SBHH after SBHH after SBHH

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

England345
Getting the hang of things now
Posts: 69
Joined: Sun Dec 09, 2007 6:41 pm

Re: SBHH after SBHH after SBHH

Post by England345 »

Hi i am having big problems with Keiths WCML, getting SBHH all the time sometimes of up loading over times when driving, can see things are going missing then bac stop, SBHH. Contacted twice now all i get is an auto answer, i wonder is there anybody there at RSC who cares, ive already said spent alot of money on add ons and up grade my PC to play TS2012. If it was for people on this website who try to help dont think we get anywhere. If no joy fixing Keiths WCML think there be no more purchase from me on DLC, and maybe back to MSTS or world of Subwyas.
User avatar
Retro
Very Active Forum Member
Posts: 4926
Joined: Tue Oct 19, 2004 9:52 pm
Location: Bury. Home of the E.L.R.

Re: SBHH after SBHH after SBHH

Post by Retro »

This is the link which relates to Geoff's post. I think the problem in the Route Editor is linked with the problem in the Scenario Editor. SBHH has increased dramatically for me since the last Update.
http://forums.uktrainsim.com/viewtopic. ... 5#p1532402
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
markwhale
Been on the forums for a while
Posts: 239
Joined: Sun Jan 09, 2011 6:00 pm

Re: SBHH after SBHH after SBHH

Post by markwhale »

As I previously mentioned:
I think you can be rest assured John (Partyspiritz) that your computer is just fine and if the powers to be are trying to indicate anything different, then the chances are, they have not a clue how to get RW back on track (apologies for the pun, not intentional).
Prior to the last core update, I would get the SBHH once in a while, now its constant. My computer has remained unchanged, the spec is well over the requirements and its upgraded to as high as its ever going to get. Its got to the point where, if I look at it too long I get a " donk " and there's that wonderful white box with that dreaded message!! I hit the save button so often now, the number 2 is starting to wear away from the key!!

This is without doubt something to do with the last update! It needs investigating and put right. There's no point in having something that looks great if it becomes impossible to run! or work with. There is a question I would like to ask the tech minded forum genius's, why would reskin's cause a problem if all you are doing is changing the texture file?, assuming that we are talking about changing the look and not the file structure for any given model. Interested in a reply for this one please.

Meantime folks, keep the chin up, save often and be rest assured that your computer is probably just fine and assure the powers to be that this is their responsibility to put right what they have probably screwed up in the last update.

Have a good day and stay safe

Mark.
Mistakes are a gift to prevent other from making the same.
chrisiveson
Very Active Forum Member
Posts: 6010
Joined: Mon Feb 09, 2004 8:15 am

Re: SBHH after SBHH after SBHH

Post by chrisiveson »

markwhale wrote: <snip>

This is without doubt something to do with the last update! It needs investigating and put right. There's no point in having something that looks great if it becomes impossible to run! or work with. There is a question I would like to ask the tech minded forum genius's, why would reskin's cause a problem if all you are doing is changing the texture file?, assuming that we are talking about changing the look and not the file structure for any given model. Interested in a reply for this one please.

Meantime folks, keep the chin up, save often and be rest assured that your computer is probably just fine and assure the powers to be that this is their responsibility to put right what they have probably screwed up in the last update.

Have a good day and stay safe

Mark.
Mark,
I can feel for you on this one, while we were testing WCML for the last update I still had a 32 bit OS and I had to save and re-load that many times that Keith said, "don't worry about WCML and just concentrate on Port Road."
I've still got my, "old by today's standards" PC, but now, with a 64 bit OS and running in a window I'm able to run from Glasgow to Carlisle and back without a sniff of SBHH, and that's with TSX on.
I was even tempted to ditch RW and go back to MSTS and OR, but after much head scratching and fiddling with settings with the 64 bit, am now able to relax more and enjoy the game.
Let's just hope you'll be able to come up with a reasonable solution.
BTW, I use many re-skins and I can't recall them causing any problems.
erikkr
Been on the forums for a while
Posts: 223
Joined: Mon Sep 28, 2009 9:38 am

Re: SBHH after SBHH after SBHH

Post by erikkr »

64 bit OS is better but doesnt solve all problems .
The other day i was working on my route , and got phone ; after 10-15 minutes , i got back to my pc , and RW had stopped with a vertex buffer blablabla ; thats how the program is written .
chrisiveson
Very Active Forum Member
Posts: 6010
Joined: Mon Feb 09, 2004 8:15 am

Re: SBHH after SBHH after SBHH

Post by chrisiveson »

erikkr wrote:64 bit OS is better but doesnt solve all problems .
<snip>
Did for me, but then, I don't build routes ?
I do occasionally pause RW and open up my web browser for 1/2 hour at a time though.
England345
Getting the hang of things now
Posts: 69
Joined: Sun Dec 09, 2007 6:41 pm

Re: SBHH after SBHH after SBHH

Post by England345 »

Since there is quite a few people having trouble with WCML and SBHH on it, Wouldnt it be nice if RSC reply and say they know there is a problem and there relaise this by all the e-mail they have, and will look into in and let us know whats going on.is that to much to ask when customers are spending lots of money on the DLC. I think thats want we all like to hear that there working on it.
User avatar
FoggyMorning
Very Active Forum Member
Posts: 5382
Joined: Sun Apr 25, 2010 1:16 am
Location: In the not too distant future, next Sunday A.D.

Re: SBHH after SBHH after SBHH

Post by FoggyMorning »

England345 wrote:Since there is quite a few people having trouble with WCML and SBHH on it, Wouldnt it be nice if RSC reply and say they know there is a problem and there relaise this by all the e-mail they have, and will look into in and let us know whats going on.is that to much to ask when customers are spending lots of money on the DLC. I think thats want we all like to hear that there working on it.
Are you sending them the dump files when you have an SBHH? Otherwise, how are they going to know?
User avatar
bigvern
Chief Track Welder
Posts: 7705
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Re: SBHH after SBHH after SBHH

Post by bigvern »

How global actually is this problem that's being reported? I have just finished laying track on a fairly lengthy route project but there is not much point spending the next 10 - 12 weeks doing scenery, if the core is so broken neither I or anyone else can create scenarios for it. Presumably those making scenarios for DLC are not having the problem or are they now using slightly different tools, as alluded to by Paul Jackson in one of his posts last year?
User avatar
Darpor
Very Active Forum Member
Posts: 7322
Joined: Sat Sep 20, 2008 8:51 pm

Re: SBHH after SBHH after SBHH

Post by Darpor »

Only career scenarios have any difference, "normal" scenarios along with route building are created with the same tools as everyone else.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content

DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
User avatar
bigvern
Chief Track Welder
Posts: 7705
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Re: SBHH after SBHH after SBHH

Post by bigvern »

Darpor wrote:Only career scenarios have any difference, "normal" scenarios along with route building are created with the same tools as everyone else.
Must refer my learned colleague to the aforementioned thread from Mr Jackson...

Abstract from http://forums.uktrainsim.com/viewtopic. ... om+support

So where are we.
1. We constantly update tools as our needs change. That's hard to document without causing pandemonium with the next change.
2. We are making new tools all the time, but I am nervous of sharing them primerily because of the support issues that they end up causing.
3. We absolutely need a new level of tools that encourage the more casual sandbox type of simming. But they won't replace the current professional tools...... But that's not easy, quick or finally decided.


Now how much of that has come to pass at RSC Towers is another matter, but the question remains - how game breaking are these scenario related SBHH and how are the "professional" creators getting around it?
User avatar
hertsbob
Very Active Forum Member
Posts: 4055
Joined: Fri Oct 19, 2007 6:11 pm

Re: SBHH after SBHH after SBHH

Post by hertsbob »

Hi

I'm not sure why you're so determined to believe that there are different tools used in normal RSC route building and scenario creation? There aren't.

However, if it makes you feel any better ...

There is a completely different route building editor that's used by RSC which contains fully automated scenery population based upon Google Earth imagery. Scenario writing is also completely automated by feeding in timing data from the relevant WTT. *

Clever stuff. :)

Cheers

Bob

*None of which is true.
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer


Things have finally happened!
http://dereksiddle.blogspot.co.uk/
User avatar
bigvern
Chief Track Welder
Posts: 7705
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Re: SBHH after SBHH after SBHH

Post by bigvern »

No need for sarcasm Bob. All I want is an straightforward answer to a straightforward question, am I wasting my time detailing a 50 mile route if the tools to create resultant scenarios are now borked. The issue of how RSC or their associates do it was an aside albeit in attempt to establish whether it is a universal problem or not.

Well I will say no more on the matter, unless someone is prepared to offer a sensible answer.
User avatar
Dave4468
Well Established Forum Member
Posts: 859
Joined: Tue Jan 24, 2012 10:15 pm
Location: Norwich

Re: SBHH after SBHH after SBHH

Post by Dave4468 »

This is pure guessing.

Surely the PCs we use are all different, all full of different things, with different graphics cards, different hardware, different software, different drivers, different age, different anti-vir, all designed to do different things.

I would assume the ones used at RSC towers are all the same and exist solely to build Railworks, perhaps that leads to them being more stable the those of the end user.
If only all problems on the big railway could simply be TAB'd past...
User avatar
Retro
Very Active Forum Member
Posts: 4926
Joined: Tue Oct 19, 2004 9:52 pm
Location: Bury. Home of the E.L.R.

Re: SBHH after SBHH after SBHH

Post by Retro »

Derek has stated in the link I provided what he is doing and which tools he is using. He also acknowledges there is a problem which is being currently fixed.
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
Locked

Return to “[RW] General RW Discussion”