Railworks update from RSC - 3rd December 2012

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USRailFan
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Re: Railworks update from RSC - 3rd December 2012

Post by USRailFan »

No more HUD here as well...
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jstange
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Re: Railworks update from RSC - 3rd December 2012

Post by jstange »

OK, so I confirm: the sound cut outs are finally gone!!! I made a full run between Munich and Augsburg using ICE3 where I was experiencing sound cuts almost every 10-20 seconds in high speed sections. Now, absolutely nothing, not a _single_ sound cut!

Unfrotunately SkipIntros really stopped working, but that's a fair price for what was fixed.

One really cannot imagine what a difference it is...and what a relief that is to one's ears...

Thanks, RSC, and apologies for not believing this would be resolved ;)
winifred89
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Re: Railworks update from RSC - 3rd December 2012

Post by winifred89 »

USRailFan wrote:No more HUD here as well...


I still have no HUD after validating files :(
markpullinger
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Re: Railworks update from RSC - 3rd December 2012

Post by markpullinger »

Hi, have you tried pressing F4?
winifred89
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Re: Railworks update from RSC - 3rd December 2012

Post by winifred89 »

markpullinger wrote:Hi, have you tried pressing F4?


Hello, yes tried F4 and when i play a scenario i pause and check the HUD is on and it says it is on?
markpullinger
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Re: Railworks update from RSC - 3rd December 2012

Post by markpullinger »

Not quite sure what you mean by it says it is on! Try clearing blueprints cache.
winifred89
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Re: Railworks update from RSC - 3rd December 2012

Post by winifred89 »

markpullinger wrote:Not quite sure what you mean by it says it is on! Try clearing blueprints cache.


Haha , i mean the HUD can be turned on or off , i have it on, i have done both clearing blueprints cache and verify integrity of game cache 3 times
markpullinger
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Re: Railworks update from RSC - 3rd December 2012

Post by markpullinger »

So, if it is on, that means it works?????
winifred89
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Re: Railworks update from RSC - 3rd December 2012

Post by winifred89 »

markpullinger wrote:So, if it is on, that means it works?????
It is on but not showing in the game
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crumplezone
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Re: Railworks update from RSC - 3rd December 2012

Post by crumplezone »

Checked the HUD opacity settings?
jstange
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Re: Railworks update from RSC - 3rd December 2012

Post by jstange »

I forgot to mention it... I do not seem to have the HUD problem, shows ok for me. Could it be route-specific? I know it works on MA route...
Rockdoc2174
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Re: Railworks update from RSC - 3rd December 2012

Post by Rockdoc2174 »

I have no problem with the F3/F4/F5 displays after the update. I seem to have gained a few FPS and improved textures in clouds in an overcast setting without making any changes to the graphics settings.

Keith
winifred89
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Re: Railworks update from RSC - 3rd December 2012

Post by winifred89 »

crumplezone wrote:Checked the HUD opacity settings?

Checked the opacity settings to.

I know 3 other people who have no HUD after the update, tryed everything , sent e-mail to RSC
jstange
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Re: Railworks update from RSC - 3rd December 2012

Post by jstange »

Guys, those who have HUD issues...can you please specify your graphics card, driver version and your in-game graphics settings? I think it most probably has to be related to that.

I have HUD working ok and I'm running AMD 6850, 12.8 drivers, all settings on max, all turned on and AA set to fxaa+8xmsaa.
USRailFan
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Re: Railworks update from RSC - 3rd December 2012

Post by USRailFan »

Intel Series 4 (I think it is called), standard Windows 7 drivers. Lowest graphics settings, non-TSX
Last edited by USRailFan on Mon Dec 03, 2012 6:31 pm, edited 1 time in total.
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