Running 2 pcs

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grahamje
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Running 2 pcs

Post by grahamje »

I've just bought a new pc (i5 2500k, 8gb mem, nvidiaGTX 560ti, windows7 premium), purely to run TS2012 and to use my old pc for asset creation where I use 3ds max 2010 and photoshop cs5 extended. The reason for this decision being that 3ds max 2010 won't run under windows 7 unless I upgrade to Ultimate (a lot of money).
However, I'm having no success in transferring my igs and ace files from one pc to the other. They are not networked.
Is it just a question of copying them over into the source folder?
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
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jivebunny
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Location: Brittany, France

Re: Running 2 pcs

Post by jivebunny »

In a word, yes :)
"Moving half of West London would be a ridiculous amount of work."
gptech
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Location: Wakefield, West Yorkshire

Re: Running 2 pcs

Post by gptech »

grahamje wrote:....3ds max 2010 won't run under windows 7 unless I upgrade to Ultimate....

Sure about that? If your using Home Premium, Ultimate doesn't offer much in the way of functionality unless you're wanting to run in a business environment; ie: a domain.
http://windows.microsoft.com/en-US/wind ... ts/compare

According to the requirements listed at http://usa.autodesk.com/adsk/servlet/ps ... ID=9241177
Autodesk 3ds Max 2010 System Requirements
Autodesk® 3ds Max Design® 2010 software requires one of the following 32-bit or 64-bit operating systems:

Microsoft® Windows® XP Professional (Service Pack 2 or higher)
Microsoft® Windows® Vista (Business, Premium and Ultimate)
Microsoft® Windows® XP Professional x64
Microsoft® Windows® Vista 64 bit (Business, Premium and Ultimate)
3ds Max Design 2010 software requires the following internet browser:

Microsoft® Internet Explorer® 6 or higher
3ds Max Design 2010 software requires the following supplemental software:

DirectX® 9.0c* (required), OpenGL® (optional)
*Some features of 3ds Max Design 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.


Hardware Requirements

At a minimum, 3ds Max Design 2010 32-bit software requires a system with the following:

Intel Pentium® 4 or higher, AMD Athlon® 64 or higher, or AMD Opteron® processor
1 GB RAM (2 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are supported using Apple’s Boot Camp. Click here for the system requirements. Virtual machine environments are currently not supported.

At a minimum, 3ds Max Design 2010 64-bit software requires a system with the following:

Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
grahamje
Getting the hang of things now
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Re: Running 2 pcs

Post by grahamje »

i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
grahamje
Getting the hang of things now
Posts: 56
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Re: Running 2 pcs

Post by grahamje »

jivebunny wrote:In a word, yes :)
Doesn't work!!
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
gptech
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Re: Running 2 pcs

Post by gptech »

grahamje wrote:This is where I got the idea from.
http://www.cadtutor.net/forum/showthrea ... bit-system
Nothing in that 12 month old thread to say you need Ultimate to run it. I can't think of any program that requires a specific 'level' of any version of an operating system, in the case of Windows 7 the functionality to run programs is all there in the version you have, Pro and Ultimate just add features more appropriate for corporate environments.
grahamje wrote:
jivebunny wrote:In a word, yes :)
Doesn't work!!
By 'doesn't work' do you mean you can't copy the files or the copies don't work on the other PC?
grahamje
Getting the hang of things now
Posts: 56
Joined: Tue Oct 07, 2008 6:49 pm

Re: Running 2 pcs

Post by grahamje »

Having created an object, the texture applied, in 3ds max material editor, has to be an 'ace' file residing in my source/developer_ _ _ _ _/textures folder which is on another pc and so when exporting the object the igs file can't be built because the texture path can't be found.
Does that make any sense?
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
gptech
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Re: Running 2 pcs

Post by gptech »

Cant you change the path to point to the local pc?
grahamje
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Re: Running 2 pcs

Post by grahamje »

gptech wrote:Cant you change the path to point to the local pc?
Sorry I've taken so long to reply but here's what I've done.
On my low level pc;
Made a simple cube in 3ds max 2010.
Made a simple texture in photoshop CS5 and saved as an ace file to my desktop.
Applied the texture to the cube using Kuju TexDiff shader and saved as a igs file to my desktop. Bear in mind I couldn't save the ace file in my source folder because it's located on an my high level pc.
I then copied both the ace and igs files to my networked shared folder, which made them available on my high level pc, where I copied these 2 files into the 'Texture' and 'Buildings' folders respectively.
I opened the asset editor, rt. clicked the asset to open the scenery blueprint editor, hit the preview button and got:-
File not found c:\program files (x86)\steam\steamapps\common\railworks\Source\Grahamje\Addon01\Scenery\Buildings\elephant house.ace.
I think before applying the texture to my 3ds model, it has to be saved in the texture folder but i can't see how as it's on a different machine.
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
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