Railworks At 3360X2100 @30fps
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- tads1970
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Railworks At 3360X2100 @30fps
Its been a while since i posted or had RW installed on my pc.Frustrated by poor performance with anti alaising maxed out I decided to have a break.
My monitor only supports 1680x1050 max resolution,but came across a way of using GPU scaling and a custom resolution to play games at double.
The following link describes how to play your favorite game without the need for any anti alaising trust me this really works.
http://www.tested.com/tech/pcs/454383-a ... -pc-games/
I'm now running at 3360x2100 with no AA or AF this is at 30 fps,it looks crisper, lines are more defined,cantary looks 100% better.
I only have the need to have MSA on in the options instead of the 2X2.
Once you create your custom resolution and save it ,it will be available in game.
On my Nvidia control panel settings are application controlled.
It's really easy and only took me less than 5 minutes.
Running WCML at this resolution and 30 fps is really something else.
Ill post some screens to help
Daz
http://imageshack.us/photo/my-images/805/wpg9.jpg/
http://imageshack.us/photo/my-images/94/4ttl.jpg/
http://imageshack.us/photo/my-images/62/lr37.jpg/
My monitor only supports 1680x1050 max resolution,but came across a way of using GPU scaling and a custom resolution to play games at double.
The following link describes how to play your favorite game without the need for any anti alaising trust me this really works.
http://www.tested.com/tech/pcs/454383-a ... -pc-games/
I'm now running at 3360x2100 with no AA or AF this is at 30 fps,it looks crisper, lines are more defined,cantary looks 100% better.
I only have the need to have MSA on in the options instead of the 2X2.
Once you create your custom resolution and save it ,it will be available in game.
On my Nvidia control panel settings are application controlled.
It's really easy and only took me less than 5 minutes.
Running WCML at this resolution and 30 fps is really something else.
Ill post some screens to help
Daz
http://imageshack.us/photo/my-images/805/wpg9.jpg/
http://imageshack.us/photo/my-images/94/4ttl.jpg/
http://imageshack.us/photo/my-images/62/lr37.jpg/
Re: Railworks At 3360X2100 @30fps
So this is worth it compared to using Anti Aliasing with regards to performance?
Re: Railworks At 3360X2100 @30fps
Was struggling to find a resolution that mine would accept, but found this:
http://www.overclock.net/t/1237470/howt ... n-the-game
in case that's helpful to anyone else.
http://www.overclock.net/t/1237470/howt ... n-the-game
in case that's helpful to anyone else.
i5-4690k | 16 GB | GTX970 | Win 10 64bit | h/k SoundSticks | 1680x1050
- tads1970
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Re: Railworks At 3360X2100 @30fps
Hi David,DavidVI wrote:So this is worth it compared to using Anti Aliasing with regards to performance?
I find it better than using Anti Aliasing.Before i was stuck at a resolution of 1680x1050,and having to use 2x2 Anti alaising in game settings
and 16x forced anti anistropic and FXAA on in the Nvidia control panel,it just didn't look good,when looking at track on a curve it was as though
straight bits had been bolted together to form the curve,now that's all gone.
I can say I do have better performance using a higher resolution but no need to use any AA or AF.I still use FXAA in the Nvidia control panel
Overhead wires look thin and crisp as does most of the game now.
Daz
Re: Railworks At 3360X2100 @30fps
Thankstads1970 wrote:Hi David,DavidVI wrote:So this is worth it compared to using Anti Aliasing with regards to performance?
I find it better than using Anti Aliasing.Before i was stuck at a resolution of 1680x1050,and having to use 2x2 Anti alaising in game settings
and 16x forced anti anistropic and FXAA on in the Nvidia control panel,it just didn't look good,when looking at track on a curve it was as though
straight bits had been bolted together to form the curve,now that's all gone.
I can say I do have better performance using a higher resolution but no need to use any AA or AF.I still use FXAA in the Nvidia control panel
Overhead wires look thin and crisp as does most of the game now.
Daz
- kirkheath
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Re: Railworks At 3360X2100 @30fps
Just tried it myself and ideed it does look better, particularly intricate details such as catenary as you pointed out.

That's at 2560 x 1440

That's at 2560 x 1440
Member of DMLL. Owners of 7820,3850, 3845 and 2874
- peterfhayes
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Re: Railworks At 3360X2100 @30fps
Daz
I wrote a post here about this about 2 - 3 weeks ago it is called "Downsampling" .
One caveat when you update the drivers you may get a railworks.exe won't start error that's because it can't display at the new setting, so you need to go into the NVidia cp and ensure that the higher resolutions are reactivated. After that it works fine. I still have to use fairly high SSAA settings in the game even with downsampling otherwise the OH wires still shimmer.
Regards
pH
I wrote a post here about this about 2 - 3 weeks ago it is called "Downsampling" .
One caveat when you update the drivers you may get a railworks.exe won't start error that's because it can't display at the new setting, so you need to go into the NVidia cp and ensure that the higher resolutions are reactivated. After that it works fine. I still have to use fairly high SSAA settings in the game even with downsampling otherwise the OH wires still shimmer.
Regards
pH
- tads1970
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Re: Railworks At 3360X2100 @30fps
Yeah you can really tell the overhead wires are more defined now,the same with the track/rail which i found a little chunky at times.Is you frame rate any betterkirkheath wrote:Just tried it myself and ideed it does look better, particularly intricate details such as catenary as you pointed out.
without using any AA?.
I only have to use FXAA and linear now and get really good results and better frame rate,on average about 8 fps more at 3360x2100.
[/URL]Sorry Peter,I must have missed the post,I don't visit as often as I used to.I only wish I tried this sooner your post would have helped.peterfhayes wrote:I wrote a post here about this about 2 - 3 weeks ago it is called "Downsampling" .
Daz
- peterfhayes
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Re: Railworks At 3360X2100 @30fps
Daz
Thanks
My only regret is that I can't get it to work on my 120 Hz monitor!!
I use Woodhead as the test track and DS certainly improves that.
Regards
pH
Thanks
My only regret is that I can't get it to work on my 120 Hz monitor!!
I use Woodhead as the test track and DS certainly improves that.
Regards
pH
Re: Railworks At 3360X2100 @30fps
Ah.. I've got a 120hz monitor.. bad news for me then?peterfhayes wrote:Daz
Thanks
My only regret is that I can't get it to work on my 120 Hz monitor!!
I use Woodhead as the test track and DS certainly improves that.
Regards
pH
- tads1970
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Re: Railworks At 3360X2100 @30fps
I'm really not sure on your 120Hz setup,I think the higher the Hz the better frame rate you can get,
again all depends on how powerful your CPU and graphics card is?I'm running my 22" monitor at
60Hz and all the custom resolutions Iv'e seen regarding down sampling run at 60Hz.
Maybe somebody on the forum could explain a little better about Hz and what the difference
between a 60 Hz and 120HZ monitor is,apart from crisper picture.
Daz
again all depends on how powerful your CPU and graphics card is?I'm running my 22" monitor at
60Hz and all the custom resolutions Iv'e seen regarding down sampling run at 60Hz.
Maybe somebody on the forum could explain a little better about Hz and what the difference
between a 60 Hz and 120HZ monitor is,apart from crisper picture.
Daz
Re: Railworks At 3360X2100 @30fps
Let's see...
60Hz monitor refresh (ie. re-draw) the picture in screen by 60 per second ( 1Hz = 1/s). Now, for normal work, there's no problem, but with games... Thankfully, most games have v-sync switch, that will force the screen refresh rate to 60 fps, whit out it, graphic card could try to draw much faster and keep too much noise for very little actual effect. 60Hz (or fps) should more than enough to human eyes (read: brains).
120Hz monitor doubles the refresh rate, so it needs more data from gpu, again no problem in normal work, but in games, there's some issues, such as not many games run at 120fps WITH native resolution until very recent gpu's.
Downsampling adds already the work gpu is doing, and i wonder if adding some more AA to it, would it really help? Some forms of the AA's already use downsampling as their method. IF i remember correct, 2x2 means doubling both pixelcounts, 2x1 or 1x2 doubles only one of them. Now, if one uses 2x2 AA mode together with already 2x2 downsampling, i can only wonder which of them is actually been used or are they both processed and if so, how big is the actual resolution on the card gonna be...
60Hz monitor refresh (ie. re-draw) the picture in screen by 60 per second ( 1Hz = 1/s). Now, for normal work, there's no problem, but with games... Thankfully, most games have v-sync switch, that will force the screen refresh rate to 60 fps, whit out it, graphic card could try to draw much faster and keep too much noise for very little actual effect. 60Hz (or fps) should more than enough to human eyes (read: brains).
120Hz monitor doubles the refresh rate, so it needs more data from gpu, again no problem in normal work, but in games, there's some issues, such as not many games run at 120fps WITH native resolution until very recent gpu's.
Downsampling adds already the work gpu is doing, and i wonder if adding some more AA to it, would it really help? Some forms of the AA's already use downsampling as their method. IF i remember correct, 2x2 means doubling both pixelcounts, 2x1 or 1x2 doubles only one of them. Now, if one uses 2x2 AA mode together with already 2x2 downsampling, i can only wonder which of them is actually been used or are they both processed and if so, how big is the actual resolution on the card gonna be...
- tads1970
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Re: Railworks At 3360X2100 @30fps
Thank's Makeone,that explanation has helped me understand what Hz is all about.The only reason I use such a high resolution with only FXAA enabled from the settings ingameMakeone wrote:Let's see...
60Hz monitor refresh (ie. re-draw) the picture in screen by 60 per second ( 1Hz = 1/s). Now, for normal work, there's no problem, but with games... Thankfully, most games have v-sync switch, that will force the screen refresh rate to 60 fps, whit out it, graphic card could try to draw much faster and keep too much noise for very little actual effect. 60Hz (or fps) should more than enough to human eyes (read: brains).
120Hz monitor doubles the refresh rate, so it needs more data from gpu, again no problem in normal work, but in games, there's some issues, such as not many games run at 120fps WITH native resolution until very recent gpu's.
Downsampling adds already the work gpu is doing, and i wonder if adding some more AA to it, would it really help? Some forms of the AA's already use downsampling as their method. IF i remember correct, 2x2 means doubling both pixelcounts, 2x1 or 1x2 doubles only one of them. Now, if one uses 2x2 AA mode together with already 2x2 downsampling, i can only wonder which of them is actually been used or are they both processed and if so, how big is the actual resolution on the card gonna be...
is that I get better performance,I used to run RW at 2x2 AA with average FPS.
Thank's
Daz
- peterfhayes
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Re: Railworks At 3360X2100 @30fps
DavidVI
The bas news is that with120/144Hz monitors you can't use the Downsampling method at this time. (I've tried every setting from 59Hz to 119Hz)
Makeone you are correct that both in game and NVidia cp/NVI AA settings do use downsampling as a method - the problem is that it may or may not work effectively.
The beauty of using resolution downsampling is that it does apply AA setting to any game that supports various monitor settings, usually irrespective of the software settings.
Yes, it does use a lot of resources and needs a powerful card to work without creating a slideshow.
On my rig I do have to apply some ingame AA to avoid shimmering in the older routes like Woodhead but I only use FXAA where I can.
I haven't found the perfect set up yet but my monitor only supports up to 1.6x Downsampling.
Its not a universal panacea, but if it works it can be great.
The biggest advantage to me was that it gave me the same clarity of image with TSX on as I get with TSX off.
Regards
pH
The bas news is that with120/144Hz monitors you can't use the Downsampling method at this time. (I've tried every setting from 59Hz to 119Hz)
Makeone you are correct that both in game and NVidia cp/NVI AA settings do use downsampling as a method - the problem is that it may or may not work effectively.
The beauty of using resolution downsampling is that it does apply AA setting to any game that supports various monitor settings, usually irrespective of the software settings.
Yes, it does use a lot of resources and needs a powerful card to work without creating a slideshow.
On my rig I do have to apply some ingame AA to avoid shimmering in the older routes like Woodhead but I only use FXAA where I can.
I haven't found the perfect set up yet but my monitor only supports up to 1.6x Downsampling.
Its not a universal panacea, but if it works it can be great.
The biggest advantage to me was that it gave me the same clarity of image with TSX on as I get with TSX off.
Regards
pH
Re: Railworks At 3360X2100 @30fps
I haven't tried it on Railworks because i've not been using it often.. I keep using Trainz at present due to being on a creative spur! It worked fine there. I've got a BenQ 120hz monitor. It certainly looks good.
But it works. I will try with Railworks today If I get time
But it works. I will try with Railworks today If I get time
