Great Central Railway Version 2 - Release Thread

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92212
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Re: Great Central Railway Version 2 - Release Thread

Post by 92212 »

Ok ignore the first bit of above post!

I'll look into missing texture.

Super-elevation is as good as I could get it! I laid it many many times!!

Matt
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Re: Great Central Railway Version 2 - Release Thread

Post by 92212 »

emrhd01 wrote:Hi Matt,

Installed Version 2 and have run the Free Roam Scenario to Leicester using 45305, loved the Route (the Black 5 45305 is showing OK I did have the Patch that you re-issued at the weekend installed, but no nameplates are showing.

 Click to view more informationMW_Sounds Patch [28460898 bytes] - MW_Sounds Patch.zip
File ID: 27658 Date: 07 Oct 2012 - 1146 Downloads

I unfortunately can't run the Introductionary Scenario, get the dreaded SBHH. I did not have the DT Teaks, so swapped them for the JT ones that come with the A4, but still get SBhh and checking with RWTools indicate I have all the stock required. :-?
What a shame about the scenario not working for you Rob! I hate these weird quirky things this simulator does - I mean, why on earth aren't the nameplates showing?!?! They're in the package!!

Thanks for letting me know anyway.

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Matt
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Re: Great Central Railway Version 2 - Release Thread

Post by firstborn »

I am not seeing the invisible loco syndrome...

it sounds identical to a bug i had with the Stanier Jubilee & 8F in GCRv1

I fixed that issue by installing this

 Click to view more informationMW_Sounds Patch [28460898 bytes] - MW_Sounds Patch.zip
File ID: 27658 Date: 07 Oct 2012 - 1146 Downloads


However the issue NEVER affected the Black5, so maybe that patch won't work for that loco.

The fact that i'm not seeing this issue here suggest something may be missing from the Black5 released with the route, so there a strong chance you could fix it by installing the original GCR loco pack

 Click to view more informationGreat Central Railway Black 5's [37203522 bytes] - GCR Black 5's.zip
File ID: 27192 Date: 27 Aug 2011 - 1251 Downloads


and then look through the new route files to find the new black5 in there, and copy it over the old black5 to get the updated sounds


EDIT: OK since writing that, i see Matt has posted. Also the date on that sound patch is recent, so not sure that is the one i used to fix my problem in GCRv1 anyway :-?
Why couldn't the steam loco sit down? - Because he had a tender behind.
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Re: Great Central Railway Version 2 - Release Thread

Post by 92212 »

Its the same patch. I re-uploaded it the other day because it contained a faulty file.

Good idea abou installing the original GCR black 5's. Install those first then install the taster scenario file over the top.

Matt
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Re: Great Central Railway Version 2 - Release Thread

Post by BristolCastle »

All i get in that scenario is missing br green 47 and br blue 47, everything else is fine, but the route is very good

Tom :)
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Re: Great Central Railway Version 2 - Release Thread

Post by oldowl »

Hi All,

Great job, installing the GCR Black 5 pack has sorted the problem. Great looking engine. Great looking route.
Thanks to everyone for their input.
Now off to drive the line.

Cheers Rob
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Re: Great Central Railway Version 2 - Release Thread

Post by firstborn »

emrhd01 wrote:
1] There's something wrong with most of the semaphore signals... the 'arm' is not in the right place. Rather than being at the top of the post, they are disconnected and hovering on (or even in) the floor.
Try installing this:
 Click to view more informationRW3/TS2012 Optimized GWR Semaphore Signal Kit [1347402 bytes] - GWRSignalKitV3.zip
File ID: 27710 Date: 27 Nov 2011 - 5453 Downloads
I already had that installed (it's needed for a lot of routes i have installed)... I tried re-installing it anyway, but no joy.

Is no-one else getting this? It seems to be affecting a far amount of the signals, not just one or two. And it doesn't happen on GCRv1 for me. :o

Image
Why couldn't the steam loco sit down? - Because he had a tender behind.
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Re: Great Central Railway Version 2 - Release Thread

Post by almark »

Yep,I get that too i'm afraid,route looks great though!
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Re: Great Central Railway Version 2 - Release Thread

Post by pjt1974 »

Thanks Matt

Will be downloading later

Regards

Phil
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
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Re: Great Central Railway Version 2 - Release Thread

Post by 92212 »

Something wrong with the track as well.......no sleepers in that screenshot! :-?

I'll look into some of these issues and re-upload the files tonight or tomorrow. Keep reporting what you're finding. I'm just gonna make sure I didn't forget to include anu signal files.

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Matt
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Re: Great Central Railway Version 2 - Release Thread

Post by firstborn »

Hah, i didn't even notice the missing sleepers :oops: ... here's a pic of the points too, to show the colour difference and missing texture

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Re: Great Central Railway Version 2 - Release Thread

Post by markjudith »

Ah yes, I was just going to post a screen shot & you beat me to it! That is exactly what I'm getting. Regards the signals, no problems with the BR Semaphores or GWR ones but I have no arms on the Chaddock signals or the ones shown in the screenshot, are they Southern signals? I only have Mr Yellands signals installed on my system at the moment, so perhaps that is why I don't have any arms?

Thanks for your help Matt, it must be very frustrating! In the words of Cpl Jones " Don't panic Mr Mannering!" I'm sure all will come out well in the end :wink:

Mark
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Re: Great Central Railway Version 2 - Release Thread

Post by torbayexpress »

I seem to get a SBHH every time I load up the route. :-? Checked the route in RW Tools and I have no assets or rolling stock missing, not sure what's going on. :crazyeyes:
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Re: Great Central Railway Version 2 - Release Thread

Post by peteredw »

i get the same route has all its assets etc but get halfway thro load and goes sbhh
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Re: Great Central Railway Version 2 - Release Thread

Post by 92212 »

I've identified a few issues that I'll fix and get a patch out tomorrow.

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Matt
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