It could be worse... we could be in dire straitsgptech wrote:paulz6 wrote:Well, if anyone likes status quo, then leave the music playing!
Do the words 'status quo' and 'music' belong in the same sentence?
Always having to fix things
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Re: Always having to fix things
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StanierMogul
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Re: Always having to fix things
Pilot37 makes a good point. I'll admit to tearing my hair out with frustration at times trying to sort out scenarios for Railworks (or fix broken scenarios), and I suspect getting good at routebuilding or trying to create new rolling stock would be well beyond my skills (though having been itinerant for the last six or seven months I'm yet to have the space and time to give them a serious try). But in the end when all goes smoothly there's not a rail simulator out there which can touch Railworks, in my opinion. Comparing Railworks to MSTS for example, I'm sure most would agree that Railworks is a far more advanced simulation, and not just graphically, than MSTS was, yet I think people sometimes unfairly expect Railworks to run as smoothly under the bonnet as far less advanced pieces of software with major international publishing houses and software development teams behind them.
Sure we all like the shinier graphics and the more immersive driving and scenario experiences RW offers, but the price is that they need far more development and bits and pieces under the bonnet to implement, so there's far more room for unexpected bugs and errors to crop up. Couple this to the sheer number of permutations of systems and hardware configurations users run Railworks on, to be honest it's surprising there aren't more issues with each implementation of code. RSC aren't behemoths, and I don't think that we can or should really expect them to be able to test every implementation of code on every possible hardware/software configuration under the sun, and I would be very surprised if they had the resources at hand to investigate absolutely every technical issue as exhaustively as users might hope at times. Sure, people might find that they can jump into their favourite flight sim and not have to spend any time fixing bits and pieces here and there, but sims like Flight Simulator X have the awesome might and power of Microsoft behind them. Microsoft can deploy armies of testers and beta testers worldwide, and when problems arise they can respond with equally large armies of technical support and programmers.
I bought a massively-anticipated bestselling game by a major international developer at the new year and, despite the fact that this game would've gone through massive testing across multiple hardware and software platforms, I had no sound, initially, despite using a soundcard made by a major manufacturer with fully-updated drivers. Lots of people online with the same brand of soundcard had the same problem across multiple models by the manufacturer, and it was likely we'd've had to wait for the manufacturer to release new drivers, which might've taken months, and even then might not have solved the problem. This was for one of the major game releases of the year, releasing internationally on PC, Xbox, PS3 etc, and the soundcard manufacturer was an internationally-established brand. There was no solution online that worked for me, so after eight hours of tinkering and testing I solved the problem myself, in the end. My point with this is that unforseen problems can arise with any game, on any system, with any company no matter how big or small backing the release or testing for problems, and they can take months even for the biggest names to fix.
So I can understand some of the frustration people are having to an extent, but I guess in the end I think we still get a very good deal all things considered, and given the resources at their disposal I think RSC do a very good job indeed.
Sure we all like the shinier graphics and the more immersive driving and scenario experiences RW offers, but the price is that they need far more development and bits and pieces under the bonnet to implement, so there's far more room for unexpected bugs and errors to crop up. Couple this to the sheer number of permutations of systems and hardware configurations users run Railworks on, to be honest it's surprising there aren't more issues with each implementation of code. RSC aren't behemoths, and I don't think that we can or should really expect them to be able to test every implementation of code on every possible hardware/software configuration under the sun, and I would be very surprised if they had the resources at hand to investigate absolutely every technical issue as exhaustively as users might hope at times. Sure, people might find that they can jump into their favourite flight sim and not have to spend any time fixing bits and pieces here and there, but sims like Flight Simulator X have the awesome might and power of Microsoft behind them. Microsoft can deploy armies of testers and beta testers worldwide, and when problems arise they can respond with equally large armies of technical support and programmers.
I bought a massively-anticipated bestselling game by a major international developer at the new year and, despite the fact that this game would've gone through massive testing across multiple hardware and software platforms, I had no sound, initially, despite using a soundcard made by a major manufacturer with fully-updated drivers. Lots of people online with the same brand of soundcard had the same problem across multiple models by the manufacturer, and it was likely we'd've had to wait for the manufacturer to release new drivers, which might've taken months, and even then might not have solved the problem. This was for one of the major game releases of the year, releasing internationally on PC, Xbox, PS3 etc, and the soundcard manufacturer was an internationally-established brand. There was no solution online that worked for me, so after eight hours of tinkering and testing I solved the problem myself, in the end. My point with this is that unforseen problems can arise with any game, on any system, with any company no matter how big or small backing the release or testing for problems, and they can take months even for the biggest names to fix.
So I can understand some of the frustration people are having to an extent, but I guess in the end I think we still get a very good deal all things considered, and given the resources at their disposal I think RSC do a very good job indeed.
Re: Always having to fix things
Alex

Developing The Puffing Billy Railway in Victoria, Australia
http://puffingbillyproject.blogspot.com/

Developing The Puffing Billy Railway in Victoria, Australia
http://puffingbillyproject.blogspot.com/
Re: Always having to fix things
You are happy with this?!Well, if anyone likes status quo, then leave the music playing!
http://www.youtube.com/watch?v=YQWszrZH ... re=related
When you could have this?!
http://www.youtube.com/watch?v=jktewlp2_Os
[album 267803 uktssig.jpg]
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gptech
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Re: Always having to fix things
Damn you Steve...you're just too clever for my own good...... 
Re: Always having to fix things
So the implication here is that because I'm a bit tubby and should lose a few pounds, I should avoid going to the gym rather than cutting down on my Guinness habit?SquidvT wrote: Look mate, you want to stop being skinny? Do something about it, go down the gym.
Trust me I'm a doctor
This is fantastic news! If you are a doctor, please can I register with you?
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer
Things have finally happened!
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Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
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gptech
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Re: Always having to fix things
Actually...if you want to move the thread away from Railworks and onto music, in particular Floyd, track down 'Pink floyd-Live In Pompeii' (taster at http://www.youtube.com/watch?v=Oc4qi03QgOg )
Re: Always having to fix things
Do all posts now have to be encoded as Pink Floyd? ok then.
http://www.youtube.com/watch?v=SmW17QvUhRM
http://www.youtube.com/watch?v=SmW17QvUhRM
My posts are my opinion, and should be read as such.
Re: Always having to fix things
Why certainly sir, just send your account details to http://www.Isawyoucommingfatty.com and well dispatch a tailored health plan immediately (Steam slots permittingThis is fantastic news! If you are a doctor, please can I register with you?
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gptech
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Re: Always having to fix things
hertsbob wrote:....... I should avoid going to the gym rather than cutting down on my Guinness habit?
Guiness is not a habit, it's a way of life. Pionta Guinness, le do thoil.
Last edited by gptech on Sat Apr 14, 2012 1:15 am, edited 1 time in total.
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StanierMogul
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Re: Always having to fix things
Heh, I need to write shorter posts, this topic's gone miles away while I was writing! 
Re: Always having to fix things
PS, love the Pink Floyd posts guys, infact just post your music vids here lol.
(Dem admins gonna have a fit)
YOU, YES YOU! STOP POSTING LADDIE!
(Dem admins gonna have a fit)
YOU, YES YOU! STOP POSTING LADDIE!
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Re: Always having to fix things
I thought my post expressed my usual experience rather well, actually - I don't see how anyone can accuse it of being off topic at all.
My posts are my opinion, and should be read as such.
Re: Always having to fix things
I thought it profound, even if Sid was an acid casualty , I think there is something we can all take form that.
I like the "And things that make it look good".
I like the "And things that make it look good".
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gptech
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Re: Always having to fix things
When you talk about acid, you have to be clear as to what is *casualty* and what is *causality*
(I hope Steve wishes he'd said that)
(I hope Steve wishes he'd said that)