I would personally not recommend this, having tried this before I found the technique I outlined in the above link, I noticed that I was actually losing some parts of the texture. If something is already fully transparent, or nearly fully transparent, no amount of stacking layers and sticking a black background in will bring that region out unfortunately. Plus I got bored of hitting duplicate about 50 times or so before it started to look like what I wanted.Acorncomputer wrote: Depending on what you want to do with the image, you can simply keep on duplicating the layer in GIMP until you have twenty or so duplicate layers on top of each other.
This is the alpha channel of the texture. For this type of texture, white = max gloss, black = zero gloss. This "greyscale" gives you fine control over the level of shine you want your reskin to have. This one is possibly the most meticulous I've ever seen and the ingame results speak for themselves, so I would be tempted to leave the alpha channel unless you want a museum piece or a rusting hulk.
What happens exactly when you try and view the RGB channel? By right-clicking the layer in the layer tab and unticking "Show layer mask" and "Edit layer mask", this should show you the RGB texture in all of its colourful and detailed glory, but is it throwing up an error or something? If this is your first go at RW reskinning then you're doing really well so please keep asking questions, if not here then by all means feel free to ask by PM. I've said it before and I'll say it again, we need more and more people getting stuck into content creation, and reskinning is possibly one of the easiest things people can do, once they've had some practice. When the kit is out, then I'll show people how to go from .psd to .Tgpcdx if they don't already know. Cutting out the .dds part is the best thing that could ever happen in my opinion... (death to all anomalies and artifacts!).crumplezone wrote: Though getting it to swap out to colour mode is making it throw a hissy fit...
Chris





