V 11.0b
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- RSderek
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Re: V 11.0b
Thanks Bill,
Will forward that on to the guys.
I also see that on Woodhead too (just checked).
I don't see that on my current route at moment tho, more investigating to be done.
regards
Derek
Will forward that on to the guys.
I also see that on Woodhead too (just checked).
I don't see that on my current route at moment tho, more investigating to be done.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- iceman2117
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Re: V 11.0b
hi, ...
Somewhere there has to be yes if you want to cost the game faster.
Since the charging priorities of the assets for the RAM memory registers are just changed.
g'ice
Somewhere there has to be yes if you want to cost the game faster.
Since the charging priorities of the assets for the RAM memory registers are just changed.
g'ice
Re: V 11.0b
Don't know if it's related to the update or is GARL specific, but it appears "decals" are floating above the terrain height (just lowered a load of them around Glasgow Airport).
- Acorncomputer
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Re: V 11.0b
It is possible that the decals are right and the terrain is not. I had this on one of my routes where the decals were following invisible hills but the assets were sitting lower down on flat terrain. Exiting the route and running again fixed this. Perhaps something to do with Blueprint Cache DataAndyM77 wrote:Don't know if it's related to the update or is GARL specific, but it appears "decals" are floating above the terrain height (just lowered a load of them around Glasgow Airport).
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- jivebunny
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Re: V 11.0b
Got a rather quick personal response from RSC after e-mailing them about this, good to see it's being worked on
JB
JB
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- FoggyMorning
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Re: V 11.0b
Perhaps it is somehow related to AA then. It is a somewhat slower process for me with V11 but it is taking no where near as long as your video shows. I have the AA slider at the extreme leftgypbrc wrote:Just to demonstrate the loft issue. Running FXAA 2x AA. You can see the slight lag due to Fraps running too (the sound and mouse actions are out of sync by a second or so). The rewriting of the lofts takes a while though and this is not a particularly asset dense area. It's not the end of the world of course but it is a minor annoyance considering the speed at which this worked before.
http://youtu.be/UHr7wxAbKNY
Last edited by FoggyMorning on Fri Feb 17, 2012 5:38 pm, edited 1 time in total.
- FoggyMorning
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Re: V 11.0b
I don't think that is new, though again it seem to be taking a bit longer to run downhertsbob wrote:Hi
I'm surprised nobody has linked this line of conversation to the new weld-checking countdown thing that appears when you're laying track.
Surely there's some kind of relationship?
Cheers
Bob
- smarty2
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Re: V 11.0b
So is anybody seeing an increase in stuttering whilst driving? Definitely been a change in framerates too, before this update i was getting a good 50 fps on Hamburg Bremen, now its down to 20 and below! Please can I have the other update made available as a seperate downloadable "fix", I was getting good results.
Best Regards
Martin (smarty2)
Non technically minded individual!
Is There A God?
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Martin (smarty2)
Non technically minded individual!
Is There A God?
Dudley Bible web page
Re: V 11.0b
Just perhaps. I tried that on the same section doing the same task and it took 8 seconds to redraw everything as opposed to the ~18 from the FXAA setting.FoggyMorning wrote: Perhaps it is somehow related to AA then. It is a somewhat slower process for me with V11 but it is taking no where near as long as your video show. I have the AA slider at the extreme left
- antonyperks
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Re: V 11.0b
One thing I too have noticed is a small (around 10) reduction in frame rates, on woodhead, but B & E run fine now at over 40FPS??
AMD A8-7650K, 64Bit win 10, 240GB SSD-TS2016,Nvidia GTX 960 2GB, 1TB HD,750W Psu, 19" AOC Monitor.
Re: V 11.0b
My apologies for the red herring then. I only noticed it for the first time over the last few days.FoggyMorning wrote:I don't think that is new, though again it seem to be taking a bit longer to run down
Cheers
Bob
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Commander Arnold Judas Rimmer
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http://dereksiddle.blogspot.co.uk/
- antonyperks
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Re: V 11.0b
The count down thing has been with us since at least 117b.hertsbob wrote:My apologies for the red herring then. I only noticed it for the first time over the last few days.FoggyMorning wrote:I don't think that is new, though again it seem to be taking a bit longer to run down
Cheers
Bob
AMD A8-7650K, 64Bit win 10, 240GB SSD-TS2016,Nvidia GTX 960 2GB, 1TB HD,750W Psu, 19" AOC Monitor.
- Acorncomputer
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Re: V 11.0b
I don't remember seeing Carol VordermanThe count down thing has been with us since at least 117b.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- jivebunny
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Re: V 11.0b
Perhaps a temporary fix would be to have the Countdown theme play just as the last few lofts finish loading.Acorncomputer wrote:I don't remember seeing Carol VordermanThe count down thing has been with us since at least 117b.
"Moving half of West London would be a ridiculous amount of work."
- FoggyMorning
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Re: V 11.0b
jivebunny wrote:Perhaps a temporary fix would be to have the Countdown theme play just as the last few lofts finish loading.Acorncomputer wrote:I don't remember seeing Carol VordermanThe count down thing has been with us since at least 117b.