I agree; I think those thinking it will feature "prototypical" rolling stock and real life time tables are living in cloud cuckoo land really. My guess is that a smattering of AI will feature, and this will probably mirror the chosen player train - e.g. pick a HST to drive and you will see HSTs as AI. It could be a bit more sophisticated than that, but I wouldn't expect it to be much more so.Oldpufferspotter wrote:I reckon that Quick Drive is going to be a simple device to let the casual gamer have more options when picking a train to drive.
In no way will Quick drive satisfy you guys on this forum. In my estimation it is not being created with you guys in mind at all, so forget it!
Payware providers will still be in a job producing scenarios for those of you who want realistic period specific scenarios without creating them for yourselves. Those who like to create their own scenarios, and share them on UKTS, will still be doing so with the Scenario Editor.
Quick Drive will be an additional facility for those who take a fancy to it, just as the obtrusive HUD is there for those who like to use it to drive their trains. No one needs to use either of them if they don't want to.
Just because you don't like something does not make it a flopjimmyshand wrote: Adelaide, you were doing so well until you mentioned career scenarios!!! Surely the biggest flop in the history of simulation? The whole point of simulation is re-enacting real-life operations, so, breaking every rule in the book, completely disregarding the limits of the machine and driving like a lunatic in order to "win" is a major turn-off for every simulator user I know of.

