Railworks core updates!

General discussion about RailWorks, your thoughts, questions, news and views!

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RSderek
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Re: Railworks core updates!

Post by RSderek »

The panto light flash on high settings is a shadow casting one, so the flash will not happen inside the cab because the model geometry will prevent it.
On low settings the lights do not cast shadows so the geometry will not prevent the light from showing inside the cab.

regards

Derek
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Easilyconfused
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Re: Railworks core updates!

Post by Easilyconfused »

Thanks for that explanation Derek. Might make sense to make that a wider announcement on Facebook etc. so people know. I have seen it discussed elsewhere.
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John Lewis

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mjoliver1
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Re: Railworks core updates!

Post by mjoliver1 »

mjoliver1 wrote:
styckx wrote:It amazes me how much of a junk game this thing is sometimes..

So I did a format and fresh install of Windows (just something I do every few months) restored everything, blah blah blah been down this road a million times.. So.. TS 2012 is suddenly doing that awful constant .NET reinstall. Then I just took a pendo out for a spin and in 5 minutes I lost keyboard control and got jelly cab.. Awful..

Honest question.. This should be a poll somewhere.. What do most of you spend your time doing with TS 2012

A. Playing it
B. Fixing it

I'mma go reinstall FSX w/ REX.. I'm so over this bag of garbage passed off as a stable platform.
B!

Thanks for the patch.


Mike
I hadn't touched FSX for maybe 3 years until your comment (As well as Big Vern's; and, the announcement of MS 'Flight' being released this coming Wednesday) inspired me to check it out again last Saturday. One of the reasons I'd not used it was because of my growing preoccupation with RW and, besides that, I'd become more of a fan of X-plane, essentially because I was not so happy with FSX, especially its FPS performance.

Well, I don't know what has happened* other than the regular updating of ATI drivers in the meantime, but it runs so well now I've not fired up RW since then. With everything maxed-out, both in game and on my HD4870x2 and a target set at 30FPS, I've experienced a fluidity, smoothness and crispness I've never been close to in RW. Barely a dip below 24 FPS in the most graphics-challenging of environments, scenery and aircraft. As for the Dx10 Preview.....very, very sweet.

*Maybe partly my perception of the contrast to RW, in that I've become too used to the trashy graphics performance of RW!

Mike
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devonl
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Re: Railworks core updates!

Post by devonl »

My apologies if I missed the answer to this somewhere in the past pages, but the update made mention of a gantry tool height offset function.

Could someone please explain how to implement/use this tool? As I cannot seem to find it when placing gantries using the ‘O’ (?) auto gantry option. i.e they are still placed at the level of rail as apposed to ground level.

Thanks.


Kind Regards,


Devon
nips_uk
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Re: Railworks core updates!

Post by nips_uk »

I have updated to RW3 11.0b recently and found that most of my routes now have flickering graphics, including my route. I have changed all settings trying to find a solution, but no luck. Does anyone have this same problem or is it just me?
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gypbrc
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Re: Railworks core updates!

Post by gypbrc »

That is caused by the stock and not the route. As DLC has been upgraded, the geometry has been updated. The DRM prevent previous versions of the geometry from rendering correctly. In this case I would guess the train you have there consists of a reskin of a payware DLC which references the old geometry file.

You need to use an up-to-date reskin to fix that issue.
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spikesden
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Re: Railworks core updates!

Post by spikesden »

The Railworks Core is up to 11.7b you should allow steam to update also then update any dlc

regards

Ken
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