Before Railworks came along, I spent all of my time virtual "railroading" on MSTS US routes. For some reason, Railworks never really seemed to capture the same feel (though Rich Garber's routes were close to what I wanted) until, that is, Portland came along.
Created by a US Team under Rick Grout (through G-Trax) this really does capture the feel of short line railroading, though technically part of a larger network. The level of detail is a perfect blend giving sufficient local (and specific) atmosphere through structures, plus the essential clutter of railroading, whilst allowing good framerates (even on my dinosaur of a computer).
My only complaint, and it is really a minor one, is that I do not particularly like the textures that come with much of the very extensive stock.
That said, there is such a range of reskins out there that a fiddle around with RW Tools can put that right.
One great feature is the use of very convincing low poly cars to fill up Rigby Yard (which is very big)
Operations range from through freight and passengers, to local pickup freights and specific collections, with switching then return to the main yard.
It is very much a switching route (not being enormous) but it has lateral depth in that there are long run off spurs with various industries.
All set by the seaside in Maine.
The route is, to my mind (apart from the stock) as perfect as you can get it - because of the relatively small size, it is well detailed, and in places, superbly detailed.
Route was updated for RW2012, lights, rain on engine screens etc. Not up to high standard of RW2013, but not particularly noticeable.
A few screens thrown in here - all on the original pre RW2012 without shadows (improvements to RW engine allows me to run on full shadows now) - pretty random and some under rather grey skies, but enough to give the atmosphere.
Even some street running
Rod