SBHH after SBHH after SBHH
Moderator: Moderators
-
England345
- Getting the hang of things now
- Posts: 69
- Joined: Sun Dec 09, 2007 6:41 pm
Re: SBHH after SBHH after SBHH
Hi i am having big problems with Keiths WCML, getting SBHH all the time sometimes of up loading over times when driving, can see things are going missing then bac stop, SBHH. Contacted twice now all i get is an auto answer, i wonder is there anybody there at RSC who cares, ive already said spent alot of money on add ons and up grade my PC to play TS2012. If it was for people on this website who try to help dont think we get anywhere. If no joy fixing Keiths WCML think there be no more purchase from me on DLC, and maybe back to MSTS or world of Subwyas.
- Retro
- Very Active Forum Member
- Posts: 4926
- Joined: Tue Oct 19, 2004 9:52 pm
- Location: Bury. Home of the E.L.R.
Re: SBHH after SBHH after SBHH
This is the link which relates to Geoff's post. I think the problem in the Route Editor is linked with the problem in the Scenario Editor. SBHH has increased dramatically for me since the last Update.
http://forums.uktrainsim.com/viewtopic. ... 5#p1532402
Kind regards James.
http://forums.uktrainsim.com/viewtopic. ... 5#p1532402
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
Re: SBHH after SBHH after SBHH
As I previously mentioned:
This is without doubt something to do with the last update! It needs investigating and put right. There's no point in having something that looks great if it becomes impossible to run! or work with. There is a question I would like to ask the tech minded forum genius's, why would reskin's cause a problem if all you are doing is changing the texture file?, assuming that we are talking about changing the look and not the file structure for any given model. Interested in a reply for this one please.
Meantime folks, keep the chin up, save often and be rest assured that your computer is probably just fine and assure the powers to be that this is their responsibility to put right what they have probably screwed up in the last update.
Have a good day and stay safe
Mark.
Prior to the last core update, I would get the SBHH once in a while, now its constant. My computer has remained unchanged, the spec is well over the requirements and its upgraded to as high as its ever going to get. Its got to the point where, if I look at it too long I get a " donk " and there's that wonderful white box with that dreaded message!! I hit the save button so often now, the number 2 is starting to wear away from the key!!I think you can be rest assured John (Partyspiritz) that your computer is just fine and if the powers to be are trying to indicate anything different, then the chances are, they have not a clue how to get RW back on track (apologies for the pun, not intentional).
This is without doubt something to do with the last update! It needs investigating and put right. There's no point in having something that looks great if it becomes impossible to run! or work with. There is a question I would like to ask the tech minded forum genius's, why would reskin's cause a problem if all you are doing is changing the texture file?, assuming that we are talking about changing the look and not the file structure for any given model. Interested in a reply for this one please.
Meantime folks, keep the chin up, save often and be rest assured that your computer is probably just fine and assure the powers to be that this is their responsibility to put right what they have probably screwed up in the last update.
Have a good day and stay safe
Mark.
Mistakes are a gift to prevent other from making the same.
-
chrisiveson
- Very Active Forum Member
- Posts: 6010
- Joined: Mon Feb 09, 2004 8:15 am
Re: SBHH after SBHH after SBHH
Mark,markwhale wrote: <snip>
This is without doubt something to do with the last update! It needs investigating and put right. There's no point in having something that looks great if it becomes impossible to run! or work with. There is a question I would like to ask the tech minded forum genius's, why would reskin's cause a problem if all you are doing is changing the texture file?, assuming that we are talking about changing the look and not the file structure for any given model. Interested in a reply for this one please.
Meantime folks, keep the chin up, save often and be rest assured that your computer is probably just fine and assure the powers to be that this is their responsibility to put right what they have probably screwed up in the last update.
Have a good day and stay safe
Mark.
I can feel for you on this one, while we were testing WCML for the last update I still had a 32 bit OS and I had to save and re-load that many times that Keith said, "don't worry about WCML and just concentrate on Port Road."
I've still got my, "old by today's standards" PC, but now, with a 64 bit OS and running in a window I'm able to run from Glasgow to Carlisle and back without a sniff of SBHH, and that's with TSX on.
I was even tempted to ditch RW and go back to MSTS and OR, but after much head scratching and fiddling with settings with the 64 bit, am now able to relax more and enjoy the game.
Let's just hope you'll be able to come up with a reasonable solution.
BTW, I use many re-skins and I can't recall them causing any problems.
Re: SBHH after SBHH after SBHH
64 bit OS is better but doesnt solve all problems .
The other day i was working on my route , and got phone ; after 10-15 minutes , i got back to my pc , and RW had stopped with a vertex buffer blablabla ; thats how the program is written .
The other day i was working on my route , and got phone ; after 10-15 minutes , i got back to my pc , and RW had stopped with a vertex buffer blablabla ; thats how the program is written .
-
chrisiveson
- Very Active Forum Member
- Posts: 6010
- Joined: Mon Feb 09, 2004 8:15 am
Re: SBHH after SBHH after SBHH
Did for me, but then, I don't build routes ?erikkr wrote:64 bit OS is better but doesnt solve all problems .
<snip>
I do occasionally pause RW and open up my web browser for 1/2 hour at a time though.
-
England345
- Getting the hang of things now
- Posts: 69
- Joined: Sun Dec 09, 2007 6:41 pm
Re: SBHH after SBHH after SBHH
Since there is quite a few people having trouble with WCML and SBHH on it, Wouldnt it be nice if RSC reply and say they know there is a problem and there relaise this by all the e-mail they have, and will look into in and let us know whats going on.is that to much to ask when customers are spending lots of money on the DLC. I think thats want we all like to hear that there working on it.
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: SBHH after SBHH after SBHH
Are you sending them the dump files when you have an SBHH? Otherwise, how are they going to know?England345 wrote:Since there is quite a few people having trouble with WCML and SBHH on it, Wouldnt it be nice if RSC reply and say they know there is a problem and there relaise this by all the e-mail they have, and will look into in and let us know whats going on.is that to much to ask when customers are spending lots of money on the DLC. I think thats want we all like to hear that there working on it.
Re: SBHH after SBHH after SBHH
How global actually is this problem that's being reported? I have just finished laying track on a fairly lengthy route project but there is not much point spending the next 10 - 12 weeks doing scenery, if the core is so broken neither I or anyone else can create scenarios for it. Presumably those making scenarios for DLC are not having the problem or are they now using slightly different tools, as alluded to by Paul Jackson in one of his posts last year?
Re: SBHH after SBHH after SBHH
Only career scenarios have any difference, "normal" scenarios along with route building are created with the same tools as everyone else.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
Re: SBHH after SBHH after SBHH
Must refer my learned colleague to the aforementioned thread from Mr Jackson...Darpor wrote:Only career scenarios have any difference, "normal" scenarios along with route building are created with the same tools as everyone else.
Abstract from http://forums.uktrainsim.com/viewtopic. ... om+support
So where are we.
1. We constantly update tools as our needs change. That's hard to document without causing pandemonium with the next change.
2. We are making new tools all the time, but I am nervous of sharing them primerily because of the support issues that they end up causing.
3. We absolutely need a new level of tools that encourage the more casual sandbox type of simming. But they won't replace the current professional tools...... But that's not easy, quick or finally decided.
Now how much of that has come to pass at RSC Towers is another matter, but the question remains - how game breaking are these scenario related SBHH and how are the "professional" creators getting around it?
Re: SBHH after SBHH after SBHH
Hi
I'm not sure why you're so determined to believe that there are different tools used in normal RSC route building and scenario creation? There aren't.
However, if it makes you feel any better ...
There is a completely different route building editor that's used by RSC which contains fully automated scenery population based upon Google Earth imagery. Scenario writing is also completely automated by feeding in timing data from the relevant WTT. *
Clever stuff.
Cheers
Bob
*None of which is true.
I'm not sure why you're so determined to believe that there are different tools used in normal RSC route building and scenario creation? There aren't.
However, if it makes you feel any better ...
There is a completely different route building editor that's used by RSC which contains fully automated scenery population based upon Google Earth imagery. Scenario writing is also completely automated by feeding in timing data from the relevant WTT. *
Clever stuff.
Cheers
Bob
*None of which is true.
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Re: SBHH after SBHH after SBHH
No need for sarcasm Bob. All I want is an straightforward answer to a straightforward question, am I wasting my time detailing a 50 mile route if the tools to create resultant scenarios are now borked. The issue of how RSC or their associates do it was an aside albeit in attempt to establish whether it is a universal problem or not.
Well I will say no more on the matter, unless someone is prepared to offer a sensible answer.
Well I will say no more on the matter, unless someone is prepared to offer a sensible answer.
- Dave4468
- Well Established Forum Member
- Posts: 859
- Joined: Tue Jan 24, 2012 10:15 pm
- Location: Norwich
Re: SBHH after SBHH after SBHH
This is pure guessing.
Surely the PCs we use are all different, all full of different things, with different graphics cards, different hardware, different software, different drivers, different age, different anti-vir, all designed to do different things.
I would assume the ones used at RSC towers are all the same and exist solely to build Railworks, perhaps that leads to them being more stable the those of the end user.
Surely the PCs we use are all different, all full of different things, with different graphics cards, different hardware, different software, different drivers, different age, different anti-vir, all designed to do different things.
I would assume the ones used at RSC towers are all the same and exist solely to build Railworks, perhaps that leads to them being more stable the those of the end user.
If only all problems on the big railway could simply be TAB'd past...
- Retro
- Very Active Forum Member
- Posts: 4926
- Joined: Tue Oct 19, 2004 9:52 pm
- Location: Bury. Home of the E.L.R.
Re: SBHH after SBHH after SBHH
Derek has stated in the link I provided what he is doing and which tools he is using. He also acknowledges there is a problem which is being currently fixed.
Kind regards James.
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them