The IOW network V7 problems

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Ajay1
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Re: The IOW network V7 problems

Post by Ajay1 »

Have just got back from a week up north and now settled down to installing what I have missed while away, firstly being this route. Having now installed and copied what assets that were listed as still missing over from my TS2012/TS2013 backups I find that the only item still required is " JeffLayf\RailVehicles\Passenger\SR_exLBSC_54ft\LBSC_Brake_rear.bin " . I notice from reading the post in the very first page of this topic that it was omitted and would be uploaded at some stage.

Has it been posted yet?

Antony.
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bigstewart
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Re: The IOW network V7 problems

Post by bigstewart »

Sorry for the time in getting back to you. an example of not picking up passengers is going from Ventnor West in a scenario I can load passangers At Ventnor West but at St lawrence I can't pick up passangers. If i create a scenario of my own and replace pick up passangers with just stop . The stop registers ok but no matter what i try If I set a passanger pick up I can't pick up passangers. Its no big problem as I can just change a passanger pick up for a stop. It has happened at other stations when i have some time i will let you know the others.

As I said great route . Love it.
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Kernow2
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Re: The IOW network V7 problems

Post by Kernow2 »

Ajay1 wrote:Have just got back from a week up north and now settled down to installing what I have missed while away, firstly being this route. Having now installed and copied what assets that were listed as still missing over from my TS2012/TS2013 backups I find that the only item still required is " JeffLayf\RailVehicles\Passenger\SR_exLBSC_54ft\LBSC_Brake_rear.bin " . I notice from reading the post in the very first page of this topic that it was omitted and would be uploaded at some stage.

Has it been posted yet?

Antony.
Hi Antony,
Yes it has been uploaded - try UKTS32151
Hope you enjoy the route,
Kernow2
(Graham)
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Kernow2
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Re: The IOW network V7 problems

Post by Kernow2 »

bigstewart wrote:Sorry for the time in getting back to you. an example of not picking up passengers is going from Ventnor West in a scenario I can load passangers At Ventnor West but at St lawrence I can't pick up passangers. If i create a scenario of my own and replace pick up passangers with just stop . The stop registers ok but no matter what i try If I set a passanger pick up I can't pick up passangers. Its no big problem as I can just change a passanger pick up for a stop. It has happened at other stations when i have some time i will let you know the others.

As I said great route . Love it.
Hi bigstewart,
St Lawrence can be tricky to pick up passengers -try stopping by the station building and not venturing past the post office van at the side gate - it should work ok. Go past and on to the greener platform area and you can't - we have struggled with pick-up passenger instructions at certain locations. Mark would have to explain why as he made them!
Whitwell Down Platform gave problems also - I think I used a 'stop at' instruction instead - works well enough at a quiet station and no spinning zombie AI passengers :)
Hope you enjoy the route,
Kernow2
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Ajay1
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Re: The IOW network V7 problems

Post by Ajay1 »

Kernow2 wrote:
Ajay1 wrote:Have just got back from a week up north and now settled down to installing what I have missed while away, firstly being this route. Having now installed and copied what assets that were listed as still missing over from my TS2012/TS2013 backups I find that the only item still required is " JeffLayf\RailVehicles\Passenger\SR_exLBSC_54ft\LBSC_Brake_rear.bin " . I notice from reading the post in the very first page of this topic that it was omitted and would be uploaded at some stage.

Has it been posted yet?

Antony.
Hi Antony,
Yes it has been uploaded - try UKTS32151
Hope you enjoy the route,
Kernow2
(Graham)

Thanks muchly Graham. Route and Scenarios all loaded without a hitch or hiccups, now off to explore the Island once again . Nice to see the odd NZR Buses dotted around the Island every now and then.

Antony.
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12.00GB RAM, NVDIA GeForce GTX 660Ti
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Carinthia
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Re: The IOW network V7 problems

Post by Carinthia »

Kernow2 wrote:St Lawrence can be tricky to pick up passengers -try stopping by the station building and not venturing past the post office van at the side gate - it should work ok. Go past and on to the greener platform area and you can't - we have struggled with pick-up passenger instructions at certain locations. Mark would have to explain why as he made them!
Whitwell Down Platform gave problems also - I think I used a 'stop at' instruction instead - works well enough at a quiet station and no spinning zombie AI passengers :)
I think the solution to all locations with this issue (which also existed in earlier versions of the route) is to make the platforms as one piece instead of separate chunks. TS only recognises one. If it isn't possible to make it in one piece owing to awkward curvature, you should be able to create non-passenger platfoms and put a one-piece invisible platform in for the passengers. The latter isn't so critical for the shape.

If you want a proper station stop with no passengers you can set the passenger level to 0%.

Hoping this helps,

John
bigstewart
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Re: The IOW network V7 problems

Post by bigstewart »

Thanks for that. As I said great route.
mbtech22
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Re: The IOW network V7 problems

Post by mbtech22 »

Carinthia wrote:
Kernow2 wrote:St Lawrence can be tricky to pick up passengers -try stopping by the station building and not venturing past the post office van at the side gate - it should work ok. Go past and on to the greener platform area and you can't - we have struggled with pick-up passenger instructions at certain locations. Mark would have to explain why as he made them!
Whitwell Down Platform gave problems also - I think I used a 'stop at' instruction instead - works well enough at a quiet station and no spinning zombie AI passengers :)
I think the solution to all locations with this issue (which also existed in earlier versions of the route) is to make the platforms as one piece instead of separate chunks. TS only recognises one. If it isn't possible to make it in one piece owing to awkward curvature, you should be able to create non-passenger platfoms and put a one-piece invisible platform in for the passengers. The latter isn't so critical for the shape.

If you want a proper station stop with no passengers you can set the passenger level to 0%.

Hoping this helps,

John
John,
Interestingly, the platforms mentioned were actually constructed in a similar manner to the way you describe. The visual platform is just a scenic model. This is overlaid by an invisible platform with varying densities of passengers depending on the popularity of the station. I suspect the problem may be track related where joints occur mid-platform. I will be investigating further with a view to improvements for v8, as I suspect that the stations concerned may have to have extensive re-working, as getting down to these items among the layers of scenic items is difficult without their removal.

Mark Brinton
IOW Network Team member
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Carinthia
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Re: The IOW network V7 problems

Post by Carinthia »

mbtech22 wrote:John,
Interestingly, the platforms mentioned were actually constructed in a similar manner to the way you describe. The visual platform is just a scenic model. This is overlaid by an invisible platform with varying densities of passengers depending on the popularity of the station. I suspect the problem may be track related where joints occur mid-platform. I will be investigating further with a view to improvements for v8, as I suspect that the stations concerned may have to have extensive re-working, as getting down to these items among the layers of scenic items is difficult without their removal.
Sorry to give you problems, Mark, I was just trying to help with the solution on a general level.

I agree with what you say. If you lay out the "invisible" platform manually, rather than using the Offset tool, all should be well. The Offset tool will mimic the track, including the joints.

Apologies if I'm stating the obvious.

John
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pilot37
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Re: The IOW network V7 problems

Post by pilot37 »

Where can I download V7?
Intel Core i7 2600K 3.40GHz @ 4.60GHz,
Nvidia GeForce GTX 580 3072MB
Motherboard: Intel Z68 (Socket 1155), 8MB DDR3 RAM. On-board Sound
Windows 7 64
I Mean, that should do it?
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Kernow2
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Re: The IOW network V7 problems

Post by Kernow2 »

pilot37 wrote:Where can I download V7?
Here at UKTS file UKTS32138 but make sure you read the installation notes, remove any earlier version and download the asset and stock files.

Enjoy the IOW Network :)

Kernow2
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JustRight
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Re: The IOW network V7 problems

Post by JustRight »

Hi All,

Finally got around to setting up the IOW Network v7. What a labour of love this must be for you guys!

However, I have found that the DT Terrier has a couple of issues. First the Cab View shows the all too common graphic distortion through the windows, and secondly from and external view the track under the loco is invisible. The corrupted view through the windows I have often seen on older non-TS2012/13/14 models, but the missing track under the loco??? I suspect that this may be a shadow problem?

Anyway, is anyone aware if there have been any updates to the DT Terrier to bring it up to TS2012/13/14 specs?

I have searched the library but only found a Terrier v2 update, UKTS-26441, but nothing newer?

Cheers.
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Ajay1
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Re: The IOW network V7 problems

Post by Ajay1 »

JustRight wrote:Hi All,

Finally got around to setting up the IOW Network v7. What a labour of love this must be for you guys!

However, I have found that the DT Terrier has a couple of issues. First the Cab View shows the all too common graphic distortion through the windows, and secondly from and external view the track under the loco is invisible. The corrupted view through the windows I have often seen on older non-TS2012/13/14 models, but the missing track under the loco??? I suspect that this may be a shadow problem?

Anyway, is anyone aware if there have been any updates to the DT Terrier to bring it up to TS2012/13/14 specs?

I have searched the library but only found a Terrier v2 update, UKTS-26441, but nothing newer?

Cheers.
I'm glad (not really) someone else has the same issue with the graphic distortion in the windows of the DT Terrier,as I suffer from this as well. I've just put up with it and drive this engine from the outside view. Is there a fix ?

Antony
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12.00GB RAM, NVDIA GeForce GTX 660Ti
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JustRight
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Re: The IOW network V7 problems

Post by JustRight »

Antony,

From the external view, do you see the track beneath the loco? Or is this perhaps an issue with my particular install?

Cheers,
Trevor
mbtech22
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Re: The IOW network V7 problems

Post by mbtech22 »

"Just Right", thank you for you comments on IOW Network v7. You are right in it being a labour of love, however luckily a few of us team members live locally so we don't have to go far for inspiration. Each recent version takes about a year to prepare. Work on v8 is already underway in terms of researching the route being up-graded (Merstone to Ventnor via Sandown). Also a start has been made on preparing some of the station building models etc. We usually seem to complete route building around the time that Train Simulator gets its annual up-grade, which does tend to extend the time that we route test.
With regard to the DT Terrier the model is the property of Digital Traction and being a commercial organisation they will no doubt take notice of their customers. However, I think that the Terrier is currently a freebee, no doubt if they received enough requests for an up-grade they could do it, but it would probably then be charged for. If there are any further comments to be made on the Terrier can I politely suggest that they a put in a new thread so that DT may notice them.
For Anthony, driving terriers from outside the cab is typically correct for the real thing, certainly here on this Island (Wight). The cabs are so small that they are only used to shelter from the rain on cold days. Also the internal cab is wrong for a Terrier, as the model uses, I believe, that of "Invincible", which is right hand drive, where as on a Terrier the driver is on the left side.

Mark Brinton
IOW Network Team Member.
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