TS2014 broken tunnel occlusion FIX

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gptech
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Location: Wakefield, West Yorkshire

Re: TS2014 broken tunnel occlusion FIX

Post by gptech »

DavidVI wrote:Okay well i'm running at night. Ingame brightness is default I believe.
Do you get ths on all routes or just a specific one, or specific ones?
markpullinger
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Re: TS2014 broken tunnel occlusion FIX

Post by markpullinger »

Hi, as an addition to this, when running with Settle to Carlisle, in the longer tunnels without occlusion, this fix only darkens the tunnel as far as the shadows - beyond this the tunnel track is still bright, so the basic tunnel track seems to have an emissive value which the shader can only partially deal with. Wonder whether someone accidentally used the replace all function rather than replace selected when copying values! :)
AndyUK
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Re: TS2014 broken tunnel occlusion FIX

Post by AndyUK »

markpullinger wrote:Hi, as an addition to this, when running with Settle to Carlisle, in the longer tunnels without occlusion, this fix only darkens the tunnel as far as the shadows - beyond this the tunnel track is still bright ....
I've got the same problem with the track in Woodhead Tunnel after applying the fix. Having seen no other reports I was beginning to think it was something odd in my setup. Glad, in the nicest possible way, that someone else has the same problem!

It was suggested (http://forums.uktrainsim.com/viewtopic. ... a#p1665753) that replacing the track shaders with the TS2013 ones might fix it but I've not tried it yet.

Andy L
DavidVI
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Re: TS2014 broken tunnel occlusion FIX

Post by DavidVI »

gptech wrote:
DavidVI wrote:Okay well i'm running at night. Ingame brightness is default I believe.
Do you get ths on all routes or just a specific one, or specific ones?
I couldn't say as i've spent most of my time on GEML. It's when going under bridges, like the large one between Ipswich and Manningtree. I'd have to look into it properly and see if it's all bridges.
47traveller
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Re: TS2014 broken tunnel occlusion FIX

Post by 47traveller »

I downloaded the zip file from rail-sim.de and used it to replace the three shaders in my TS2014 installation, and the tunnel occlusions are now working correctly again :)
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