Any help would be appreciated,
Regards,
- Matt
Moderator: Moderators
It might be possible using some lua scripting. I got it working for the playertrain for the Christrains Dutch models. But, I'm still struggling to get it working on AI. Did not try for the class 156 yet. Maybe you can do something likeDavidVI wrote:Sadly you can't set those in the editor, they have to be set in game by the player so AI driven services will have blank destination blinds.
Code: Select all
SysCallRJH ( "PlayerEngine:SetControlValue", "DestinationBoards", 0, destination_nr);