Railtraction BR218 - is it worth it?

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jstange
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Railtraction BR218 - is it worth it?

Post by jstange »

Hello,

I'd like to ask those who own the package: the BR218 found here:

http://www.railtraction.eu/br-218-400.html

It says it is an early release version - so is it worth it? What quality is the model, sounds, PZB implementation and overall realism? And is this the BR218 that extra scenarios for Berlin Wittenber require?

Thank you very much!
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DaveDewhurst
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Re: Railtraction BR218 - is it worth it?

Post by DaveDewhurst »

I like it, It has been out for a bit now, so has been updated from its original release.
Its nicely modelled and scripted. Sounds could do with being a teeny bit louder but that's not a big issue.

Dave,

I'm not sure about whether this is the one needed for the B-W scenarios but I don't know of another 218 available yet
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smarty2
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Re: Railtraction BR218 - is it worth it?

Post by smarty2 »

It is the one required for Berlin Wittenberg, I think its a nice loco as Dave said the sound could be a bit louder to get the scream from those bunny ears!
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jstange
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

Thanks guys.
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Trev123
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Re: Railtraction BR218 - is it worth it?

Post by Trev123 »

Buy it I paid full price for it on the 22nd.
:)
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jstange
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

Trev123 wrote:Buy it I paid full price for it on the 22nd.
:)
And there's any sale for it now? Did not see anything... ?
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

Oh, there's really a sale! This is a funny coincidence, I was interested in this model even without any sale in mind... :)

When I was looking at it yesterday I did not see anything, wonder when it started??
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

So I bought it finally, it's a great model, very good cab; I think the sound volume is OK with me. However I found some other flaws that disturb me more:

1. PZB cannot be switched to other train types
2. Reverser cannot be switched to neutral using keyboard it always goes all the way to forward or reverse. The same is true for decelaration on the main regulator, if I hit "D" the regulator always goes all the way down. "A" works OK.
3. Exhaust smoke is still there even with engine shut down.

Does anybody know if there's a fix for all these (especially (2) as it affects the driving experience for me)?

Thank you very much.
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DaveDewhurst
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Re: Railtraction BR218 - is it worth it?

Post by DaveDewhurst »

for #2 yes there is a mistake in the input mapper.
Do you have and are you comfortable using rw_tools?

Dave
chrisreb
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Re: Railtraction BR218 - is it worth it?

Post by chrisreb »

Having just purchased this would love to know how to fix it. I do have RW Tools
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Re: Railtraction BR218 - is it worth it?

Post by DaveDewhurst »

Open "maptrein_br218.bin" from
..\Assets\fopixtrains\treinen\mapper
And search (Ctrl&F) for reverser

You should arrive here with 4 entries for reverser

Code: Select all

<iInputMapper-cInputMapEntry d:id="36424240">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36425520">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36426800">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36437424">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>

Notice the first 2 sections contain "DecreaseControlStart" and the last 2 contain "IncreaseControlStart"
One each of these need changing to "CecreaseControlStop" and "IncreaseControlStop" on the respective "ButtonUp" entries
You'll end up with

Code: Select all

				<iInputMapper-cInputMapEntry d:id="36424240">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36425520">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36426800">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36437424">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
If its easier just copy and paste over the whole 4 sections

Dave
jstange
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

Hello Dave,

works great!

However I would also be interested to know how to fix the main regulator that does not stop when going down... are you able to advise as well?

(Perhaps I can figure it out myself... ;) )
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Re: Railtraction BR218 - is it worth it?

Post by jstange »

OK, have it...it is almost at the end of the file...

Code: Select all

<iInputMapper-cInputMapEntry d:id="36438704">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36439984">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
must be changed to:

Code: Select all

<iInputMapper-cInputMapEntry d:id="36438704">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="36439984">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
(Again wrongly DecreaseControlStart for ButtonUp)
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JustRight
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Re: Railtraction BR218 - is it worth it?

Post by JustRight »

Outstanding guys. Thanks for the fixes to Dave and jstange. :D
TransportSteve
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Re: Railtraction BR218 - is it worth it?

Post by TransportSteve »

Don't forget you guys that there are a quite a few reskins of the Payware BR218 over on the German website, http://rail-sim.de/railsimnew/, particularly those by Iceman, so, you don't just get 1 loco you can have a whole stable of them... :D

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