Class 170 & E-G update...

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USRailFan
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Re: Class 170 & E-G update...

Post by USRailFan »

Re the 170 reskins - I guess Horgy's branded ones still work (as these just replace the default textures with branded ones)?
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Varney
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Re: Class 170 & E-G update...

Post by Varney »

Great update, but I'm not seeing any cab sway. Can anyone else confirm?
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gypbrc
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Re: Class 170 & E-G update...

Post by gypbrc »

Can confirm. The track rule has been updated as it features the new properties. However the DefaultRideQuality value is set to 0.000. I just changed this to 14.000.
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Re: Class 170 & E-G update...

Post by Varney »

gypbrc wrote:Can confirm. The track rule has been updated as it features the new properties. However the DefaultRideQuality value is set to 0.000. I just changed this to 14.000.
Excellent, thank you. :wink:
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jivebunny
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Re: Class 170 & E-G update...

Post by jivebunny »

USRailFan wrote:Re the 170 reskins - I guess Horgy's branded ones still work (as these just replace the default textures with branded ones)?
Yep, these should still work without requiring a fix.

JB
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Traveller54
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Re: Class 170 & E-G update...

Post by Traveller54 »

jivebunny wrote:
USRailFan wrote:Re the 170 reskins - I guess Horgy's branded ones still work (as these just replace the default textures with branded ones)?
Yep, these should still work without requiring a fix.

JB
Can someone check out the LM set - I have transposed branding on one side?
Also, has anyone found other changes in the way the 'old' textures' are mapped in the 'new' .Geo files??
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Redbusmatt
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Re: Class 170 & E-G update...

Post by Redbusmatt »

Hi All,

Just switched my PC on for the first time since Friday, how do i tell if my update has gone through??

Last update showing is Granfield, if this is wrong how do i get the update???

Thanks in advance

Matt R
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Traveller54
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Re: Class 170 & E-G update...

Post by Traveller54 »

Traveller54 wrote:Can someone check out the LM set - I have transposed branding on one side?
OK now - JBs other thread about making third-party match defaults has sorted that out!
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395008
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Re: Class 170 & E-G update...

Post by 395008 »

Is there new scenarios on this?

Thanks

395008
USRailFan
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Re: Class 170 & E-G update...

Post by USRailFan »

Haven't checked the route yet post-update myself, but I think there was some mention of two new ones?
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Varney
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Re: Class 170 & E-G update...

Post by Varney »

USRailFan wrote:Haven't checked the route yet post-update myself, but I think there was some mention of two new ones?
Really? You haven't played it yet, however you were demanding 'your' update on RSC FB page on Friday morning, even calling it vapourware :lol:
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Re: Class 170 & E-G update...

Post by ihavenonamenoreallyidont »

395008 wrote:Is there new scenarios on this?

Thanks

395008
I posted about this twice earlier in the thread with no response, alas.

I thought two new scenarios were supposed to be added but if they were, I can't identify them.
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jivebunny
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Re: Class 170 & E-G update...

Post by jivebunny »

The two new scenarios are "E-G Eastbound Night Express" and "E-G Westbound Night Express". As far as I can tell they're just clones of the daytime scenarios set at night, nothing to get too excited about I'm afraid.

JB
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ihavenonamenoreallyidont
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Re: Class 170 & E-G update...

Post by ihavenonamenoreallyidont »

Ah, thank you. That's why I was struggling to identify them!
Paul
Isn’t it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?” – Douglas Adams
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Leaf85
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Re: Class 170 & E-G update...

Post by Leaf85 »

Graphically a great update- I can actually run TSX and get a framerate over 30 which is great (wish other updated routes would do as well for me) as I really enjoyed this one. Only problem I've run into is losing 90% of my consist while rolling along the East bound scenario prior to the first station stop...I would have gone back for 'em but um uh...didn't realise there was a decoupling. Surprised there was no klaxon going off in the cab lol.

Kind regards,
Dave
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