Hello,
I definitely think that the perfomance is limited by the cpu (with the actual implementation of RW3). I recently changed my old (but great) nVidia 9600GT for a new MSI GTX560 Ti 2GD5 and, with the same configuration, I won 0 fps. Yes, 0 FPS!!. I have exactly the same fps with the old card that the new one. The only difference is that with the old card I had the GPU at 100% and with the new card I have it 40%. The memory usage is the same.
The only possible conclusion is that the RW3 use primarily CPU.
Regards.
Railworks Poor Performance
Moderator: Moderators
Re: Railworks Poor Performance
Nope, only possible conclusion is that your CPU is limiting performance on your computer.cehidal wrote:The only possible conclusion is that the RW3 use primarily CPU.
Link to CPU hierarchy chart for gamers:
Tom's Hardware, Best Gaming CPUs For The Money: March 2012: Gaming CPU Hierarchy Chart
Apprentice fireman at Jokioinen Museum Railway
Re: Railworks Poor Performance
Maybe... or maybe not. I don´t think that a core 2 quad Q9300 is limiting performance in my computer too much. It is not an i7, but with the graphics card change AND SAME CPU I have:asfinmja wrote: Nope, only possible conclusion is that your CPU is limiting performance on your computer.
Link to CPU hierarchy chart for gamers:
Tom's Hardware, Best Gaming CPUs For The Money: March 2012: Gaming CPU Hierarchy Chart
50 fps on CoD MW3. All set to maximum settings.
40 fps on BF3. All set to ultra.
50 fps on Batman: Arkham city with DX11 (Teselation normal) and PhysX enabled (normal) with all settings to max.
30 fps on NFS the Run, all settings to max.
...
OK, a simulator game has more computing that an arcade game but 10-15-22 (this last on original routes) fps on RW3 with FXAA?
GPU usage 20%?
All of my 4 CPU cores at about 50%?
PhysX always to CPU, even with a GTX560?
Something in RW3 is wrong. The GPU is poorly used and the CPU is not at 100% (but more used than the GPU).
RW3 uses primarily CPU.
Regards.
Re: Railworks Poor Performance
If TS2012 is a simulator, then those games you wrote are simulators toocehidal wrote:50 fps on CoD MW3. All set to maximum settings.
40 fps on BF3. All set to ultra.
50 fps on Batman: Arkham city with DX11 (Teselation normal) and PhysX enabled (normal) with all settings to max.
30 fps on NFS the Run, all settings to max.
...
OK, a simulator game has more computing that an arcade game but 10-15-22 (this last on original routes) fps on RW3 with FXAA?
- sdark2
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Re: Railworks Poor Performance
I've been playing around some more and have managed to find an acceptable solution that means Railworks is now playable, to a certain degree.
Ramping up the AA seemed to have a knock-on effect on gpu usage - seems that RW uses the vast majority of graphic processing power to handle anti-aliasing. On my rig, I pushed AA to SSAA2x2 mode to result in 90% gpu usage on one card, in SLI mode, a solid 60% load across both gpu's. All in-game settings are maxed. Now, as you'd expect, frame rates at such graphic quality naturally suffered.
So... starting out with a base clock on my cpu, frame rate was around 8fps on WCML-N, and over-clocking to 802MHz over base (the maximum I can push my cpu before it starts wanting to do a day job at Mickey D's) produced more than double the frame rate to 24fps. This is by no means solid - still lots of stuttering going on but nowhere near as bad as it was. Running the same settings on the S&D route, my frame rate instantly went to solid and continuous 40fps.
I suppose you could argue that AA should be handled by the gpu's but I think the loading, from ~25% to ~90% on one card, is a bit extreme (in comparison to other games with AA on full).
Kr, Steve
Ramping up the AA seemed to have a knock-on effect on gpu usage - seems that RW uses the vast majority of graphic processing power to handle anti-aliasing. On my rig, I pushed AA to SSAA2x2 mode to result in 90% gpu usage on one card, in SLI mode, a solid 60% load across both gpu's. All in-game settings are maxed. Now, as you'd expect, frame rates at such graphic quality naturally suffered.
So... starting out with a base clock on my cpu, frame rate was around 8fps on WCML-N, and over-clocking to 802MHz over base (the maximum I can push my cpu before it starts wanting to do a day job at Mickey D's) produced more than double the frame rate to 24fps. This is by no means solid - still lots of stuttering going on but nowhere near as bad as it was. Running the same settings on the S&D route, my frame rate instantly went to solid and continuous 40fps.
I suppose you could argue that AA should be handled by the gpu's but I think the loading, from ~25% to ~90% on one card, is a bit extreme (in comparison to other games with AA on full).
Kr, Steve