I am having trouble getting into the Blueprint Editor in in TS 2014. I have the editor fired up, but can't get past the 'Invalid Source Path' stage. I have had several goes at this and got in rather a tangle with the file structure. Is there a 'from scratch' Tutorial anywhere. I did use the editor in 2012, but it's so long ago I'm at the beginner's stage again.
I'm using Windows 7 and everything else in RW is working fine.
Many thanks.
brucemiles
Blueprint Editor from scratch
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brucemiles
- Getting the hang of things now
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- Joined: Sun Jun 10, 2012 8:03 am
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wacampbell
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Re: Blueprint Editor from scratch
Some thoughts ...
1. Ensure your Railworks folder contains a directory called Source. Create it if its missing. This is where all your blueprints will go.
2. Ensure your Railworks folder contains a directory called Temp. Create it if its missing.
3. Run the TS2014 game once after creating the Temp folder. Doing so should create a file called BlueprintSchema.XML in the Temp folder.
4. Now you can run BlueprintEditor2. Note that you cannot move BlueprintEditor2 - it must run out of the Railworks directory.
Wayne
1. Ensure your Railworks folder contains a directory called Source. Create it if its missing. This is where all your blueprints will go.
2. Ensure your Railworks folder contains a directory called Temp. Create it if its missing.
3. Run the TS2014 game once after creating the Temp folder. Doing so should create a file called BlueprintSchema.XML in the Temp folder.
4. Now you can run BlueprintEditor2. Note that you cannot move BlueprintEditor2 - it must run out of the Railworks directory.
Wayne
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brucemiles
- Getting the hang of things now
- Posts: 31
- Joined: Sun Jun 10, 2012 8:03 am
Re: Blueprint Editor from scratch
Wayne,
Spot on - I had put the Source folder in the wrong place.
Your help much appreciated.
brucemiles
Spot on - I had put the Source folder in the wrong place.
Your help much appreciated.
brucemiles