail the file to a trustable acquaintance who has 3ds max.
3. He imports the .3DS file in 3DS Max.
4. He selects every object and does "Convert to poly".
5. He exports it as an .3DS file and mails it to me.
6. I import the .3DS and voila.
Will this work? Or are there any other options for my situation?
Regards,
SteamSSN