Stand alone routes in OR. What Progress?
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Re: Stand alone routes in OR. What Progress?
Of the 4 Australian routes including the Burrinjuck I got them working except for the Burrinjuck as gave up on the narrow gauge steam loco which closed the route each time loaded, but found the narrow gauge sugar cane small loco fits the track, so enough to explore with for now and the route itself loads fine. I also downloaded another loco for the white train which now seems OK.
Next will be get around to downloading the route layout software to see what the routes look like, and perhaps look at the French route mentioned. Not sure on that as the route seems to be split into several parts but that's for another day to ponder over perhaps.
Thanks
Barry
Next will be get around to downloading the route layout software to see what the routes look like, and perhaps look at the French route mentioned. Not sure on that as the route seems to be split into several parts but that's for another day to ponder over perhaps.
Thanks
Barry
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AdamsRadial
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Re: Stand alone routes in OR. What Progress?
Barry,
just to confirm, it does seem there is something in the cabview that OR doesn't like, I followed the installation guide to the letter, and got exactly the same error output as you. An initial look through the .eng file for the loco and then the jack.cvf file didn't show anything obvious.
just to confirm, it does seem there is something in the cabview that OR doesn't like, I followed the installation guide to the letter, and got exactly the same error output as you. An initial look through the .eng file for the loco and then the jack.cvf file didn't show anything obvious.
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Stand alone routes in OR. What Progress?
Adrian bit of a mystery as last time I tried this route not sure if it was months or probably a year or so ago the loco loaded OK.
Maybe the last OR update altered things? I also tried the MSTS track mapper and that seems to work almost OK for OR and made 4 route gif maps.
Thanks
Barry
Maybe the last OR update altered things? I also tried the MSTS track mapper and that seems to work almost OK for OR and made 4 route gif maps.
Thanks
Barry
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AdamsRadial
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Re: Stand alone routes in OR. What Progress?
Yes, I read back again and saw that you had said that. I think I'll send Captain Bazza a PM, as I believe he would be better placed than you or I to try and work out what has happened.
I have been thinking about your interest in having wowking ships, locks, mills and so forth, and it seems to me that if there were a built-in scripting language added to OR then this would allow a lot of potential for creating simulations which extended beyond pure train-driving.
I have been thinking about your interest in having wowking ships, locks, mills and so forth, and it seems to me that if there were a built-in scripting language added to OR then this would allow a lot of potential for creating simulations which extended beyond pure train-driving.
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Stand alone routes in OR. What Progress?
AdrianAdamsRadial wrote:Yes, I read back again and saw that you had said that. I think I'll send Captain Bazza a PM, as I believe he would be better placed than you or I to try and work out what has happened.
I have been thinking about your interest in having wowking ships, locks, mills and so forth, and it seems to me that if there were a built-in scripting language added to OR then this would allow a lot of potential for creating simulations which extended beyond pure train-driving.
The loco is quite a complex piece of work it would be interesting if it could be got to run again.
Regarding scripting for working locks and docks etc that would be ideal, as been about 12 years dabbling in trains and sailing simulators making content and routes including sailing ships, canals and docks on invisible track in Trainz. Finally ended up making 12 mile routes in the Blender Game Engine as too many changes in commercial simulators, etc, for my interests as regards content and route making. Various threads of mine are on the Blender Forum.
But time and years keep rolling on....Thanks Barry
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AdamsRadial
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Re: Stand alone routes in OR. What Progress?
Captain Bazza got back to me with a workaround:
in the Jack folder, rename the "Cabview" folder to "#Cabview", so that OR no longer tries to load it. The loco then loads and runs perfectly, minus the canview, of course.
I have to say it's well worth your time to try this workaround and have a look, it is a very impressive piece of work.
in the Jack folder, rename the "Cabview" folder to "#Cabview", so that OR no longer tries to load it. The loco then loads and runs perfectly, minus the canview, of course.
I have to say it's well worth your time to try this workaround and have a look, it is a very impressive piece of work.
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Stand alone routes in OR. What Progress?
AdamsRadial wrote:Captain Bazza got back to me with a workaround:
in the Jack folder, rename the "Cabview" folder to "#Cabview", so that OR no longer tries to load it. The loco then loads and runs perfectly, minus the canview, of course.
I have to say it's well worth your time to try this workaround and have a look, it is a very impressive piece of work.
That did the trick and works fine. I won't be using cab views anyway as more interested in the overall scenery.
Thanks Barry.
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AdamsRadial
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Re: Stand alone routes in OR. What Progress?
Barry,
I've been reading about the early waggonways lately, and it strikes me that a simulation of a horse-drawn waggonway taking coal dwn to the Tyneside staithes where it was then tipped into ketches would be a fascinating model. Some of it is already available:
I have somewhere a mule engine, which trots along towing a single cart (I think it came from an American site)
I have also a few early sims where people built boats to run along submerged tracks, giving driveable boats
The main problem with boats done in this way, of course, is that they do not replicate all of the reakl-life movement sof a boat, such as being warped alongside a quay. Also, the horse could not emulate the Dandy-cart method of riding downhill, and would alos be tricky to get to walk around the train of chaldrons, but these are challenges which are either soluble, or there could be workarounds (or the session would simply end where the un-modellable actiosn would occur).
Are any of your blender ship models ready for exporting to OR?
I've been reading about the early waggonways lately, and it strikes me that a simulation of a horse-drawn waggonway taking coal dwn to the Tyneside staithes where it was then tipped into ketches would be a fascinating model. Some of it is already available:
I have somewhere a mule engine, which trots along towing a single cart (I think it came from an American site)
I have also a few early sims where people built boats to run along submerged tracks, giving driveable boats
The main problem with boats done in this way, of course, is that they do not replicate all of the reakl-life movement sof a boat, such as being warped alongside a quay. Also, the horse could not emulate the Dandy-cart method of riding downhill, and would alos be tricky to get to walk around the train of chaldrons, but these are challenges which are either soluble, or there could be workarounds (or the session would simply end where the un-modellable actiosn would occur).
Are any of your blender ship models ready for exporting to OR?
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Stand alone routes in OR. What Progress?
Adrian
Bit tricky this as an OR site but gave up on msts shortly after it came out, changed to making content for sail simulators and Trainz.
Changed to using Blender for making content. I used horse drawn canal boats in Trainz. Never could animate the horses I made but just offset the couplinga for the canal boats I made and train tunnels made excellent canal tunnels.
Trainz too many changes so decided to make routes in the Blender Game Engine for myself.
I wouldn't know how to get a boat into OR and also no MSTS, etc.
I had a basic tutorial on my site for Blender Game Engine but no interest from others so removed it.
Descriptive pages show the basic docks and basic boats I make, etc, all freestyle.. c1800-c1830.
An independant OR may take years at the rate it is going, and at my age I think it best for me to forget it and will concenrtrate on BGE as regards making routes.
Link to my site will give you an idea of what I make in BGE, ten pages of description c1800 coastal Blender but taken tutorial off.
http://shipsandsea.barrygandsw.co.uk/introduction.html
Thanks
Barry
Bit tricky this as an OR site but gave up on msts shortly after it came out, changed to making content for sail simulators and Trainz.
Changed to using Blender for making content. I used horse drawn canal boats in Trainz. Never could animate the horses I made but just offset the couplinga for the canal boats I made and train tunnels made excellent canal tunnels.
Trainz too many changes so decided to make routes in the Blender Game Engine for myself.
I wouldn't know how to get a boat into OR and also no MSTS, etc.
I had a basic tutorial on my site for Blender Game Engine but no interest from others so removed it.
Descriptive pages show the basic docks and basic boats I make, etc, all freestyle.. c1800-c1830.
An independant OR may take years at the rate it is going, and at my age I think it best for me to forget it and will concenrtrate on BGE as regards making routes.
Link to my site will give you an idea of what I make in BGE, ten pages of description c1800 coastal Blender but taken tutorial off.
http://shipsandsea.barrygandsw.co.uk/introduction.html
Thanks
Barry
- dforrest
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Re: Stand alone routes in OR. What Progress?
I have tried these and found that the basic install (no additional stock or activities) still uses the MSTS environment files (included with the download) and the stock with the download needs sound files from Scotsman and the 380.zlindku wrote:The thread is about OR stand alone routes NOT mini routes, A stand alone route not requireing any content from MSTS. Of the three routes originally mentioned two of them Craven timber and the Manning river breakwater railway were specficly done as OR routes, ie to be able to be fully run without MSTS, the developer being Peter Newell who did them essentially as an experiment, his web site is
http://www.coalstonewcastle.com.au/
This site contains all the routes mentioned, Its very likely no maps exist as these lines appear to be relatively short lived from New South Wales (Australia).
Lindsay
David
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AdamsRadial
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Re: Stand alone routes in OR. What Progress?
It looks for them, but runs without them, just fills up the log with messages. If it won't run without them, I'd say the route was not standalone, but as it is, I won't quibble.
I believe it is the Stuart Williamson 2-cylinder sound set which is looking for these files, but just like the trick with the cabview file in the Jack locomotive, OR can run without them, whereas MSTS would often give the dreaded Boing for a missing file and go back to the menu. Perhaps the trick is to make up a common directory either full of null files, or with simple replacements for the scotsman and 380 sounds to stop the messages.
I believe it is the Stuart Williamson 2-cylinder sound set which is looking for these files, but just like the trick with the cabview file in the Jack locomotive, OR can run without them, whereas MSTS would often give the dreaded Boing for a missing file and go back to the menu. Perhaps the trick is to make up a common directory either full of null files, or with simple replacements for the scotsman and 380 sounds to stop the messages.
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Stand alone routes in OR. What Progress?
Just reinstalled OR once again as may as well stay in touch with the stand-alone progress - and my thanks to all who are creating the OR program, and the routes and content for it.
However just to mention the Captain Bazza Burrinjuick locomotive Jack, now appears to be fixed and runs OK using cab view key 1, as far as I make out on a quick test run.
Barry
However just to mention the Captain Bazza Burrinjuick locomotive Jack, now appears to be fixed and runs OK using cab view key 1, as far as I make out on a quick test run.
Barry
Re: Stand alone routes in OR. What Progress?
That was interesting : Manning River Railway : Previously I thought it was me at fault trying to get the tram loaded with stone blocks moving. Re-downloaded and the physics has been amended and it now starts easily...although hauling a load of stone blocks in real life with the tram must have been difficult with the weight?
Thanks Barry
Thanks Barry
Re: Stand alone routes in OR. What Progress?
That makes 4 interesting routes that install easily into Open Rails without MSTS.
http://www.coalstonewcastle.com.au/
The Zig Zag railway is also work in progress.
I know about the track editor software that makes a line map, but would it be possible to make a screenshot of the full route to help to understand the full general layout in OR or split up a large route into 2 or 3. Not referring to in-game track or stations panels etc. Not sure if If I missed it in the seperate scsreenshots on the coals to newcastle pages. I know OR can only pan out so far. What makes me ask is I make animated maritime routes/sceneries in the Blender Game Engine up to 12 miles and can make overhead screenshots of the full coastal terrain or sections at any distance.
Thanks : Barry
http://www.coalstonewcastle.com.au/
The Zig Zag railway is also work in progress.
I know about the track editor software that makes a line map, but would it be possible to make a screenshot of the full route to help to understand the full general layout in OR or split up a large route into 2 or 3. Not referring to in-game track or stations panels etc. Not sure if If I missed it in the seperate scsreenshots on the coals to newcastle pages. I know OR can only pan out so far. What makes me ask is I make animated maritime routes/sceneries in the Blender Game Engine up to 12 miles and can make overhead screenshots of the full coastal terrain or sections at any distance.
Thanks : Barry
Re: Stand alone routes in OR. What Progress?
My main interest I think, as regards making content, is historical maritime and currently use the Blender Game Engine to make 12 maritime routes up to 12 miles, c1800 including Liverpool Docks Etc. 1800 and 1833.
This brings me back to the Manning River Breakwater Australian route which will run without MSTS. What caught my attention last time when I ran it was the single funnel ship and tug which and appeared and followed the breakwater wall. It did not quite make it to the end as it merged through the last part of the rock wall and carried overland into the distance. I used to make driveable sailing ships and barges for Trainz using invisible track. Look forward to running the zig-zag route when completed
Barry
This brings me back to the Manning River Breakwater Australian route which will run without MSTS. What caught my attention last time when I ran it was the single funnel ship and tug which and appeared and followed the breakwater wall. It did not quite make it to the end as it merged through the last part of the rock wall and carried overland into the distance. I used to make driveable sailing ships and barges for Trainz using invisible track. Look forward to running the zig-zag route when completed
Barry