With your cursor over the 3D window and in edit mode Alt + J on your keyboard will convert triangles in to quads. Word of warning though i'm not sure how well that will work with a model imported from another modelling program, if things go wrong Ctrl + Z will undo the last step. I don't think there is any harm in having your model in triangles because as far i know RW converts the model in to triangles anyhow as do all games. Ctrl + T converts quads to triangles.michaeldono wrote:What about all of the triangles that were created during import?
Donal.
