Track Laying - Slipped Junctions on Curves

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hertsbob
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Re: Track Laying - Slipped Junctions on Curves

Post by hertsbob »

Hi

I'm afraid that I have almost no idea at all about the signals as they were all done by the RSC signalling fairy. What I can say is that there are signals (which I'm assuming are the Shunt group) used in the yards so that AI traffic can use them. And they may be invisible or buried? That's my understanding at least, but I've never actually looked. I haven't been aware that the signals have changed any manual points to become automatic, but I wouldn't put money on it not happening - the whole signalling thing is a bit of a mystery to me.

The ordering of the links sounds right, until you come to test them and find the opposite is true. :wink:

Glad to hear you've made friends with Mabel. :D

Good luck.

Bob
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Shadders
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Re: Track Laying - Slipped Junctions on Curves

Post by Shadders »

Hello Bob,

Thanks for replying, I think I'll go off and start looking at some examples of signalling on the rest of the route. Thank you for taking the time to reply and your encouragement though!

Kind regards,

Shad.
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bdy26
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Re: Track Laying - Slipped Junctions on Curves

Post by bdy26 »

The Signalling record society may be able to help with signalling diagrams. I don't have the full set on CD, but some kind folk on here do and may be able to help

B
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hertsbob
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Re: Track Laying - Slipped Junctions on Curves

Post by hertsbob »

Good thinking, Batman! I'd completely forgotten about them. :oops:

Cheers

Bob
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paulz6
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Re: Track Laying - Slipped Junctions on Curves

Post by paulz6 »

hertsbob wrote:although I've never really had any joy with curved slips myself.
Sorry Bob, I really don't think you tried hard enough (or maybe you lacked time or patience?)
One trick I found, was to slip a curved/curved crossing was by splitting the track around the crossover, but with enough space for the (yarded track) slip to render correctly. In some cases, perseverance can overcome hit and miss.

I'm not going to mention Deepcar or get Hazled, just in case you know where I am talking about. :wink:
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hertsbob
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Re: Track Laying - Slipped Junctions on Curves

Post by hertsbob »

Answer -

d) None of the above.

Cheers

Bob
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antonyperks
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Re: Track Laying - Slipped Junctions on Curves

Post by antonyperks »

I have never been able to get curved slips to work.........until today that is, I had a play and can now get them to render every time BUT only down to 700M Radius min.
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Re: Track Laying - Slipped Junctions on Curves

Post by longbow »

Rendering of curved junctions and crossovers does seem to have been improved in TS2012
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Re: Track Laying - Slipped Junctions on Curves

Post by FoggyMorning »

antonyperks wrote:I have never been able to get curved slips to work.........until today that is, I had a play and can now get them to render every time BUT only down to 700M Radius min.
I think the salient point is that it will not allow creation of double slips where the difference between the inside and outside radii exceeds a certain margin
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paulz6
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Re: Track Laying - Slipped Junctions on Curves

Post by paulz6 »

FoggyMorning wrote:
antonyperks wrote:I have never been able to get curved slips to work.........until today that is, I had a play and can now get them to render every time BUT only down to 700M Radius min.
I think the salient point is that it will not allow creation of double slips where the difference between the inside and outside radii exceeds a certain margin
I disagree with that salient point as an argument. First, in order to weld a slip you have to form the crossover. I have found no hard and fast rules as to when or when not it can happen. Secondly, if you get the slip option, is it in the right direction that you envisage? It might want to allow a single slip on the wrong direction. Then, if you do get the slip option, does the graphics throw a fit in which the PW gang has left rails all over the place extending from their point of origin on a foreign planet?
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paulz6
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Re: Track Laying - Slipped Junctions on Curves

Post by paulz6 »

BTW, I have rendered slips at far much less than a 700m radius. Try the 125m to 250m mark, typical of older trackwork. It can happen.
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antonyperks
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Re: Track Laying - Slipped Junctions on Curves

Post by antonyperks »

paulz6 wrote:BTW, I have rendered slips at far much less than a 700m radius. Try the 125m to 250m mark, typical of older trackwork. It can happen.
Paul When at this radius are you meaning both sets of rails being curved or one curved the bi-seting it with straight rails?, I will have to play some more :) alos what track types and rules are you using?
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Re: Track Laying - Slipped Junctions on Curves

Post by paulz6 »

Slips are rendered at the minimum curve radii, so if really tight slips are required, then drop this value in the blueprint. Ultimately, geometry is going to come into play as to what can be single slipped of double slipped. I've found no hard of fast rules. Sometimes it takes days of hair pulling trying things is a slightly different way to avoid resorting to the fudge factor.
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RSderek
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Re: Track Laying - Slipped Junctions on Curves

Post by RSderek »

Paul I thought you were going to upload the short section you did of your woodhead route a few weeks back. I was really looking forward to seeing it.

regards

Derek
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Shadders
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Re: Track Laying - Slipped Junctions on Curves

Post by Shadders »

Er, hello again,

Seems the thread's been a bit busy since I last posted :wink:

Just want to let everyone know that although I haven't posted, I haven't given up.

I did have a bit of a problem in that RW destroyed the route a few days back. Sounds a bit dramatic I know, but I was in the world editor and had flown a mile or two away from Dinting, looking for an example of a signal. When I turned around to head back when I got a SBHH. Problem was, no matter what I tried, I got a SBHH when trying to reload the route. Thankfully I had taken a backup before commencing work that night, but I was left a little nonplussed by the indecent. I decided that best thing to do was go off and do something else with my spare time for a couple of days, after all I'm doing this for fun first and foremost and if I'm in the wrong frame of mind it ceases to be fun. Add to that getting really busy at work (glad I have a job, so I can't complain) and I haven't devoted a huge amount of time to Glossop.

However, I'm still making progress, thanks to some more info from Bob (cheers again!), I've corrected an error with one of the coal sidings. I've added siding, destination & platform markers and I've also added signals. I'm currently in the process of testing them. Once I'm happy I have them working, I can start on a bit of landscaping. By that time it will be worth taking a few more screen shots.

Must admit, even with the hiccups I'm having with the signals, I'm getting quite a buzz watching the AI route trains around.

P.S. I've got quite adept at doing slips now, mainly because I've ripped up and relayed the track at Glossop so many times I really have lost count :D
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